Player Matchup

Hun Batz
Hun Batz
Jeongye0n
Hun Batz
Level 104
God Stats
8W - 8L
1,515 SR
Queue Stats
110W - 113L
1,470 Elo+
Party 1
Amaterasu
Amaterasu
Scary_Jawny
Amaterasu
Level 124
God Stats
4W - 5L
1,437 SR
Queue Stats
77W - 74L
1,519 Elo+
Party 1
Thoth
Thoth
jballins17
Thoth
Level 154
God Stats
9W - 3L
1,818 SR
Queue Stats
87W - 87L
1,509 Elo+
Party 1
Team Averages
Level 127
1,590 SR
1,500 Elo+

VS

Team Averages
Level 102
1,615 SR
1,485 Elo+
Thoth
Thoth
Rand0mGodSquad
Thoth
Level 144
God Stats
11W - 7L
1,665 SR
Queue Stats
100W - 100L
1,551 Elo+
Party 2
Gilgamesh
Gilgamesh
Shiny Seedot
Gilgamesh
Level 159
God Stats
4W - 2L
1,679 SR
Queue Stats
145W - 161L
1,476 Elo+
Solo
Nu Wa
Nu Wa
yuraify
Nu Wa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jeongye0n
Hun Batz
11
2 / 0 / 2
8,155
816
5,253
5,656
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Scary_Jawny
Amaterasu
10
2 / 1 / 3
8,111
811
3,110
9,447
7,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
12
2 / 0 / 4
8,719
872
8,067
4,738
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,290
729
7,389
7,691
2,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Shiny Seedot
Gilgamesh
10
1 / 1 / 0
7,034
703
3,301
10,724
6,137
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
yuraify
Nu Wa
4
0 / 1 / 0
6,037
604
842
1,460
354
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
6
Kills
1
1
Deaths
6
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Jeongye0n
Hun Batz
2
0
2
3
L
0
4
1
0.13
W
Amaterasu
Scary_Jawny
Amaterasu
2
1
3
3.5
L
Gilgamesh
Shiny Seedot
Gilgamesh
1
1
0
1
W
Thoth
2
0
4
4
L
Nu Wa
yuraify
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,430
Damage
11,532
19,841
Taken
19,875
11,947
Mitigated
8,974
3,764
Healing
2,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Jeongye0n
Hun Batz
5,253
1,905
0
635
5,656
2,589
925
2,620
3,036
0
27,391
L
7,389
298
0
515
7,691
2,483
448
4,619
3,072
38,633
0
W
Amaterasu
Scary_Jawny
Amaterasu
3,110
1,245
85
2,405
9,447
7,551
504
2,833
6,614
0
20,874
L
Gilgamesh
Shiny Seedot
Gilgamesh
3,301
472
0
2,067
10,724
6,137
68
3,260
7,464
0
12,366
W
Thoth
8,067
223
0
639
4,738
1,807
1,579
3,250
1,488
45,808
0
L
Nu Wa
yuraify
Nu Wa
842
351
0
0
1,460
354
0
389
1,071
1,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,985
Gold Earned
20,361
141
Minions Killed
76
0
Camps Cleared
0
578,571
Distance Traveled
414,072
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,155
816
23
2
0
211,963
0
L
Thoth
7,290
729
60
6
0
182,943
0
W
Amaterasu
8,111
811
29
3
0
171,986
1
L
Gilgamesh
7,034
703
15
2
0
189,636
3
W
Thoth
8,719
872
89
9
0
194,622
0
L
Nu Wa
6,037
604
1
0
0
41,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role