Player Matchup

Vulcan
Vulcan
Cag8Saffron
Vulcan
Level 84
God Stats
5W - 9L
1,436 SR
Queue Stats
215W - 209L
1,405 Elo+
Party 1
Hou Yi
Hou Yi
Cag8spartano
Hou Yi
Level 94
God Stats
5W - 9L
1,336 SR
Queue Stats
315W - 296L
1,426 Elo+
Party 1
Maman Brigitte
Maman Brigitte
MandaChuva_488
Maman Brigitte
Level 147
God Stats
21W - 31L
1,447 SR
Queue Stats
242W - 243L
1,450 Elo+
Solo
Bakasura
Bakasura
Raing_Demon
Bakasura
Level 129
God Stats
32W - 16L
1,659 SR
Queue Stats
251W - 264L
1,425 Elo+
Solo
Amaterasu
Amaterasu
The_Wolf9816
Amaterasu
Level 128
God Stats
6W - 8L
1,395 SR
Queue Stats
211W - 218L
1,501 Elo+
Solo
Team Averages
Level 116
1,455 SR
1,442 Elo+

VS

Team Averages
Level 76
1,437 SR
1,502 Elo+
Scylla
Scylla
BlackTide20
Scylla
Level 44
God Stats
0W - 1L
1,275 SR
Queue Stats
47W - 58L
1,607 Elo+
Solo
Anhur
Anhur
Tiguidoo
Anhur
Level 92
God Stats
5W - 6L
1,471 SR
Queue Stats
85W - 91L
1,479 Elo+
Solo
Ymir
Ymir
Zortza926
Ymir
Level 66
God Stats
16W - 23L
1,364 SR
Queue Stats
244W - 260L
1,402 Elo+
Solo
Tiamat
Tiamat
bravetrigger
Tiamat
Level 88
God Stats
64W - 49L
1,629 SR
Queue Stats
297W - 256L
1,575 Elo+
Solo
Thor
Thor
filthypyrat
Thor
Level 89
God Stats
121W - 120L
1,444 SR
Queue Stats
360W - 363L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
12 / 2 / 8
11,466
603
18,695
10,675
4,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
17
9 / 5 / 5
10,808
569
11,109
14,351
6,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maman Brigitte
MandaChuva_488
Maman Brigitte
18
1 / 0 / 5
10,901
574
7,671
14,261
9,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Raing_Demon
Bakasura
20
10 / 1 / 5
12,626
665
13,898
17,696
9,622
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
The_Wolf9816
Amaterasu
16
2 / 4 / 14
10,847
571
7,032
17,996
20,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 11 / 2
9,666
509
5,031
16,015
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Tiguidoo
Anhur
16
5 / 6 / 4
10,993
579
9,380
14,505
6,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ymir
13
2 / 5 / 7
9,216
485
8,905
16,421
11,619
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
14
0 / 5 / 1
9,131
481
10,564
15,226
12,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 7 / 6
9,696
510
10,172
15,940
7,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
32
34
Kills
12
12
Deaths
34
37
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
11
2
0.27
W
Vulcan
12
2
8
8
W
Hou Yi
9
5
5
2.3
W
Maman Brigitte
MandaChuva_488
Maman Brigitte
1
0
5
3.5
W
Bakasura
Raing_Demon
Bakasura
10
1
5
12.5
W
Amaterasu
The_Wolf9816
Amaterasu
2
4
14
2.25
L
Anhur
Tiguidoo
Anhur
5
6
4
1.17
L
Ymir
2
5
7
1.1
L
Tiamat
0
5
1
0.1
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,405
Damage
44,052
74,979
Taken
78,107
51,407
Mitigated
42,574
21,373
Healing
12,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,031
486
0
388
16,015
4,734
405
8,264
7,131
48,646
0
W
Vulcan
18,695
5,706
0
635
10,675
4,816
1,756
3,207
7,256
78,971
0
W
Hou Yi
11,109
4,528
0
3,904
14,351
6,267
2,365
2,166
12,157
0
86,164
W
Maman Brigitte
MandaChuva_488
Maman Brigitte
7,671
355
0
6,595
14,261
9,914
851
7,435
6,001
79,075
0
W
Bakasura
Raing_Demon
Bakasura
13,898
10,516
0
5,099
17,696
9,622
192
4,325
13,163
0
132,378
W
Amaterasu
The_Wolf9816
Amaterasu
7,032
2,515
0
5,140
17,996
20,788
221
7,007
10,841
0
39,269
L
Anhur
Tiguidoo
Anhur
9,380
4,674
0
3,478
14,505
6,228
280
1,616
12,118
0
61,880
L
Ymir
8,905
1,283
240
3,292
16,421
11,619
0
5,075
11,193
48,573
0
L
Tiamat
10,564
1,283
0
1,914
15,226
12,350
436
8,010
6,564
61,884
0
L
10,172
1,543
0
2,794
15,940
7,643
810
2,753
12,793
0
73,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,648
Gold Earned
48,702
594
Minions Killed
480
0
Camps Cleared
0
1,950,541
Distance Traveled
1,633,280
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,666
509
95
5
0
310,011
0
W
Vulcan
11,466
603
123
6
0
378,843
0
W
Hou Yi
10,808
569
105
6
0
339,144
0
W
Maman Brigitte
10,901
574
136
7
0
414,459
0
W
Bakasura
12,626
665
181
10
0
442,071
2
W
Amaterasu
10,847
571
49
3
0
376,024
8
L
Anhur
10,993
579
114
6
0
300,885
0
L
Ymir
9,216
485
74
4
0
339,172
0
L
Tiamat
9,131
481
96
5
0
314,665
0
L
Thor
9,696
510
101
5
0
368,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role