Player Matchup

Discordia
Discordia
Bronze III
DVTspyce
Discordia
Bronze III
Level 74
God Stats
3W - 3L
1,558 SR
Queue Stats
3W - 5L
1,390 MMR
Party 1
Bakasura
Bakasura
Silver I
Quezak
Bakasura
Silver I
Level 153
God Stats
93W - 91L
1,459 SR
Queue Stats
593W - 657L
1,281 MMR
Solo
Bacchus
Bacchus
Bronze III
zkxperfect
Bacchus
Bronze III
Level 34
God Stats
3W - 5L
1,573 SR
Queue Stats
3W - 9L
1,100 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,530 SR
1,257 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,549 SR
1,239 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver I
Penguinsrkewl
Ah Muzen Cab
Silver I
Level 82
God Stats
1W - 1L
1,657 SR
Queue Stats
97W - 113L
1,219 MMR
Party 2
Fenrir
Fenrir
Silver I
ju06v
Fenrir
Silver I
Level 156
God Stats
23W - 19L
1,543 SR
Queue Stats
593W - 717L
1,226 MMR
Solo
Tiamat
Tiamat
Silver I
sch_fl
Tiamat
Silver I
Level 105
God Stats
2W - 3L
1,445 SR
Queue Stats
100W - 115L
1,272 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DVTspyce
Discordia
12
2 / 0 / 5
9,200
767
11,472
4,026
1,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Quezak
Bakasura
12
4 / 2 / 2
9,543
795
8,126
10,819
9,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
zkxperfect
Bacchus
12
1 / 0 / 6
8,737
728
7,076
8,772
11,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
CharonThothKuzenboAchillesJing Wei

VS

Bans
HerculesNe ZhaGebCabrakanChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Penguinsrkewl
Ah Muzen Cab
11
0 / 3 / 2
8,509
709
5,491
9,487
3,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ju06v
Fenrir
9
0 / 2 / 2
7,738
645
3,735
12,787
7,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
sch_fl
Tiamat
12
2 / 2 / 0
8,663
722
7,188
8,775
5,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
7
Kills
2
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
DVTspyce
Discordia
2
0
5
4.5
L
Ah Muzen Cab
Penguinsrkewl
Ah Muzen Cab
0
3
2
0.33
W
Bakasura
Quezak
Bakasura
4
2
2
2.5
L
Fenrir
ju06v
Fenrir
0
2
2
0.5
L
Tiamat
sch_fl
Tiamat
2
2
0
1
W
Bacchus
zkxperfect
Bacchus
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,674
Damage
16,414
23,617
Taken
31,049
22,436
Mitigated
16,401
5,814
Healing
5,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DVTspyce
Discordia
11,472
257
0
680
4,026
1,390
508
410
3,388
49,081
0
L
Ah Muzen Cab
Penguinsrkewl
Ah Muzen Cab
5,491
1,842
0
879
9,487
3,220
766
6,454
2,851
0
44,726
W
Bakasura
Quezak
Bakasura
8,126
4,881
0
4,071
10,819
9,770
411
3,994
6,185
0
15,199
L
Fenrir
ju06v
Fenrir
3,735
1,086
0
3,359
12,787
7,669
494
7,413
4,384
0
14,340
L
Tiamat
sch_fl
Tiamat
7,188
681
164
1,416
8,775
5,512
347
5,344
2,882
22,013
0
W
Bacchus
zkxperfect
Bacchus
7,076
818
0
1,063
8,772
11,276
267
2,425
5,899
25,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,480
Gold Earned
24,910
155
Minions Killed
118
0
Camps Cleared
0
695,428
Distance Traveled
636,234
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,200
767
72
6
0
228,171
0
L
Ah Muzen Cab
8,509
709
73
6
0
202,423
0
W
Bakasura
9,543
795
61
5
0
221,803
0
L
Fenrir
7,738
645
17
1
0
221,886
0
L
Tiamat
8,663
722
28
2
0
211,925
0
W
Bacchus
8,737
728
22
2
0
245,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role