Player Matchup

Thor
Thor
Diamond IV
IronFalda
Thor
Diamond IV
Level 145
God Stats
14W - 10L
1,696 SR
Queue Stats
229W - 227L
2,122 MMR
Party 2
Geb
Geb
Platinum IV
IronLihab
Geb
Platinum IV
Level 159
God Stats
19W - 15L
1,669 SR
Queue Stats
188W - 195L
1,751 MMR
Party 2
Yu Huang
Yu Huang
Platinum I
KingMoney666
Yu Huang
Platinum I
Level 107
God Stats
55W - 39L
1,653 SR
Queue Stats
91W - 77L
2,216 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,673 SR
2,030 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,699 SR
2,190 MMR
Raijin
Raijin
Masters
Keden
Raijin
Masters
Level 105
God Stats
6W - 1L
1,875 SR
Queue Stats
121W - 36L
2,660 MMR
Party 1
Rama
Rama
Diamond IV
WolfgangPetryFan
Rama
Diamond IV
Level 88
God Stats
2W - 1L
1,576 SR
Queue Stats
43W - 22L
2,100 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
f0lwedy
Ne Zha
Platinum II
Level 218
God Stats
26W - 23L
1,645 SR
Queue Stats
577W - 661L
1,810 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
2 / 4 / 3
10,562
704
11,546
14,606
16,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

12
0 / 3 / 5
9,833
656
11,021
13,925
17,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
KingMoney666
Yu Huang
14
3 / 4 / 0
11,279
752
13,608
10,187
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
BacchusCharonThothXbalanqueKuzenbo

VS

Bans
PersephoneAchillesSobekGaneshaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Keden
Raijin
15
4 / 2 / 4
11,815
788
9,890
13,208
5,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
6 / 2 / 5
12,130
809
13,484
16,286
6,364
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
f0lwedy
Ne Zha
15
1 / 1 / 9
11,338
756
10,361
19,646
18,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
11
11
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
2
4
3
0.88
L
0
3
5
0.83
W
Raijin
Keden
Raijin
4
2
4
3
L
Yu Huang
KingMoney666
Yu Huang
3
4
0
0.75
W
6
2
5
4.25
W
Ne Zha
f0lwedy
Ne Zha
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,175
Damage
33,735
38,718
Taken
49,140
38,706
Mitigated
30,106
5,585
Healing
18,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
11,546
1,924
0
946
14,606
16,141
0
4,760
9,846
0
24,844
L
11,021
917
0
2,613
13,925
17,660
0
2,869
11,056
23,497
0
W
Raijin
Keden
Raijin
9,890
777
0
4,440
13,208
5,172
676
6,496
6,112
63,780
0
L
Yu Huang
KingMoney666
Yu Huang
13,608
325
0
2,026
10,187
4,905
0
2,511
7,676
63,136
0
W
13,484
11,012
0
7,495
16,286
6,364
2,008
8,859
6,723
0
54,036
W
Ne Zha
f0lwedy
Ne Zha
10,361
1,963
466
5,776
19,646
18,570
357
8,157
10,316
0
38,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,674
Gold Earned
35,283
126
Minions Killed
198
0
Camps Cleared
0
828,331
Distance Traveled
842,212
0
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,562
704
10
1
0
273,318
0
L
Geb
9,833
656
9
1
0
290,715
0
W
Raijin
11,815
788
116
8
0
269,168
3
L
Yu Huang
11,279
752
107
7
0
264,298
0
W
Rama
12,130
809
58
4
0
256,964
8
W
Ne Zha
11,338
756
24
2
0
316,080
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role