Player Matchup

Surtr
Surtr
El_Webre75
Surtr
Level 144
God Stats
5W - 8L
1,632 SR
Queue Stats
226W - 286L
1,452 Elo+
Party 4
Janus
Janus
SushiPicante
Janus
Level 69
God Stats
7W - 3L
1,707 SR
Queue Stats
13W - 6L
1,619 Elo+
Party 2
Fenrir
Fenrir
Trevs392
Fenrir
Level 104
God Stats
5W - 5L
1,459 SR
Queue Stats
122W - 112L
1,463 Elo+
Party 2
Baba Yaga
Baba Yaga
YaBoiWilson
Baba Yaga
Level 145
God Stats
3W - 2L
1,353 SR
Queue Stats
84W - 122L
1,425 Elo+
Party 4
Chernobog
Chernobog
autovan12
Chernobog
Level 89
God Stats
22W - 19L
1,593 SR
Queue Stats
259W - 299L
1,459 Elo+
Party 4
Team Averages
Level 110
1,549 SR
1,484 Elo+

VS

Team Averages
Level 102
1,487 SR
1,474 Elo+
Mercury
Mercury
DankiTV
Mercury
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 67L
1,374 Elo+
Party 3
Sol
Sol
DsabE
Sol
Level 137
God Stats
50W - 37L
1,587 SR
Queue Stats
173W - 181L
1,517 Elo+
Party 1
Sun Wukong
Sun Wukong
Lil Gecko8763
Sun Wukong
Level 55
God Stats
102W - 78L
1,549 SR
Queue Stats
166W - 172L
1,445 Elo+
Party 3
Sylvanus
Sylvanus
Motel6Janitor
Sylvanus
Level 65
God Stats
0W - 4L
1,500 SR
Queue Stats
329W - 325L
1,507 Elo+
Party 1
Raijin
Raijin
dominantruss
Raijin
Level 150
God Stats
7W - 10L
1,297 SR
Queue Stats
195W - 188L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
15
5 / 2 / 7
9,035
531
7,467
15,692
8,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 0 / 4
9,290
546
6,579
7,565
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Trevs392
Fenrir
16
3 / 1 / 1
9,536
561
8,181
12,769
13,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
YaBoiWilson
Baba Yaga
14
4 / 1 / 7
8,749
515
12,094
13,440
6,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chernobog
autovan12
Chernobog
14
1 / 3 / 7
7,878
463
6,861
10,612
4,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DankiTV
Mercury
12
0 / 4 / 2
7,483
440
3,340
13,024
4,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
DsabE
Sol
14
3 / 2 / 1
8,383
493
11,846
9,479
4,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Lil Gecko8763
Sun Wukong
13
0 / 3 / 0
8,485
499
6,551
15,127
14,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
Motel6Janitor
Sylvanus
11
2 / 4 / 2
7,154
421
6,002
12,216
9,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
15
2 / 4 / 0
8,925
525
7,088
10,324
4,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
17
Kills
7
7
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
DankiTV
Mercury
0
4
2
0.25
L
Sol
DsabE
Sol
3
2
1
1.75
W
Surtr
5
2
7
4.25
L
Sun Wukong
Lil Gecko8763
Sun Wukong
0
3
0
0
L
Sylvanus
Motel6Janitor
Sylvanus
2
4
2
0.75
W
4
0
4
6
W
Fenrir
Trevs392
Fenrir
3
1
1
3.5
W
Baba Yaga
YaBoiWilson
Baba Yaga
4
1
7
7.5
W
Chernobog
autovan12
Chernobog
1
3
7
1.5
L
Raijin
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,182
Damage
34,827
60,078
Taken
60,170
35,684
Mitigated
37,845
21,386
Healing
10,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DankiTV
Mercury
3,340
898
0
696
13,024
4,972
0
3,301
9,592
0
54,646
L
Sol
DsabE
Sol
11,846
3,110
0
3,911
9,479
4,195
365
4,613
4,852
60,667
7,671
W
Surtr
7,467
2,132
0
7,680
15,692
8,849
18
4,591
10,981
740
73,313
L
Sun Wukong
Lil Gecko8763
Sun Wukong
6,551
1,153
0
1,559
15,127
14,672
0
2,115
12,086
0
59,260
L
Sylvanus
Motel6Janitor
Sylvanus
6,002
1,444
829
1,867
12,216
9,955
64
4,734
7,482
23,856
6,390
W
6,579
356
0
1,356
7,565
2,786
505
3,604
3,753
70,373
0
W
Fenrir
Trevs392
Fenrir
8,181
3,283
0
4,998
12,769
13,140
0
220
12,515
437
65,390
W
Baba Yaga
YaBoiWilson
Baba Yaga
12,094
597
0
5,408
13,440
6,708
0
8,678
4,664
47,436
0
W
Chernobog
autovan12
Chernobog
6,861
3,641
0
1,944
10,612
4,201
243
6,631
3,955
0
54,761
L
Raijin
7,088
387
0
1,313
10,324
4,051
62
4,248
5,932
69,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,488
Gold Earned
40,430
548
Minions Killed
468
0
Camps Cleared
0
1,645,558
Distance Traveled
1,602,470
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,483
440
76
4
0
408,943
0
L
Sol
8,383
493
101
6
0
316,346
5
W
Surtr
9,035
531
106
6
0
354,343
0
L
Sun Wukong
8,485
499
106
6
0
273,263
0
L
Sylvanus
7,154
421
46
3
0
311,435
9
W
Janus
9,290
546
148
9
0
350,278
2
W
Fenrir
9,536
561
131
8
0
251,372
0
W
Baba Yaga
8,749
515
58
3
0
356,989
0
W
Chernobog
7,878
463
105
6
0
332,576
0
L
Raijin
8,925
525
139
8
0
292,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role