Player Matchup

Anhur
Anhur
BoyNoir
Anhur
Level 88
God Stats
3W - 2L
1,472 SR
Queue Stats
219W - 213L
1,379 Elo+
Solo
Anubis
Anubis
DinoKrypto
Anubis
Level 32
God Stats
41W - 38L
1,610 SR
Queue Stats
187W - 187L
1,344 Elo+
Party 1
Sun Wukong
Sun Wukong
Marcocode
Sun Wukong
Level 70
God Stats
1W - 1L
1,113 SR
Queue Stats
117W - 143L
1,268 Elo+
Party 1
Team Averages
Level 63
1,398 SR
1,330 Elo+

VS

Team Averages
Level 76
1,544 SR
1,405 Elo+
Chang'e
Chang'e
IDUNN-51
Chang'e
Level 105
God Stats
48W - 40L
1,516 SR
Queue Stats
128W - 150L
1,289 Elo+
Solo
Hercules
Hercules
Zorolom
Hercules
Level 41
God Stats
0W - 2L
1,386 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
sol_snatcher94
Ymir
Level 83
God Stats
5W - 8L
1,731 SR
Queue Stats
203W - 202L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BoyNoir
Anhur
14
4 / 0 / 4
10,283
791
10,171
5,913
2,484
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
DinoKrypto
Anubis
13
2 / 2 / 6
9,766
751
14,637
11,369
6,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Marcocode
Sun Wukong
12
2 / 0 / 6
9,503
731
8,622
9,526
7,278
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IDUNN-51
Chang'e
12
1 / 2 / 1
9,082
699
12,120
14,648
5,429
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Zorolom
Hercules
11
0 / 1 / 1
8,451
650
4,897
14,057
12,657
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 5 / 1
8,778
675
5,259
15,192
13,999
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
8
Kills
2
2
Deaths
8
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
BoyNoir
Anhur
4
0
4
6
W
Anubis
DinoKrypto
Anubis
2
2
6
2.5
L
Chang'e
IDUNN-51
Chang'e
1
2
1
0.75
W
Sun Wukong
Marcocode
Sun Wukong
2
0
6
5
L
Hercules
Zorolom
Hercules
0
1
1
0.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,430
Damage
22,276
26,808
Taken
43,897
16,273
Mitigated
32,085
9,013
Healing
16,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BoyNoir
Anhur
10,171
4,803
0
1,347
5,913
2,484
0
3,834
2,079
0
36,174
W
Anubis
DinoKrypto
Anubis
14,637
2,585
0
5,559
11,369
6,511
0
8,090
3,279
51,834
0
L
Chang'e
IDUNN-51
Chang'e
12,120
814
6,013
7,246
14,648
5,429
0
6,783
7,865
50,846
0
W
Sun Wukong
Marcocode
Sun Wukong
8,622
1,554
0
2,107
9,526
7,278
0
5,906
3,620
0
27,393
L
Hercules
Zorolom
Hercules
4,897
1,253
0
3,194
14,057
12,657
0
4,566
9,491
0
15,797
L
5,259
801
0
380
15,192
13,999
0
4,065
11,127
15,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,552
Gold Earned
26,311
141
Minions Killed
90
0
Camps Cleared
0
750,220
Distance Traveled
728,904
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,283
791
47
4
0
249,038
0
W
Anubis
9,766
751
56
4
0
231,780
0
L
Chang'e
9,082
699
64
5
0
246,129
5
W
Sun Wukong
9,503
731
38
3
0
269,402
5
L
Hercules
8,451
650
13
1
0
257,819
0
L
Ymir
8,778
675
13
1
0
224,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role