Player Matchup

Cupid
Cupid
Clap-In-Spanish
Cupid
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 188L
1,463 Elo+
Solo
Cthulhu
Cthulhu
LoadedWeaponzz
Cthulhu
Level 125
God Stats
0W - 2L
1,485 SR
Queue Stats
105W - 97L
1,512 Elo+
Party 1
Freya
Freya
ModernGorilla
Freya
Level 57
God Stats
1W - 1L
1,801 SR
Queue Stats
29W - 23L
1,540 Elo+
Party 1
Anubis
Anubis
asnbicboy
Anubis
Level 84
God Stats
5W - 7L
1,619 SR
Queue Stats
15W - 11L
1,630 Elo+
Party 1
Serqet
Serqet
kurtrusselhussL
Serqet
Level 141
God Stats
1W - 5L
1,346 SR
Queue Stats
23W - 22L
1,516 Elo+
Party 1
Team Averages
Level 104
1,550 SR
1,532 Elo+

VS

Team Averages
Level 129
1,488 SR
1,466 Elo+
Bastet
Bastet
High_bravo_O
Bastet
Level 149
God Stats
2W - 1L
1,307 SR
Queue Stats
61W - 63L
1,408 Elo+
Solo
Bellona
Bellona
JethorA
Bellona
Level 140
God Stats
4W - 1L
1,550 SR
Queue Stats
168W - 168L
1,385 Elo+
Solo
Chang'e
Chang'e
KingOfSwag24
Chang'e
Level 121
God Stats
108W - 99L
1,563 SR
Queue Stats
211W - 198L
1,539 Elo+
Solo
Cerberus
Cerberus
Ultron-_-Variant
Cerberus
Level 116
God Stats
3W - 1L
1,517 SR
Queue Stats
114W - 82L
1,515 Elo+
Solo
Izanami
Izanami
yeyozambie22
Izanami
Level 117
God Stats
10W - 9L
1,503 SR
Queue Stats
258W - 257L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,680
468
2,403
5,845
2,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 0 / 4
5,368
537
4,491
8,802
5,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
4 / 2 / 1
5,433
543
5,637
6,133
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
asnbicboy
Anubis
11
3 / 1 / 2
6,258
626
6,375
6,922
3,254
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 2 / 3
5,829
583
2,492
6,578
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
1 / 2 / 0
5,755
576
2,458
7,273
2,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
JethorA
Bellona
12
3 / 0 / 1
6,869
687
4,678
7,354
5,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
KingOfSwag24
Chang'e
11
1 / 4 / 0
6,019
602
2,536
8,809
2,023
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 2 / 1
6,009
601
4,314
7,786
5,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
yeyozambie22
Izanami
9
0 / 2 / 1
5,301
530
5,814
6,817
2,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
7
8
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Bastet
1
2
0
0.5
W
Bellona
JethorA
Bellona
3
0
1
3.5
W
Chang'e
KingOfSwag24
Chang'e
1
4
0
0.25
L
0
0
4
2
L
4
2
1
2.25
W
2
2
1
1.25
L
Anubis
asnbicboy
Anubis
3
1
2
4
L
3
2
3
2.25
W
Izanami
yeyozambie22
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,398
Damage
19,800
34,280
Taken
38,039
16,023
Mitigated
17,511
12,040
Healing
13,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,403
1,011
0
1,508
5,845
2,482
0
0
5,845
0
22,620
W
Bastet
2,458
438
0
1,242
7,273
2,164
589
2,363
4,910
0
28,092
W
Bellona
JethorA
Bellona
4,678
1,628
0
4,641
7,354
5,588
257
241
7,113
0
49,828
W
Chang'e
KingOfSwag24
Chang'e
2,536
0
120
3,694
8,809
2,023
0
4,690
4,039
39,115
0
L
4,491
705
58
1,659
8,802
5,780
0
2,085
6,717
23,930
0
L
5,637
1,883
0
2,110
6,133
1,999
0
1,649
4,484
41,881
0
W
4,314
396
0
2,105
7,786
5,267
0
4,477
3,222
16,844
0
L
Anubis
asnbicboy
Anubis
6,375
110
0
4,031
6,922
3,254
0
2,045
4,877
52,058
0
L
2,492
484
0
2,674
6,578
2,508
0
1,071
5,507
0
29,431
W
Izanami
yeyozambie22
Izanami
5,814
5,007
0
1,524
6,817
2,469
0
4,732
2,085
0
38,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,568
Gold Earned
29,953
264
Minions Killed
303
0
Camps Cleared
0
996,852
Distance Traveled
1,049,112
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,680
468
40
4
0
137,068
0
W
Bastet
5,755
576
52
5
0
223,481
0
W
Bellona
6,869
687
70
7
0
226,710
0
W
Chang'e
6,019
602
87
9
0
185,451
0
L
Cthulhu
5,368
537
38
4
0
227,618
0
L
Freya
5,433
543
57
6
0
198,658
0
W
Cerberus
6,009
601
32
3
0
218,727
4
L
Anubis
6,258
626
82
8
0
195,729
0
L
Serqet
5,829
583
47
5
0
237,779
0
W
Izanami
5,301
530
62
6
0
194,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role