Player Matchup

Ares
Ares
Nity_ghost
Ares
Level 57
God Stats
4W - 9L
1,556 SR
Queue Stats
55W - 74L
1,358 Elo+
Solo
He Bo
He Bo
Pennaw
He Bo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,643 Elo+
Party 1
Jing Wei
Jing Wei
alv24
Jing Wei
Level 89
God Stats
1W - 1L
1,650 SR
Queue Stats
2W - 3L
1,422 Elo+
Party 1
Thanatos
Thanatos
migipvpz
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,422 Elo+
Party 1
Bellona
Bellona
nab1AK47
Bellona
Level 39
God Stats
15W - 11L
1,505 SR
Queue Stats
42W - 68L
1,346 Elo+
Solo
Team Averages
Level 44
1,542 SR
1,438 Elo+

VS

Team Averages
Level 95
1,545 SR
1,459 Elo+
Ymir
Ymir
CELYOYOBOY
Ymir
Level 83
God Stats
10W - 3L
1,635 SR
Queue Stats
82W - 78L
1,468 Elo+
Solo
Jing Wei
Jing Wei
I_Dont_Care_07
Jing Wei
Level 110
God Stats
11W - 7L
1,916 SR
Queue Stats
210W - 207L
1,502 Elo+
Solo
Achilles
Achilles
Ninkavbed
Achilles
Level 126
God Stats
18W - 5L
1,561 SR
Queue Stats
601W - 582L
1,384 Elo+
Solo
Set
Set
ThatGuyYouBeat
Set
Level 127
God Stats
9W - 9L
1,348 SR
Queue Stats
375W - 373L
1,482 Elo+
Solo
Janus
Janus
b00m444
Janus
Level 31
God Stats
1W - 3L
1,262 SR
Queue Stats
4W - 6L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 0
5,914
538
1,338
10,265
6,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
Pennaw
He Bo
8
0 / 8 / 1
4,986
453
4,881
8,116
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
alv24
Jing Wei
9
1 / 0 / 1
5,645
513
7,030
5,569
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
migipvpz
Thanatos
9
0 / 4 / 1
5,412
492
1,871
10,990
3,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
nab1AK47
Bellona
9
1 / 5 / 0
5,785
526
6,218
11,132
9,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
6,848
623
4,568
8,321
5,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
11
4 / 0 / 3
6,710
610
3,862
3,489
1,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Ninkavbed
Achilles
10
9 / 1 / 1
7,040
640
6,335
10,423
4,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 0 / 5
7,691
699
5,666
7,623
6,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
b00m444
Janus
11
6 / 2 / 4
7,473
679
9,049
6,819
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
23
23
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
Jing Wei
4
0
3
5.5
W
Achilles
Ninkavbed
Achilles
9
1
1
9.5
L
2
6
0
0.33
L
He Bo
Pennaw
He Bo
0
8
1
0.06
W
1
0
5
3.5
L
Jing Wei
alv24
Jing Wei
1
0
1
1.5
W
Janus
b00m444
Janus
6
2
4
4
L
Thanatos
migipvpz
Thanatos
0
4
1
0.13
L
Bellona
nab1AK47
Bellona
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,338
Damage
29,480
46,072
Taken
36,675
24,158
Mitigated
19,657
10,689
Healing
12,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,568
1,638
0
2,886
8,321
5,317
116
608
7,713
24,317
0
W
Jing Wei
3,862
2,684
0
1,833
3,489
1,131
377
437
3,052
0
40,041
W
Achilles
Ninkavbed
Achilles
6,335
2,129
0
2,834
10,423
4,449
0
1,751
8,672
0
31,960
L
1,338
182
0
440
10,265
6,809
0
3,362
6,903
12,258
0
L
He Bo
Pennaw
He Bo
4,881
741
0
250
8,116
2,430
0
4,070
3,727
16,833
0
W
5,666
2,774
0
2,975
7,623
6,228
0
1,669
5,954
0
52,088
L
Jing Wei
alv24
Jing Wei
7,030
5,259
0
2,663
5,569
1,679
0
1,481
4,086
0
32,233
W
Janus
b00m444
Janus
9,049
708
0
2,098
6,819
2,532
178
1,754
5,065
43,847
0
L
Thanatos
migipvpz
Thanatos
1,871
847
0
5,639
10,990
3,777
0
2,204
8,672
0
43,646
L
Bellona
nab1AK47
Bellona
6,218
2,631
0
1,697
11,132
9,463
0
1,999
8,704
0
27,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,742
Gold Earned
35,762
220
Minions Killed
308
0
Camps Cleared
0
1,038,890
Distance Traveled
1,079,190
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,848
623
20
2
0
217,083
0
W
Jing Wei
6,710
610
75
7
0
212,654
4
W
Achilles
7,040
640
48
4
0
255,652
0
L
Ares
5,914
538
16
1
0
190,044
1
L
He Bo
4,986
453
30
3
0
203,753
0
W
Set
7,691
699
96
9
0
189,578
0
L
Jing Wei
5,645
513
61
6
0
220,714
0
W
Janus
7,473
679
69
6
0
204,223
0
L
Thanatos
5,412
492
79
7
0
228,864
0
L
Bellona
5,785
526
34
3
0
195,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role