Player Matchup

Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
Senpapi20
Ullr
Diamond II
Level 89
God Stats
152W - 106L
1,742 SR
Queue Stats
370W - 343L
2,226 MMR
Solo
Nu Wa
Nu Wa
Diamond II
SkÿGuy
Nu Wa
Diamond II
Level 169
God Stats
0W - 1L
1,645 SR
Queue Stats
294W - 303L
2,388 MMR
Solo
Shiva
Shiva
Diamond II
VoidJM
Shiva
Diamond II
Level 117
God Stats
6W - 7L
1,502 SR
Queue Stats
443W - 431L
2,238 MMR
Solo
Sylvanus
Sylvanus
Diamond III
glowerr
Sylvanus
Diamond III
Level 146
God Stats
2W - 4L
1,485 SR
Queue Stats
467W - 439L
2,232 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,575 SR
2,117 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,615 SR
1,900 MMR
Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond II
 
Heimdallr
Diamond II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
AG Fall3n
Janus
Diamond IV
Level 163
God Stats
62W - 85L
1,520 SR
Queue Stats
763W - 755L
2,187 MMR
Solo
Charon
Charon
Diamond IV
TheGeauxt
Charon
Diamond IV
Level 154
God Stats
7W - 2L
1,851 SR
Queue Stats
168W - 152L
2,095 MMR
Solo
Surtr
Surtr
Masters
qp Cadent qp
Surtr
Masters
Level 159
God Stats
20W - 15L
1,702 SR
Queue Stats
436W - 415L
2,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 7 / 2
7,668
511
7,128
17,309
6,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
13
2 / 4 / 4
8,045
536
9,669
14,253
5,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
SkÿGuy
Nu Wa
14
4 / 4 / 3
8,659
577
6,546
9,309
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
VoidJM
Shiva
14
2 / 4 / 1
8,849
590
12,389
20,102
14,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sylvanus
glowerr
Sylvanus
10
1 / 5 / 2
7,142
476
3,471
15,811
9,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AnhurRaijinAresSun Wukong

VS

Bans
PeleThothKhepriAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
12 / 3 / 7
10,811
721
18,595
16,301
7,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heimdallr
 
Heimdallr
13
1 / 3 / 5
8,358
557
8,655
12,180
6,343
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
AG Fall3n
Janus
16
7 / 1 / 8
9,830
655
11,707
5,858
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
TheGeauxt
Charon
12
1 / 1 / 9
8,197
546
4,946
12,133
10,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 4 / 3
8,859
591
12,122
18,665
21,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
12
Kills
23
24
Deaths
12
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
7
2
0.57
W
Da Ji
 
Da Ji
12
3
7
5.17
W
Heimdallr
 
Heimdallr
1
3
5
1.17
W
Janus
AG Fall3n
Janus
7
1
8
11
L
Ullr
2
4
4
1
L
Nu Wa
SkÿGuy
Nu Wa
4
4
3
1.38
W
Charon
TheGeauxt
Charon
1
1
9
5.5
L
Shiva
VoidJM
Shiva
2
4
1
0.63
L
Sylvanus
glowerr
Sylvanus
1
5
2
0.4
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,203
Damage
56,025
76,784
Taken
65,137
38,912
Mitigated
47,407
16,273
Healing
21,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,128
3,128
0
2,446
17,309
6,167
0
2,841
14,354
0
52,864
W
Da Ji
 
Da Ji
18,595
7,107
0
6,378
16,301
7,709
0
3,905
12,217
0
100,053
W
Heimdallr
 
Heimdallr
8,655
4,337
0
4,236
12,180
6,343
0
1,056
11,070
0
78,855
W
Janus
AG Fall3n
Janus
11,707
737
0
580
5,858
2,261
1,335
1,307
4,425
74,009
0
L
Ullr
9,669
3,496
0
1,570
14,253
5,759
0
4,625
9,532
0
57,869
L
Nu Wa
SkÿGuy
Nu Wa
6,546
1,339
0
515
9,309
3,162
0
3,007
6,184
60,268
0
W
Charon
TheGeauxt
Charon
4,946
402
0
3,677
12,133
10,014
0
3,185
8,786
24,583
0
L
Shiva
VoidJM
Shiva
12,389
3,533
0
6,734
20,102
14,126
69
926
19,120
0
86,659
L
Sylvanus
glowerr
Sylvanus
3,471
1,005
1,480
3,528
15,811
9,698
0
5,661
9,906
22,579
0
W
12,122
3,434
0
6,981
18,665
21,080
34
910
17,703
2,413
65,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,363
Gold Earned
46,055
483
Minions Killed
488
0
Camps Cleared
0
1,616,685
Distance Traveled
1,538,993
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,668
511
80
5
0
308,960
0
W
Da Ji
10,811
721
122
8
0
337,817
2
W
Heimdallr
8,358
557
106
7
0
279,548
4
W
Janus
9,830
655
124
8
0
334,707
3
L
Ullr
8,045
536
92
6
0
436,924
3
L
Nu Wa
8,659
577
122
8
0
281,080
0
W
Charon
8,197
546
41
3
0
315,982
6
L
Shiva
8,849
590
162
11
0
311,279
2
L
Sylvanus
7,142
476
27
2
0
278,442
5
W
Surtr
8,859
591
95
6
0
270,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role