Player Matchup

King Arthur
King Arthur
Ac0rnZ
King Arthur
Level 67
God Stats
1W - 4L
1,202 SR
Queue Stats
91W - 80L
1,525 Elo+
Party 3
Chernobog
Chernobog
Aztekra
Chernobog
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,206 Elo+
Party 3
Mercury
Mercury
Inderhees101
Mercury
Level 35
God Stats
4W - 1L
1,571 SR
Queue Stats
38W - 35L
1,468 Elo+
Solo
Maui
Maui
Littlekerm
Maui
Level 78
God Stats
5W - 3L
1,508 SR
Queue Stats
62W - 61L
1,567 Elo+
Party 3
Zeus
Zeus
Seabiscuit564
Zeus
Level 103
God Stats
7W - 1L
2,037 SR
Queue Stats
121W - 112L
1,511 Elo+
Party 3
Team Averages
Level 66
1,564 SR
1,455 Elo+

VS

Team Averages
Level 79
1,570 SR
1,484 Elo+
Zhong Kui
Zhong Kui
Courier329
Zhong Kui
Level 48
God Stats
9W - 3L
1,668 SR
Queue Stats
213W - 189L
1,574 Elo+
Solo
Jormungandr
Jormungandr
MLGFIREFIRE
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,311 Elo+
Party 2
Bakasura
Bakasura
RhiverJune
Bakasura
Level 155
God Stats
3W - 2L
1,671 SR
Queue Stats
66W - 70L
1,544 Elo+
Party 2
Raijin
Raijin
SturdyDuck3209
Raijin
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 92L
1,459 Elo+
Party 1
Anhur
Anhur
ZI R3LO4DZ ZI
Anhur
Level 149
God Stats
10W - 17L
1,512 SR
Queue Stats
478W - 460L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ac0rnZ
King Arthur
14
3 / 2 / 1
8,554
570
8,921
18,008
18,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
Aztekra
Chernobog
12
4 / 6 / 4
7,972
531
8,180
11,031
2,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Inderhees101
Mercury
17
8 / 1 / 6
10,030
669
9,761
12,352
5,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 3 / 10
8,740
583
4,636
11,781
8,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 0 / 8
9,148
610
15,814
8,365
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Courier329
Zhong Kui
14
2 / 4 / 0
9,014
601
12,759
13,157
11,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
MLGFIREFIRE
Jormungandr
10
1 / 2 / 1
7,078
472
3,178
12,369
9,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
RhiverJune
Bakasura
13
4 / 5 / 2
8,361
557
10,534
18,197
9,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 6 / 1
7,324
488
4,345
11,898
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 7 / 4
9,355
624
11,762
13,871
4,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
24
Kills
12
12
Deaths
24
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ac0rnZ
King Arthur
3
2
1
1.75
W
Chernobog
Aztekra
Chernobog
4
6
4
1
L
Zhong Kui
Courier329
Zhong Kui
2
4
0
0.5
W
Mercury
Inderhees101
Mercury
8
1
6
11
W
4
3
10
3
L
Jormungandr
MLGFIREFIRE
Jormungandr
1
2
1
0.75
L
Bakasura
RhiverJune
Bakasura
4
5
2
1
W
5
0
8
9
L
1
6
1
0.25
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,312
Damage
42,578
61,537
Taken
69,492
37,701
Mitigated
38,530
11,903
Healing
21,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ac0rnZ
King Arthur
8,921
1,206
0
2,969
18,008
18,262
0
11,105
6,773
0
61,446
W
Chernobog
Aztekra
Chernobog
8,180
4,631
0
1,746
11,031
2,829
698
739
10,097
0
43,290
L
Zhong Kui
Courier329
Zhong Kui
12,759
4,486
0
5,825
13,157
11,073
890
262
12,895
67,479
8,546
W
Mercury
Inderhees101
Mercury
9,761
5,868
0
2,412
12,352
5,199
0
2,073
9,779
0
98,290
W
4,636
1,730
344
2,247
11,781
8,347
144
2,795
7,427
24,586
0
L
Jormungandr
MLGFIREFIRE
Jormungandr
3,178
417
0
1,801
12,369
9,638
0
4,886
7,483
14,809
0
L
Bakasura
RhiverJune
Bakasura
10,534
5,978
0
9,058
18,197
9,039
0
5,972
12,225
0
54,265
W
15,814
3,302
0
2,185
8,365
3,064
68
2,776
4,588
72,942
0
L
4,345
905
0
2,200
11,898
4,033
0
6,824
5,074
43,405
0
L
11,762
6,488
0
2,803
13,871
4,747
630
2,506
11,365
0
58,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,444
Gold Earned
41,132
443
Minions Killed
431
0
Camps Cleared
0
1,485,612
Distance Traveled
1,297,991
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,554
570
99
7
0
287,865
0
W
Chernobog
7,972
531
87
6
0
263,372
0
L
Zhong Kui
9,014
601
122
8
0
235,787
2
W
Mercury
10,030
669
132
9
0
361,734
0
W
Maui
8,740
583
19
1
0
278,978
0
L
Jormungandr
7,078
472
16
1
0
257,442
0
L
Bakasura
8,361
557
108
7
0
298,836
0
W
Zeus
9,148
610
106
7
0
293,663
4
L
Raijin
7,324
488
83
6
0
262,341
3
L
Anhur
9,355
624
102
7
0
243,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role