Player Matchup

Ah Muzen Cab
Ah Muzen Cab
NathStar2832
Ah Muzen Cab
Level 80
God Stats
4W - 4L
1,929 SR
Queue Stats
137W - 172L
1,413 Elo+
Solo
Bacchus
Bacchus
SkeppHefner
Bacchus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 97L
1,413 Elo+
Party 1
Anubis
Anubis
shizzysmith1
Anubis
Level 142
God Stats
2W - 3L
1,352 SR
Queue Stats
7W - 7L
1,426 Elo+
Party 1
Team Averages
Level 114
1,594 SR
1,417 Elo+

VS

Team Averages
Level 49
1,642 SR
1,400 Elo+
Arachne
Arachne
Crojiks
Arachne
Level 52
God Stats
55W - 33L
1,634 SR
Queue Stats
60W - 45L
1,473 Elo+
Solo
Discordia
Discordia
DASWEETKILL PR
Discordia
Level 35
God Stats
2W - 0L
1,713 SR
Queue Stats
130W - 135L
1,323 Elo+
Party 2
Hercules
Hercules
GhostWolf1080
Hercules
Level 61
God Stats
2W - 1L
1,579 SR
Queue Stats
152W - 151L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
NathStar2832
Ah Muzen Cab
12
0 / 5 / 3
9,942
663
5,778
13,502
4,943
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
SkeppHefner
Bacchus
10
1 / 4 / 2
9,588
639
5,174
11,215
10,623
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
13
2 / 3 / 1
10,651
710
9,365
7,327
3,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Crojiks
Arachne
16
7 / 0 / 4
12,110
807
5,961
10,418
5,524
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
DASWEETKILL PR
Discordia
15
4 / 2 / 8
12,022
801
18,392
7,997
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
GhostWolf1080
Hercules
14
1 / 1 / 7
10,749
717
2,659
10,454
12,405
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
12
12
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
Crojiks
Arachne
7
0
4
9
W
Discordia
DASWEETKILL PR
Discordia
4
2
8
4
W
Hercules
GhostWolf1080
Hercules
1
1
7
4.5
L
Ah Muzen Cab
NathStar2832
Ah Muzen Cab
0
5
3
0.3
L
Bacchus
SkeppHefner
Bacchus
1
4
2
0.5
L
Anubis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,317
Damage
27,012
32,044
Taken
28,869
19,466
Mitigated
21,130
4,941
Healing
9,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Crojiks
Arachne
5,961
4,161
0
5,807
10,418
5,524
72
4,685
5,733
0
47,548
W
Discordia
DASWEETKILL PR
Discordia
18,392
638
0
649
7,997
3,201
1,630
5,078
2,919
73,303
0
W
Hercules
GhostWolf1080
Hercules
2,659
809
0
2,819
10,454
12,405
478
5,208
5,246
0
10,849
L
Ah Muzen Cab
NathStar2832
Ah Muzen Cab
5,778
3,088
0
801
13,502
4,943
0
8,918
4,584
0
34,106
L
Bacchus
SkeppHefner
Bacchus
5,174
396
0
1,984
11,215
10,623
0
6,532
4,683
15,678
0
L
Anubis
9,365
21
138
2,018
7,327
3,900
0
3,704
3,623
49,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,181
Gold Earned
34,881
157
Minions Killed
188
0
Camps Cleared
0
718,434
Distance Traveled
868,192
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,110
807
79
5
0
300,507
0
W
Discordia
12,022
801
88
6
0
299,345
0
W
Hercules
10,749
717
21
1
0
268,340
0
L
Ah Muzen Cab
9,942
663
58
4
0
241,086
0
L
Bacchus
9,588
639
19
1
0
235,393
0
L
Anubis
10,651
710
80
5
0
241,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role