Player Matchup

Artemis
Artemis
 
Artemis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DonMauri1
Kuzenbo
Level 55
God Stats
12W - 9L
1,507 SR
Queue Stats
170W - 209L
1,409 Elo+
Party 2
Bacchus
Bacchus
Mattyice0525
Bacchus
Level 82
God Stats
2W - 6L
1,466 SR
Queue Stats
24W - 55L
1,330 Elo+
Party 2
Fenrir
Fenrir
elrompet0t092
Fenrir
Level 105
God Stats
17W - 24L
1,449 SR
Queue Stats
268W - 293L
1,430 Elo+
Party 2
Scylla
Scylla
xxaustinxx19
Scylla
Level 88
God Stats
3W - 8L
1,183 SR
Queue Stats
40W - 37L
1,472 Elo+
Party 2
Team Averages
Level 76
1,421 SR
1,428 Elo+

VS

Team Averages
Level 64
1,447 SR
1,459 Elo+
Neith
Neith
 
Neith
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Blackmambax09x
Anubis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 149L
1,449 Elo+
Party 1
Osiris
Osiris
IIVileJokerII
Osiris
Level 32
God Stats
3W - 9L
1,122 SR
Queue Stats
63W - 87L
1,371 Elo+
Party 1
Ullr
Ullr
UnoDosTrey97
Ullr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 127L
1,483 Elo+
Party 3
Fenrir
Fenrir
locosoto15
Fenrir
Level 67
God Stats
3W - 3L
1,613 SR
Queue Stats
102W - 103L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 0 / 6
6,615
1,323
5,652
3,802
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
DonMauri1
Kuzenbo
11
0 / 0 / 7
6,194
1,239
2,559
4,420
4,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
Mattyice0525
Bacchus
11
1 / 0 / 5
5,960
1,192
2,918
3,933
4,243
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 2 / 1
7,128
1,426
3,126
5,360
2,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
11
0 / 0 / 6
6,027
1,205
3,311
738
271
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

407

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 1
5,268
1,054
0
0
0
11
2 / 3 / 0
6,605
1,321
7,017
5,664
2,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 3 / 2
5,833
1,167
1,824
7,233
3,723
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 0 / 2
5,690
1,138
1,978
2,765
1,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
locosoto15
Fenrir
10
0 / 2 / 2
5,575
1,115
2,528
4,566
1,883
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
8
Kills
2
2
Deaths
8
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
6
5
L
Neith
 
Neith
0
0
1
0.5
L
2
3
0
0.67
W
Kuzenbo
DonMauri1
Kuzenbo
0
0
7
3.5
L
0
3
2
0.33
W
Bacchus
Mattyice0525
Bacchus
1
0
5
3.5
L
0
0
2
1
W
5
2
1
2.75
L
Fenrir
locosoto15
Fenrir
0
2
2
0.5
W
Scylla
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,566
Damage
13,347
18,253
Taken
20,228
12,296
Mitigated
9,347
2,477
Healing
991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,652
2,830
0
1,569
3,802
1,337
0
1,502
2,300
0
18,382
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
L
7,017
181
0
678
5,664
2,607
0
2,275
2,900
25,573
0
W
Kuzenbo
DonMauri1
Kuzenbo
2,559
896
0
246
4,420
4,109
0
1,627
2,659
10,478
0
L
1,824
828
0
0
7,233
3,723
0
3,239
3,581
0
8,885
W
Bacchus
Mattyice0525
Bacchus
2,918
175
0
132
3,933
4,243
0
1,330
2,603
5,929
0
L
1,978
1,325
0
252
2,765
1,134
0
1,131
1,598
0
5,197
W
3,126
644
0
262
5,360
2,336
0
1,995
3,132
0
7,487
L
Fenrir
locosoto15
Fenrir
2,528
866
0
61
4,566
1,883
0
1,629
2,835
0
5,000
W
Scylla
3,311
292
0
268
738
271
0
279
459
9,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,924
Gold Earned
28,971
101
Minions Killed
82
5
Camps Cleared
3
476,292
Distance Traveled
324,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,615
1,323
33
7
1
93,023
0
L
Neith
5,268
1,054
0
0
0
0
0
L
Anubis
6,605
1,321
49
10
0
75,096
0
W
Kuzenbo
6,194
1,239
19
4
2
97,941
0
L
Osiris
5,833
1,167
14
3
0
100,076
0
W
Bacchus
5,960
1,192
5
1
0
89,917
0
L
Ullr
5,690
1,138
12
2
1
71,400
0
W
Fenrir
7,128
1,426
20
4
1
110,251
0
L
Fenrir
5,575
1,115
7
1
2
77,442
0
W
Scylla
6,027
1,205
24
5
1
85,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role