Player Matchup

Hercules
Hercules
ChaosCounty
Hercules
Level 149
God Stats
5W - 4L
1,806 SR
Queue Stats
131W - 133L
1,534 Elo+
Party 2
Cernunnos
Cernunnos
Dreaded Grim
Cernunnos
Level 200
God Stats
0W - 2L
1,470 SR
Queue Stats
573W - 552L
1,526 Elo+
Party 2
Zhong Kui
Zhong Kui
Robthepro
Zhong Kui
Level 157
God Stats
0W - 1L
1,599 SR
Queue Stats
122W - 101L
1,619 Elo+
Party 2
Team Averages
Level 169
1,625 SR
1,560 Elo+

VS

Team Averages
Level 136
1,613 SR
1,563 Elo+
Bacchus
Bacchus
ArmdayLOL
Bacchus
Level 122
God Stats
4W - 2L
1,549 SR
Queue Stats
583W - 566L
1,614 Elo+
Party 1
Yu Huang
Yu Huang
CardioLol
Yu Huang
Level 120
God Stats
14W - 15L
1,615 SR
Queue Stats
658W - 686L
1,600 Elo+
Party 1
Fenrir
Fenrir
L0ne85
Fenrir
Level 167
God Stats
9W - 3L
1,675 SR
Queue Stats
769W - 754L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChaosCounty
Hercules
13
3 / 4 / 2
10,144
780
7,175
17,257
17,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Dreaded Grim
Cernunnos
13
1 / 2 / 4
10,262
789
7,624
13,123
5,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Robthepro
Zhong Kui
11
1 / 5 / 3
9,320
717
9,354
10,968
7,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArmdayLOL
Bacchus
13
2 / 2 / 7
10,203
785
10,050
13,161
16,062
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yu Huang
CardioLol
Yu Huang
14
4 / 1 / 5
10,772
829
15,592
3,804
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
L0ne85
Fenrir
14
5 / 2 / 5
10,871
836
8,559
11,815
13,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
5
Kills
11
11
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ArmdayLOL
Bacchus
2
2
7
2.75
W
Yu Huang
CardioLol
Yu Huang
4
1
5
6.5
L
Hercules
ChaosCounty
Hercules
3
4
2
1
L
Cernunnos
Dreaded Grim
Cernunnos
1
2
4
1.5
W
Fenrir
L0ne85
Fenrir
5
2
5
3.75
L
Zhong Kui
Robthepro
Zhong Kui
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,153
Damage
34,201
41,348
Taken
28,780
30,079
Mitigated
31,349
11,277
Healing
5,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ArmdayLOL
Bacchus
10,050
844
0
4,251
13,161
16,062
368
4,677
8,484
27,490
0
W
Yu Huang
CardioLol
Yu Huang
15,592
1,048
0
447
3,804
1,626
702
738
3,066
63,571
0
L
Hercules
ChaosCounty
Hercules
7,175
2,059
0
3,879
17,257
17,063
0
10,930
5,781
0
25,626
L
Cernunnos
Dreaded Grim
Cernunnos
7,624
4,532
0
5,024
13,123
5,323
612
8,645
4,295
0
58,699
W
Fenrir
L0ne85
Fenrir
8,559
986
0
1,172
11,815
13,661
498
3,805
8,010
0
19,416
L
Zhong Kui
Robthepro
Zhong Kui
9,354
1,812
0
2,374
10,968
7,693
643
6,948
3,814
33,117
3,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,726
Gold Earned
31,846
150
Minions Killed
144
0
Camps Cleared
0
725,101
Distance Traveled
795,282
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,203
785
28
2
0
264,544
2
W
Yu Huang
10,772
829
92
7
0
259,119
0
L
Hercules
10,144
780
21
2
0
253,314
0
L
Cernunnos
10,262
789
93
7
0
251,091
0
W
Fenrir
10,871
836
24
2
0
271,619
0
L
Zhong Kui
9,320
717
36
3
0
220,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role