Player Matchup

Loki
Loki
Latex111
Loki
Level 21
God Stats
4W - 7L
1,292 SR
Queue Stats
37W - 34L
1,393 Elo+
Party 2
Surtr
Surtr
MurmeliVE
Surtr
Level 47
God Stats
9W - 4L
1,723 SR
Queue Stats
186W - 187L
1,451 Elo+
Party 2
Rama
Rama
Thezerx3
Rama
Level 41
God Stats
14W - 6L
1,636 SR
Queue Stats
68W - 68L
1,509 Elo+
Solo
Shiva
Shiva
jositoadrian2006
Shiva
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 23L
1,436 Elo+
Party 1
Ix Chel
Ix Chel
xBeliaal
Ix Chel
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 59L
1,447 Elo+
Party 1
Team Averages
Level 53
1,530 SR
1,447 Elo+

VS

Team Averages
Level 74
1,422 SR
1,442 Elo+
Mulan
Mulan
Ben985
Mulan
Level 109
God Stats
2W - 2L
1,455 SR
Queue Stats
21W - 26L
1,470 Elo+
Party 4
Xbalanque
Xbalanque
Edwin756
Xbalanque
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 12L
1,519 Elo+
Party 4
Sun Wukong
Sun Wukong
ProGamers_GANG
Sun Wukong
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 78L
1,458 Elo+
Solo
Anubis
Anubis
vadim2281488
Anubis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,315 Elo+
Party 3
Arachne
Arachne
Тушонка
Arachne
Level 118
God Stats
0W - 3L
1,153 SR
Queue Stats
23W - 21L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
8 / 2 / 3
10,553
586
8,281
16,886
7,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Surtr
MurmeliVE
Surtr
16
4 / 0 / 6
11,001
611
11,895
12,127
10,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
15
2 / 3 / 6
9,903
550
11,079
14,069
6,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 8
9,425
524
6,650
15,797
12,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ix Chel
xBeliaal
Ix Chel
15
4 / 4 / 4
9,611
534
11,104
12,525
5,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ben985
Mulan
13
2 / 4 / 4
8,652
481
10,733
18,413
18,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Edwin756
Xbalanque
14
1 / 3 / 3
8,813
490
9,505
14,961
5,830
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
ProGamers_GANG
Sun Wukong
15
0 / 4 / 1
8,510
473
4,148
14,461
13,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
14
2 / 3 / 3
8,335
463
6,240
10,083
5,456
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 6 / 5
9,105
506
12,160
15,386
7,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
20
Kills
12
12
Deaths
20
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mulan
Ben985
Mulan
2
4
4
1
L
Xbalanque
Edwin756
Xbalanque
1
3
3
0.83
W
Loki
8
2
3
4.75
W
Surtr
MurmeliVE
Surtr
4
0
6
7
L
Sun Wukong
ProGamers_GANG
Sun Wukong
0
4
1
0.13
W
Rama
2
3
6
1.67
W
2
3
8
2
L
Anubis
2
3
3
1.17
W
Ix Chel
xBeliaal
Ix Chel
4
4
4
1.5
L
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,009
Damage
42,786
71,404
Taken
73,304
41,521
Mitigated
51,338
24,975
Healing
19,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Ben985
Mulan
10,733
1,189
492
4,265
18,413
18,878
0
3,599
14,814
0
34,033
L
Xbalanque
Edwin756
Xbalanque
9,505
5,274
0
5,538
14,961
5,830
0
614
14,347
0
78,729
W
Loki
8,281
3,390
0
6,459
16,886
7,245
0
1,008
15,878
0
85,067
W
Surtr
MurmeliVE
Surtr
11,895
4,031
0
4,583
12,127
10,751
613
475
11,652
2,593
77,795
L
Sun Wukong
ProGamers_GANG
Sun Wukong
4,148
821
0
568
14,461
13,521
0
591
13,870
0
71,485
W
Rama
11,079
8,855
0
6,233
14,069
6,097
2,799
483
13,586
0
86,485
W
6,650
477
690
2,841
15,797
12,299
180
2,099
13,698
49
29,696
L
Anubis
6,240
71
0
4,563
10,083
5,456
0
3,895
6,188
54,999
0
W
Ix Chel
xBeliaal
Ix Chel
11,104
1,170
914
3,255
12,525
5,129
472
3,024
9,501
69,877
0
L
12,160
6,787
0
4,438
15,386
7,653
551
3,516
11,870
0
52,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,493
Gold Earned
43,415
532
Minions Killed
439
0
Camps Cleared
0
1,740,090
Distance Traveled
1,782,135
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,652
481
37
2
0
373,005
0
L
Xbalanque
8,813
490
143
8
0
343,804
0
W
Loki
10,553
586
107
6
0
361,250
0
W
Surtr
11,001
611
126
7
0
353,825
10
L
Sun Wukong
8,510
473
109
6
0
314,941
0
W
Rama
9,903
550
145
8
0
312,312
4
W
Shiva
9,425
524
37
2
0
381,726
2
L
Anubis
8,335
463
84
5
0
345,777
0
W
Ix Chel
9,611
534
117
7
0
330,977
0
L
Arachne
9,105
506
66
4
0
404,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role