Player Matchup

Bacchus
Bacchus
All Slim No Jim
Bacchus
Level 147
God Stats
14W - 16L
1,484 SR
Queue Stats
129W - 140L
1,481 Elo+
Party 1
Bellona
Bellona
Bool Sac
Bellona
Level 78
God Stats
9W - 7L
1,636 SR
Queue Stats
51W - 56L
1,502 Elo+
Party 1
Chaac
Chaac
Fail Drew
Chaac
Level 66
God Stats
19W - 31L
1,334 SR
Queue Stats
28W - 47L
1,338 Elo+
Party 1
Medusa
Medusa
I Got Betus
Medusa
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 46L
1,337 Elo+
Party 1
Cliodhna
Cliodhna
xDISHRAGx
Cliodhna
Level 146
God Stats
5W - 0L
1,500 SR
Queue Stats
180W - 185L
1,452 Elo+
Party 1
Team Averages
Level 99
1,491 SR
1,422 Elo+

VS

Team Averages
Level 83
1,600 SR
1,526 Elo+
Fenrir
Fenrir
Apex0514
Fenrir
Level 65
God Stats
0W - 2L
1,315 SR
Queue Stats
62W - 50L
1,522 Elo+
Party 3
Neith
Neith
BigOunce75
Neith
Level 66
God Stats
1W - 1L
1,681 SR
Queue Stats
117W - 106L
1,537 Elo+
Party 2
Ah Puch
Ah Puch
dinohunter10152
Ah Puch
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 51L
1,513 Elo+
Party 3
Athena
Athena
ll sento ll
Athena
Level 123
God Stats
5W - 2L
2,009 SR
Queue Stats
223W - 211L
1,535 Elo+
Party 2
Artio
Artio
quarterZX
Artio
Level 97
God Stats
6W - 7L
1,494 SR
Queue Stats
251W - 224L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 4
8,535
569
9,450
8,662
6,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Bool Sac
Bellona
14
1 / 0 / 2
8,872
591
9,767
12,399
12,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Fail Drew
Chaac
12
0 / 0 / 5
7,631
509
5,463
10,255
9,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
14
0 / 1 / 0
7,768
518
3,498
6,368
2,223
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
xDISHRAGx
Cliodhna
15
7 / 3 / 5
9,123
608
12,723
17,443
7,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Apex0514
Fenrir
12
0 / 5 / 1
6,919
461
4,087
13,778
6,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
1 / 1 / 1
8,145
543
7,496
6,557
2,653
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 5 / 1
7,679
512
10,527
9,630
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
13
0 / 1 / 0
7,911
527
7,472
14,294
14,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
quarterZX
Artio
11
1 / 2 / 1
7,439
496
3,600
14,124
12,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
14
Kills
4
4
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
Fenrir
Apex0514
Fenrir
0
5
1
0.1
L
Neith
1
1
1
1.5
W
Bellona
Bool Sac
Bellona
1
0
2
2
W
Chaac
Fail Drew
Chaac
0
0
5
2.5
W
Medusa
0
1
0
0
L
2
5
1
0.5
L
Athena
0
1
0
0
L
Artio
quarterZX
Artio
1
2
1
0.75
W
Cliodhna
xDISHRAGx
Cliodhna
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,901
Damage
33,182
55,127
Taken
58,383
37,501
Mitigated
40,376
21,212
Healing
13,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,450
929
0
1,080
8,662
6,003
0
4,874
3,759
49,596
0
L
Fenrir
Apex0514
Fenrir
4,087
778
0
1,107
13,778
6,485
0
2,551
11,227
0
57,662
L
Neith
7,496
4,047
0
3,300
6,557
2,653
1,022
256
6,301
0
77,231
W
Bellona
Bool Sac
Bellona
9,767
4,183
0
5,073
12,399
12,342
360
6,212
5,775
0
66,656
W
Chaac
Fail Drew
Chaac
5,463
727
0
3,207
10,255
9,583
0
4,551
5,670
66
35,280
W
Medusa
3,498
754
0
2,855
6,368
2,223
1,056
300
6,068
0
63,160
L
10,527
898
0
1,357
9,630
3,774
0
3,716
5,914
50,651
0
L
Athena
7,472
1,854
0
3,457
14,294
14,538
124
826
13,468
52,907
392
L
Artio
quarterZX
Artio
3,600
626
1,387
2,776
14,124
12,926
0
2,167
11,957
17,871
178
W
Cliodhna
xDISHRAGx
Cliodhna
12,723
3,809
0
8,997
17,443
7,350
261
4,609
12,826
0
80,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,929
Gold Earned
38,093
494
Minions Killed
426
0
Camps Cleared
0
1,607,296
Distance Traveled
1,408,721
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,535
569
76
5
0
328,420
5
L
Fenrir
6,919
461
84
6
0
325,239
0
L
Neith
8,145
543
134
9
0
255,520
3
W
Bellona
8,872
591
125
8
0
318,714
2
W
Chaac
7,631
509
69
5
0
294,703
0
W
Medusa
7,768
518
113
8
0
324,953
5
L
Ah Puch
7,679
512
78
5
0
224,536
1
L
Athena
7,911
527
104
7
0
308,916
6
L
Artio
7,439
496
26
2
0
294,510
3
W
Cliodhna
9,123
608
111
7
0
340,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role