Player Matchup

Anhur
Anhur
 
Anhur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Obli5ion
Janus
Level 47
God Stats
11W - 8L
1,624 SR
Queue Stats
159W - 125L
1,636 Elo+
Party 1
Tiamat
Tiamat
Skizzyi
Tiamat
Level 89
God Stats
8W - 6L
1,766 SR
Queue Stats
215W - 192L
1,476 Elo+
Solo
Da Ji
Da Ji
thushithan2001
Da Ji
Level 156
God Stats
1W - 3L
1,429 SR
Queue Stats
307W - 298L
1,533 Elo+
Solo
Team Averages
Level 98
1,564 SR
1,529 Elo+

VS

Team Averages
Level 149
1,459 SR
1,500 Elo+
Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BigQuiche
Sol
Level 159
God Stats
3W - 0L
1,624 SR
Queue Stats
224W - 253L
1,519 Elo+
Party 3
Surtr
Surtr
GodSlayer6969
Surtr
Level 153
God Stats
17W - 22L
1,465 SR
Queue Stats
194W - 250L
1,473 Elo+
Party 2
Fenrir
Fenrir
Goldbold94
Fenrir
Level 122
God Stats
15W - 31L
1,260 SR
Queue Stats
397W - 438L
1,471 Elo+
Party 2
Horus
Horus
Turbо
Horus
Level 158
God Stats
6W - 8L
1,447 SR
Queue Stats
202W - 220L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 2 / 1
7,197
654
8,167
8,361
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
 
Ravana
11
1 / 5 / 2
6,447
586
5,620
9,372
3,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Obli5ion
Janus
10
0 / 3 / 0
5,828
530
4,316
5,445
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Skizzyi
Tiamat
9
0 / 4 / 3
5,704
519
2,480
8,052
6,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 4 / 1
5,602
509
4,159
11,078
3,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 0 / 3
7,642
695
6,672
5,953
2,954
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 2 / 2
6,755
614
5,992
6,756
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 0 / 2
7,038
640
5,351
7,411
5,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Goldbold94
Fenrir
11
8 / 3 / 3
7,183
653
7,735
10,034
4,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Turbо
Horus
10
2 / 2 / 5
6,852
623
3,952
11,650
8,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
18
18
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
2
1
2.75
L
Ravana
 
Ravana
1
5
2
0.4
W
Anubis
 
Anubis
3
0
3
4.5
W
2
2
2
1.5
W
3
0
2
4
W
Fenrir
Goldbold94
Fenrir
8
3
3
3.17
L
Janus
Obli5ion
Janus
0
3
0
0
L
Tiamat
Skizzyi
Tiamat
0
4
3
0.38
W
Horus
Turbо
Horus
2
2
5
2.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,742
Damage
29,702
42,308
Taken
41,804
17,219
Mitigated
22,567
12,363
Healing
19,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,167
5,205
0
3,910
8,361
2,605
393
3,241
5,120
0
50,069
L
Ravana
 
Ravana
5,620
1,229
0
1,854
9,372
3,446
0
550
8,822
0
38,613
W
Anubis
 
Anubis
6,672
51
0
5,072
5,953
2,954
0
2,174
3,613
69,258
0
W
5,992
2,393
0
3,563
6,756
1,917
0
1,569
5,163
57,903
3,759
W
5,351
2,920
0
3,828
7,411
5,002
837
0
7,411
981
45,207
W
Fenrir
Goldbold94
Fenrir
7,735
2,024
0
3,592
10,034
4,119
0
1,009
8,853
0
38,155
L
Janus
Obli5ion
Janus
4,316
92
0
1,222
5,445
1,400
0
3,332
2,113
44,499
0
L
Tiamat
Skizzyi
Tiamat
2,480
340
127
1,651
8,052
6,061
0
3,098
4,954
17,683
0
W
Horus
Turbо
Horus
3,952
1,324
396
3,326
11,650
8,575
0
2,284
9,298
0
12,465
L
4,159
1,005
0
3,599
11,078
3,707
0
2,627
8,451
0
33,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,778
Gold Earned
35,470
327
Minions Killed
366
0
Camps Cleared
0
1,076,854
Distance Traveled
1,115,418
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,197
654
88
8
0
211,926
1
L
Ravana
6,447
586
81
7
0
195,165
0
W
Anubis
7,642
695
116
11
0
223,241
2
W
Sol
6,755
614
112
10
0
202,706
0
W
Surtr
7,038
640
78
7
0
223,544
2
W
Fenrir
7,183
653
52
5
0
232,473
1
L
Janus
5,828
530
80
7
0
216,727
0
L
Tiamat
5,704
519
22
2
0
211,432
4
W
Horus
6,852
623
8
1
0
233,454
4
L
Da Ji
5,602
509
56
5
0
241,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role