Player Matchup

Maui
Maui
Dominatorft
Maui
Level 47
God Stats
4W - 2L
1,575 SR
Queue Stats
34W - 29L
1,519 Elo+
Party 2
Janus
Janus
FakaNaKavera
Janus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,468 Elo+
Party 2
Horus
Horus
OutofBoost
Horus
Level 139
God Stats
11W - 9L
1,625 SR
Queue Stats
169W - 156L
1,544 Elo+
Party 3
Anubis
Anubis
beasted0
Anubis
Level 91
God Stats
260W - 207L
1,582 SR
Queue Stats
431W - 402L
1,547 Elo+
Solo
Charon
Charon
slottize
Charon
Level 127
God Stats
5W - 3L
1,561 SR
Queue Stats
35W - 35L
1,507 Elo+
Party 3
Team Averages
Level 102
1,569 SR
1,517 Elo+

VS

Team Averages
Level 90
1,585 SR
1,525 Elo+
Set
Set
BloodTigerBBZ91
Set
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 98L
1,526 Elo+
Solo
Odin
Odin
Lasertag5
Odin
Level 128
God Stats
0W - 1L
1,479 SR
Queue Stats
193W - 166L
1,530 Elo+
Party 1
Izanami
Izanami
TheFurian
Izanami
Level 126
God Stats
26W - 10L
1,730 SR
Queue Stats
255W - 246L
1,510 Elo+
Solo
Xing Tian
Xing Tian
garloid
Xing Tian
Level 67
God Stats
0W - 1L
1,714 SR
Queue Stats
53W - 46L
1,532 Elo+
Party 1
Chang'e
Chang'e
petergaming
Chang'e
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 53L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 9
5,819
529
2,225
7,469
5,119
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 4
7,126
648
9,410
4,211
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
11
2 / 1 / 4
6,717
611
5,262
7,081
4,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
beasted0
Anubis
12
6 / 0 / 0
7,140
649
8,188
4,102
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon
slottize
Charon
11
3 / 0 / 5
6,542
595
5,520
6,170
2,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,427
493
3,259
10,204
3,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
11
1 / 1 / 0
6,111
556
807
7,128
3,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
TheFurian
Izanami
8
0 / 6 / 0
5,316
483
2,128
8,864
2,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
garloid
Xing Tian
8
1 / 2 / 1
5,425
493
2,831
11,538
7,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
petergaming
Chang'e
9
0 / 4 / 2
5,270
479
2,514
8,715
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
3
3
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
0
2
9
2.25
W
4
0
4
6
L
Odin
1
1
0
1
W
Horus
2
1
4
4
L
Izanami
TheFurian
Izanami
0
6
0
0
W
Anubis
beasted0
Anubis
6
0
0
6
L
Xing Tian
garloid
Xing Tian
1
2
1
0.75
L
Chang'e
petergaming
Chang'e
0
4
2
0.25
W
Charon
slottize
Charon
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,605
Damage
11,539
29,033
Taken
46,449
15,892
Mitigated
20,129
7,540
Healing
11,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,259
1,164
0
3,914
10,204
3,995
0
3,854
6,208
0
35,997
W
2,225
449
0
1,970
7,469
5,119
25
2,610
4,859
10,666
0
W
9,410
895
0
738
4,211
1,503
174
1,214
2,997
56,867
0
L
Odin
807
239
0
1,848
7,128
3,887
0
0
6,898
0
34,929
W
Horus
5,262
1,773
169
1,990
7,081
4,703
0
300
6,781
0
38,674
L
Izanami
TheFurian
Izanami
2,128
1,678
0
1,459
8,864
2,009
0
6,897
1,922
0
38,403
W
Anubis
beasted0
Anubis
8,188
838
0
2,253
4,102
1,918
230
901
3,201
54,848
0
L
Xing Tian
garloid
Xing Tian
2,831
610
0
1,563
11,538
7,483
0
7,902
3,442
16,935
0
L
Chang'e
petergaming
Chang'e
2,514
250
488
2,263
8,715
2,755
0
6,270
2,233
32,212
0
W
Charon
slottize
Charon
5,520
865
0
420
6,170
2,649
56
1,099
5,071
46,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,344
Gold Earned
27,549
327
Minions Killed
272
0
Camps Cleared
0
1,183,990
Distance Traveled
1,145,793
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,427
493
69
6
0
243,559
0
W
Maui
5,819
529
18
2
0
225,466
1
W
Janus
7,126
648
96
9
0
250,517
4
L
Odin
6,111
556
58
5
0
247,234
4
W
Horus
6,717
611
58
5
0
246,109
2
L
Izanami
5,316
483
62
6
0
197,813
0
W
Anubis
7,140
649
95
9
0
227,862
1
L
Xing Tian
5,425
493
20
2
0
228,831
0
L
Chang'e
5,270
479
63
6
0
228,356
2
W
Charon
6,542
595
60
5
0
234,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role