Player Matchup

Cabrakan
Cabrakan
JbOaEbYe
Cabrakan
Level 159
God Stats
3W - 2L
1,642 SR
Queue Stats
220W - 208L
1,565 Elo+
Solo
Artio
Artio
PinitoHidra
Artio
Level 147
God Stats
1W - 2L
1,506 SR
Queue Stats
273W - 293L
1,447 Elo+
Solo
Hades
Hades
ProGaymer22134
Hades
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 11L
1,757 Elo+
Solo
Bacchus
Bacchus
Taraket
Bacchus
Level 154
God Stats
4W - 5L
1,671 SR
Queue Stats
331W - 323L
1,492 Elo+
Party 2
Khepri
Khepri
r2deepthroat
Khepri
Level 84
God Stats
0W - 4L
1,500 SR
Queue Stats
187W - 187L
1,491 Elo+
Party 2
Team Averages
Level 122
1,564 SR
1,550 Elo+

VS

Team Averages
Level 80
1,663 SR
1,585 Elo+
Geb
Geb
Ankins
Geb
Level 129
God Stats
10W - 2L
1,824 SR
Queue Stats
475W - 494L
1,578 Elo+
Solo
Ne Zha
Ne Zha
IAmCute
Ne Zha
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 11L
1,603 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sevegoth
Cu Chulainn
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 20L
1,749 Elo+
Party 1
Cerberus
Cerberus
XMudDollX
Cerberus
Level 79
God Stats
4W - 0L
1,940 SR
Queue Stats
183W - 187L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
cryptonitee
Baron Samedi
Level 129
God Stats
4W - 2L
1,551 SR
Queue Stats
504W - 501L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
JbOaEbYe
Cabrakan
13
1 / 7 / 6
8,297
922
6,721
15,623
25,227
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 6 / 6
6,981
776
3,806
14,864
10,948
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 7 / 5
7,426
825
12,263
12,830
7,650
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Taraket
Bacchus
14
3 / 6 / 4
8,542
949
6,833
15,250
24,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
13
2 / 5 / 4
7,873
875
4,512
12,456
14,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Ankins
Geb
15
4 / 1 / 27
9,035
1,004
10,231
10,330
10,704
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
IAmCute
Ne Zha
16
11 / 2 / 16
9,770
1,086
17,214
11,864
7,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cu Chulainn
Sevegoth
Cu Chulainn
16
7 / 1 / 24
9,545
1,061
16,209
13,357
12,440
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
XMudDollX
Cerberus
15
5 / 3 / 18
9,549
1,061
6,841
14,026
14,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
cryptonitee
Baron Samedi
13
4 / 2 / 18
8,696
966
11,378
9,338
9,440
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
134
7
Kills
31
31
Deaths
9
25
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Geb
Ankins
Geb
4
1
27
17.5
W
Ne Zha
IAmCute
Ne Zha
11
2
16
9.5
L
Cabrakan
JbOaEbYe
Cabrakan
1
7
6
0.57
L
0
6
6
0.5
L
1
7
5
0.5
W
Cu Chulainn
Sevegoth
Cu Chulainn
7
1
24
19
L
Bacchus
Taraket
Bacchus
3
6
4
0.83
W
Cerberus
XMudDollX
Cerberus
5
3
18
4.67
W
Baron Samedi
cryptonitee
Baron Samedi
4
2
18
6.5
L
Khepri
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,135
Damage
61,873
71,023
Taken
58,915
82,800
Mitigated
54,554
9,110
Healing
28,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Ankins
Geb
10,231
1,123
821
1,189
10,330
10,704
1,374
4,318
5,905
21,021
0
W
Ne Zha
IAmCute
Ne Zha
17,214
3,636
1,177
4,021
11,864
7,151
2,502
5,599
6,265
0
36,542
L
Cabrakan
JbOaEbYe
Cabrakan
6,721
562
150
559
15,623
25,227
54
7,042
8,350
11,453
820
L
3,806
665
942
2,537
14,864
10,948
250
6,137
8,589
7,980
0
L
12,263
2,605
1,329
1,818
12,830
7,650
1,045
5,528
7,127
24,791
0
W
Cu Chulainn
Sevegoth
Cu Chulainn
16,209
3,343
2,196
2,573
13,357
12,440
735
7,860
5,301
211
28,908
L
Bacchus
Taraket
Bacchus
6,833
444
49
1,210
15,250
24,433
133
4,825
10,128
12,517
526
W
Cerberus
XMudDollX
Cerberus
6,841
962
619
4,554
14,026
14,819
1,137
6,919
7,107
15,140
0
W
Baron Samedi
cryptonitee
Baron Samedi
11,378
1,242
8,125
2,826
9,338
9,440
1,030
7,790
1,548
18,621
0
L
Khepri
4,512
253
0
516
12,456
14,542
400
5,129
7,138
11,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,119
Gold Earned
46,595
72
Minions Killed
133
0
Camps Cleared
0
677,169
Distance Traveled
854,682
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,035
1,004
20
2
0
175,015
0
W
Ne Zha
9,770
1,086
29
3
0
182,507
0
L
Cabrakan
8,297
922
10
1
0
122,895
0
L
Artio
6,981
776
7
1
0
156,621
0
L
Hades
7,426
825
38
4
0
97,329
0
W
Cu Chulainn
9,545
1,061
34
4
0
172,132
0
L
Bacchus
8,542
949
11
1
0
152,361
0
W
Cerberus
9,549
1,061
26
3
0
173,720
0
W
Baron Samedi
8,696
966
24
3
0
151,308
0
L
Khepri
7,873
875
6
1
0
147,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role