Player Matchup

Jing Wei
Jing Wei
Daly22
Jing Wei
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 67L
1,444 Elo+
Solo
Sobek
Sobek
Denett
Sobek
Level 158
God Stats
2W - 1L
1,673 SR
Queue Stats
233W - 224L
1,556 Elo+
Solo
Scylla
Scylla
RattlingMoon241
Scylla
Level 59
God Stats
6W - 6L
1,598 SR
Queue Stats
91W - 66L
1,527 Elo+
Solo
Nemesis
Nemesis
SaintBeowulf
Nemesis
Level 155
God Stats
12W - 10L
1,678 SR
Queue Stats
136W - 131L
1,538 Elo+
Solo
Bakasura
Bakasura
monster101hunter
Bakasura
Level 129
God Stats
43W - 34L
1,585 SR
Queue Stats
382W - 361L
1,452 Elo+
Solo
Team Averages
Level 129
1,607 SR
1,503 Elo+

VS

Team Averages
Level 70
1,542 SR
1,513 Elo+
Odin
Odin
 
Odin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
DerasianBoi
Lancelot
Level 49
God Stats
10W - 16L
1,660 SR
Queue Stats
509W - 458L
1,502 Elo+
Solo
Neith
Neith
NIPAHH
Neith
Level 66
God Stats
23W - 16L
1,500 SR
Queue Stats
123W - 84L
1,727 Elo+
Solo
Hachiman
Hachiman
ThePolosa
Hachiman
Level 5
God Stats
1W - 4L
1,223 SR
Queue Stats
13W - 19L
1,307 Elo+
Party 1
Zhong Kui
Zhong Kui
cjgamer1243
Zhong Kui
Level 129
God Stats
7W - 2L
1,829 SR
Queue Stats
158W - 168L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Daly22
Jing Wei
14
0 / 7 / 3
8,484
447
7,007
14,689
6,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sobek
Denett
Sobek
9
0 / 0 / 4
6,927
365
3,756
6,462
6,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
11 / 3 / 2
11,462
603
10,248
11,547
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
SaintBeowulf
Nemesis
17
3 / 5 / 9
9,672
509
14,994
20,358
9,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
0 / 5 / 2
9,620
506
5,547
17,262
11,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
0 / 3 / 5
7,965
419
3,393
14,618
13,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
DerasianBoi
Lancelot
16
5 / 6 / 6
10,530
554
9,578
15,784
6,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
NIPAHH
Neith
19
9 / 1 / 3
12,747
671
17,550
13,726
5,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
ThePolosa
Hachiman
14
1 / 3 / 6
9,043
476
7,842
11,277
4,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
cjgamer1243
Zhong Kui
19
5 / 1 / 5
12,453
655
14,064
14,137
12,940
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
14
Kills
20
20
Deaths
14
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
3
5
0.83
L
Jing Wei
Daly22
Jing Wei
0
7
3
0.21
L
Sobek
Denett
Sobek
0
0
4
2
W
Lancelot
DerasianBoi
Lancelot
5
6
6
1.33
W
Neith
NIPAHH
Neith
9
1
3
10.5
L
11
3
2
4
L
Nemesis
SaintBeowulf
Nemesis
3
5
9
1.5
W
Hachiman
ThePolosa
Hachiman
1
3
6
1.33
W
Zhong Kui
cjgamer1243
Zhong Kui
5
1
5
7.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,552
Damage
52,427
70,318
Taken
69,542
37,919
Mitigated
42,711
11,138
Healing
23,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,393
764
373
4,940
14,618
13,730
153
2,811
11,428
0
28,225
L
Jing Wei
Daly22
Jing Wei
7,007
5,029
0
900
14,689
6,057
930
401
14,288
0
65,867
L
Sobek
Denett
Sobek
3,756
38
0
2,567
6,462
6,983
0
0
6,462
15,640
0
W
Lancelot
DerasianBoi
Lancelot
9,578
2,790
0
3,637
15,784
6,683
0
3,619
11,687
0
62,382
W
Neith
NIPAHH
Neith
17,550
5,358
0
2,541
13,726
5,126
863
4,095
9,561
0
129,583
L
10,248
2,134
0
760
11,547
3,853
657
139
11,408
76,673
0
L
Nemesis
SaintBeowulf
Nemesis
14,994
7,424
0
2,798
20,358
9,121
0
4,015
16,343
0
93,541
W
Hachiman
ThePolosa
Hachiman
7,842
4,687
0
3,567
11,277
4,232
630
1,851
9,426
0
47,787
W
Zhong Kui
cjgamer1243
Zhong Kui
14,064
2,597
0
8,736
14,137
12,940
230
2,384
11,114
108,354
0
L
5,547
3,019
0
4,113
17,262
11,905
0
9,509
7,753
0
47,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,165
Gold Earned
52,738
490
Minions Killed
553
0
Camps Cleared
0
1,763,716
Distance Traveled
1,843,166
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,965
419
28
1
0
364,094
6
L
Jing Wei
8,484
447
111
6
0
346,141
0
L
Sobek
6,927
365
29
2
0
231,522
2
W
Lancelot
10,530
554
87
5
0
448,298
3
W
Neith
12,747
671
194
10
0
364,501
0
L
Scylla
11,462
603
118
6
0
367,417
0
L
Nemesis
9,672
509
104
5
0
421,788
0
W
Hachiman
9,043
476
82
4
0
326,153
0
W
Zhong Kui
12,453
655
162
9
0
340,120
1
L
Bakasura
9,620
506
128
7
0
396,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role