Player Matchup

Fenrir
Fenrir
MDHDOSBEATZ
Fenrir
Level 125
God Stats
1W - 6L
1,132 SR
Queue Stats
109W - 119L
1,427 Elo+
Solo
Artemis
Artemis
Sour2IQ
Artemis
Level 89
God Stats
6W - 6L
1,675 SR
Queue Stats
74W - 58L
1,389 Elo+
Solo
Artio
Artio
Support Ouu
Artio
Level 20
God Stats
1W - 2L
1,131 SR
Queue Stats
1W - 5L
1,060 Elo+
Party 1
Hades
Hades
Toxicc-Exoticz
Hades
Level 67
God Stats
18W - 10L
1,737 SR
Queue Stats
64W - 76L
1,419 Elo+
Solo
Mulan
Mulan
killer178x
Mulan
Level 121
God Stats
1W - 0L
994 SR
Queue Stats
1W - 4L
1,075 Elo+
Party 1
Team Averages
Level 84
1,334 SR
1,274 Elo+

VS

Team Averages
Level 133
1,477 SR
1,456 Elo+
Hel
Hel
 
Hel
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
PurpleBullet799
Cupid
Level 82
God Stats
71W - 84L
1,489 SR
Queue Stats
199W - 224L
1,359 Elo+
Solo
Serqet
Serqet
iFriendZone
Serqet
Level 180
God Stats
5W - 8L
1,399 SR
Queue Stats
387W - 382L
1,481 Elo+
Solo
Ganesha
Ganesha
sniper_dcb
Ganesha
Level 153
God Stats
14W - 14L
1,497 SR
Queue Stats
268W - 266L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 0 / 5
7,451
573
6,897
8,262
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Sour2IQ
Artemis
10
1 / 2 / 5
6,149
473
5,341
6,059
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 5
7,101
546
2,030
8,195
5,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 2 / 5
6,966
536
8,057
12,113
5,550
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
12
5 / 2 / 2
8,229
633
9,460
11,500
6,610
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 4 / 0
7,293
561
8,080
8,233
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
 
Amaterasu
10
0 / 3 / 1
6,168
474
3,664
12,502
9,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 3 / 1
6,667
513
3,548
7,141
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
13
1 / 1 / 3
7,415
570
4,869
11,474
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
sniper_dcb
Ganesha
10
0 / 2 / 5
7,135
549
7,801
13,871
12,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
13
Kills
5
6
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
0
0.5
L
Amaterasu
 
Amaterasu
0
3
1
0.17
W
Fenrir
4
0
5
6.5
L
2
3
1
0.83
W
Artemis
Sour2IQ
Artemis
1
2
5
1.75
W
1
0
5
3.5
W
2
2
5
2.25
L
Serqet
1
1
3
2.5
W
Mulan
5
2
2
3
L
Ganesha
sniper_dcb
Ganesha
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,785
Damage
27,962
46,129
Taken
53,221
23,116
Mitigated
32,950
17,035
Healing
20,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,080
934
1,262
2,806
8,233
3,220
352
3,237
4,996
58,911
0
L
Amaterasu
 
Amaterasu
3,664
967
0
4,794
12,502
9,399
0
1,185
11,317
0
29,790
W
Fenrir
6,897
1,707
0
3,526
8,262
3,403
229
3,116
5,146
0
48,797
L
3,548
1,852
53
2,098
7,141
2,163
780
164
6,977
0
37,995
W
Artemis
Sour2IQ
Artemis
5,341
1,714
0
460
6,059
1,886
46
1,094
4,609
0
28,658
W
2,030
247
2,711
2,327
8,195
5,667
0
2,967
5,072
16,971
0
W
8,057
412
80
5,303
12,113
5,550
361
6,945
5,042
49,199
0
L
Serqet
4,869
798
0
5,884
11,474
5,309
0
1,601
9,873
0
59,067
W
Mulan
9,460
2,136
0
2,628
11,500
6,610
497
1,759
9,490
0
53,144
L
Ganesha
sniper_dcb
Ganesha
7,801
678
0
4,043
13,871
12,859
0
3,900
9,971
27,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,896
Gold Earned
34,678
296
Minions Killed
336
0
Camps Cleared
0
1,280,208
Distance Traveled
1,291,350
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,293
561
101
8
0
225,123
0
L
Amaterasu
6,168
474
50
4
0
280,984
0
W
Fenrir
7,451
573
77
6
0
305,367
0
L
Cupid
6,667
513
75
6
0
241,227
0
W
Artemis
6,149
473
40
3
0
242,159
0
W
Artio
7,101
546
32
2
0
266,126
0
W
Hades
6,966
536
70
5
0
229,822
6
L
Serqet
7,415
570
108
8
0
296,218
3
W
Mulan
8,229
633
77
6
0
236,734
0
L
Ganesha
7,135
549
2
0
0
247,798
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role