Player Matchup

Nu Wa
Nu Wa
BestSploot
Nu Wa
Level 84
God Stats
4W - 6L
1,506 SR
Queue Stats
86W - 92L
1,513 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
EnragedSquirrel
Ah Muzen Cab
Level 129
God Stats
5W - 7L
1,550 SR
Queue Stats
155W - 149L
1,522 Elo+
Party 1
Ravana
Ravana
enticex
Ravana
Level 95
God Stats
13W - 8L
1,652 SR
Queue Stats
220W - 195L
1,509 Elo+
Party 3
Kuzenbo
Kuzenbo
fumblejc
Kuzenbo
Level 64
God Stats
13W - 5L
1,629 SR
Queue Stats
54W - 40L
1,555 Elo+
Party 3
Nike
Nike
wakuflaku
Nike
Level 99
God Stats
3W - 1L
1,704 SR
Queue Stats
186W - 160L
1,553 Elo+
Party 1
Team Averages
Level 94
1,608 SR
1,530 Elo+

VS

Team Averages
Level 99
1,575 SR
1,464 Elo+
Bacchus
Bacchus
BeHinD_YOu569
Bacchus
Level 118
God Stats
32W - 41L
1,491 SR
Queue Stats
155W - 229L
1,363 Elo+
Party 2
Sylvanus
Sylvanus
Borasco
Sylvanus
Level 118
God Stats
85W - 106L
1,531 SR
Queue Stats
212W - 270L
1,505 Elo+
Party 2
Fenrir
Fenrir
Noobslikemerock
Fenrir
Level 53
God Stats
2W - 1L
1,506 SR
Queue Stats
52W - 77L
1,472 Elo+
Party 2
Raijin
Raijin
PAAAAAAAAAAAAAPI
Raijin
Level 120
God Stats
4W - 9L
1,531 SR
Queue Stats
122W - 155L
1,485 Elo+
Party 2
Sol
Sol
adybich71
Sol
Level 85
God Stats
2W - 1L
1,819 SR
Queue Stats
268W - 227L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
1 / 2 / 6
7,942
611
5,689
5,523
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
EnragedSquirrel
Ah Muzen Cab
13
3 / 2 / 2
7,917
609
6,164
8,516
3,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ravana
enticex
Ravana
15
10 / 0 / 2
9,320
717
8,674
6,226
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
fumblejc
Kuzenbo
11
1 / 0 / 8
6,914
532
5,120
11,388
11,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
12
0 / 2 / 1
7,583
583
5,508
13,745
9,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 4 / 2
5,746
442
3,320
10,880
10,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Borasco
Sylvanus
14
0 / 0 / 1
8,106
624
7,149
10,018
7,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 5 / 1
6,952
535
3,723
13,688
5,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 4 / 0
7,802
600
7,549
8,031
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 2 / 0
5,043
388
3,457
4,987
1,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
15
Kills
6
6
Deaths
15
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
4
2
0.25
W
Nu Wa
1
2
6
2
L
Sylvanus
Borasco
Sylvanus
0
0
1
0.5
W
Ah Muzen Cab
EnragedSquirrel
Ah Muzen Cab
3
2
2
2
L
3
5
1
0.7
L
3
4
0
0.75
L
0
2
0
0
W
Ravana
enticex
Ravana
10
0
2
11
W
Kuzenbo
fumblejc
Kuzenbo
1
0
8
5
W
Nike
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,155
Damage
25,198
45,398
Taken
47,604
27,964
Mitigated
28,099
11,257
Healing
12,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
3,320
286
283
3,659
10,880
10,561
0
3,453
7,427
17,408
0
W
Nu Wa
5,689
1,437
0
713
5,523
1,949
841
3,805
1,394
57,284
0
L
Sylvanus
Borasco
Sylvanus
7,149
2,150
84
5,378
10,018
7,570
0
504
9,514
54,725
14,300
W
Ah Muzen Cab
EnragedSquirrel
Ah Muzen Cab
6,164
2,281
0
1,178
8,516
3,271
2,609
2,732
5,784
0
69,579
L
3,723
1,095
0
1,186
13,688
5,934
0
1,330
12,358
0
48,383
L
7,549
452
0
620
8,031
2,819
0
4,162
3,869
72,536
0
L
3,457
1,935
0
1,321
4,987
1,215
0
1,360
3,627
26,716
0
W
Ravana
enticex
Ravana
8,674
2,255
0
2,296
6,226
2,526
0
1,176
5,008
0
69,216
W
Kuzenbo
fumblejc
Kuzenbo
5,120
2,350
0
3,326
11,388
11,081
75
5,768
5,513
14,211
0
W
Nike
5,508
380
0
3,744
13,745
9,137
0
7,029
6,708
0
53,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,676
Gold Earned
33,649
438
Minions Killed
428
0
Camps Cleared
0
1,359,777
Distance Traveled
1,146,689
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,746
442
36
3
0
273,744
0
W
Nu Wa
7,942
611
105
8
0
246,085
0
L
Sylvanus
8,106
624
127
10
0
207,713
0
W
Ah Muzen Cab
7,917
609
110
8
0
240,540
0
L
Fenrir
6,952
535
69
5
0
278,326
4
L
Raijin
7,802
600
149
11
0
255,473
0
L
Sol
5,043
388
47
4
0
131,433
0
W
Ravana
9,320
717
90
7
0
334,799
3
W
Kuzenbo
6,914
532
18
1
0
269,047
4
W
Nike
7,583
583
115
9
0
269,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role