Player Matchup

Chang'e
Chang'e
Silver I
CORVIN25
Chang'e
Silver I
Level 88
God Stats
13W - 15L
1,664 SR
Queue Stats
95W - 94L
1,168 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 88
1,664 SR
1,168 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,139 SR
1,268 MMR
Bastet
Bastet
Silver IV
kureomi
Bastet
Silver IV
Level 106
God Stats
1W - 3L
1,139 SR
Queue Stats
47W - 61L
1,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CORVIN25
Chang'e
20
3 / 5 / 0
19,050
953
19,525
27,665
7,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
SetBakasuraRavanaKaliFreya

VS

Bans
PelePoseidonHadesChronosRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
kureomi
Bastet
20
5 / 3 / 0
18,646
932
23,394
27,760
17,647
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
3
Kills
5
5
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CORVIN25
Chang'e
3
5
0
0.6
W
Bastet
kureomi
Bastet
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,525
Damage
23,394
27,665
Taken
27,760
7,102
Mitigated
17,647
9,032
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CORVIN25
Chang'e
19,525
583
0
9,032
27,665
7,102
671
562
27,103
121,392
0
W
Bastet
kureomi
Bastet
23,394
10,228
0
11,772
27,760
17,647
1,716
20,072
7,688
0
114,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,050
Gold Earned
18,646
255
Minions Killed
166
9
Camps Cleared
8
332,166
Distance Traveled
435,439
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
19,050
953
255
13
9
332,166
6
W
Bastet
18,646
932
166
8
8
435,439
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role