Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold II
AoD13
Amaterasu
Gold II
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
316W - 314L
1,517 MMR
Solo
Olorun
Olorun
Gold III
CMG
Olorun
Gold III
Level 127
God Stats
6W - 4L
1,695 SR
Queue Stats
179W - 183L
1,535 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
EdwardTirn
Kuzenbo
Gold III
Level 142
God Stats
3W - 1L
1,820 SR
Queue Stats
121W - 132L
1,548 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,603 SR
1,520 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,576 SR
1,527 MMR
Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold III
BazyLiusZ
Ravana
Gold III
Level 130
God Stats
0W - 1L
1,598 SR
Queue Stats
70W - 67L
1,551 MMR
Solo
Cerberus
Cerberus
Gold IV
Draghonov
Cerberus
Gold IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,476 MMR
Solo
Fafnir
Fafnir
Gold II
SergioCR112
Fafnir
Gold II
Level 158
God Stats
2W - 6L
1,500 SR
Queue Stats
223W - 225L
1,535 MMR
Solo
Vulcan
Vulcan
Gold V
fadarog88
Vulcan
Gold V
Level 126
God Stats
2W - 2L
1,783 SR
Queue Stats
76W - 89L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
4 / 1 / 1
10,345
647
9,586
11,042
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
 
Bastet
16
9 / 1 / 2
9,955
622
10,556
13,065
4,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Amaterasu
AoD13
Amaterasu
16
2 / 3 / 5
9,675
605
8,953
16,113
6,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
CMG
Olorun
18
4 / 0 / 6
10,993
687
15,589
12,565
6,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
EdwardTirn
Kuzenbo
15
3 / 0 / 4
9,659
604
12,318
14,184
19,680
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ChernobogThanatosCliodhnaSun Wukong

VS

Bans
Ao KuangAresMercuryHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
0 / 6 / 2
6,892
431
9,323
14,310
4,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
BazyLiusZ
Ravana
11
2 / 6 / 0
6,765
423
7,983
13,862
5,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
Draghonov
Cerberus
15
3 / 2 / 0
8,319
520
11,540
15,616
17,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
10
0 / 2 / 2
6,912
432
4,430
15,478
17,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
fadarog88
Vulcan
14
0 / 6 / 0
8,002
500
5,615
13,284
5,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
22
Kills
5
5
Deaths
22
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
1
4.5
W
Bastet
 
Bastet
9
1
2
10
L
Artemis
 
Artemis
0
6
2
0.17
W
Amaterasu
AoD13
Amaterasu
2
3
5
1.5
L
Ravana
BazyLiusZ
Ravana
2
6
0
0.33
W
Olorun
CMG
Olorun
4
0
6
7
L
Cerberus
Draghonov
Cerberus
3
2
0
1.5
W
Kuzenbo
EdwardTirn
Kuzenbo
3
0
4
5
L
Fafnir
0
2
2
0.5
L
Vulcan
fadarog88
Vulcan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,002
Damage
38,891
66,969
Taken
72,550
42,560
Mitigated
51,259
31,718
Healing
15,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,586
5,163
0
7,142
11,042
5,286
593
603
10,439
0
113,452
W
Bastet
 
Bastet
10,556
3,723
0
5,272
13,065
4,897
1,464
2,933
10,132
0
81,457
L
Artemis
 
Artemis
9,323
3,275
0
1,222
14,310
4,991
0
4,756
9,554
0
58,385
W
Amaterasu
AoD13
Amaterasu
8,953
3,264
0
7,267
16,113
6,621
1,607
9,447
6,666
0
73,589
L
Ravana
BazyLiusZ
Ravana
7,983
2,059
0
2,324
13,862
5,768
0
5,038
8,824
0
51,891
W
Olorun
CMG
Olorun
15,589
9,074
220
7,446
12,565
6,076
3,024
4,691
7,874
114,823
0
L
Cerberus
Draghonov
Cerberus
11,540
529
0
5,384
15,616
17,457
0
4,620
10,996
66,977
0
W
Kuzenbo
EdwardTirn
Kuzenbo
12,318
5,096
0
4,371
14,184
19,680
0
3,911
10,273
38,713
0
L
Fafnir
4,430
1,429
0
5,597
15,478
17,382
0
6,639
8,839
17,908
0
L
Vulcan
fadarog88
Vulcan
5,615
2,581
0
750
13,284
5,661
0
6,854
6,430
68,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,627
Gold Earned
36,890
668
Minions Killed
420
0
Camps Cleared
0
1,662,768
Distance Traveled
1,572,290
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,345
647
189
12
0
303,059
3
W
Bastet
9,955
622
105
7
0
370,065
1
L
Artemis
6,892
431
84
5
0
278,100
1
W
Amaterasu
9,675
605
120
8
0
349,162
4
L
Ravana
6,765
423
69
4
0
339,596
0
W
Olorun
10,993
687
193
12
0
305,589
1
L
Cerberus
8,319
520
125
8
0
312,497
6
W
Kuzenbo
9,659
604
61
4
0
334,893
0
L
Fafnir
6,912
432
13
1
0
344,402
1
L
Vulcan
8,002
500
129
8
0
297,695
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role