Player Matchup

King Arthur
King Arthur
GachaSatan
King Arthur
Level 44
God Stats
2W - 5L
1,547 SR
Queue Stats
59W - 54L
1,532 Elo+
Party 1
Surtr
Surtr
Jumpsers
Surtr
Level 122
God Stats
5W - 13L
1,441 SR
Queue Stats
87W - 104L
1,452 Elo+
Party 1
Fafnir
Fafnir
Lesamuen
Fafnir
Level 128
God Stats
8W - 9L
1,522 SR
Queue Stats
96W - 110L
1,455 Elo+
Party 1
Chang'e
Chang'e
SongstressEX
Chang'e
Level 80
God Stats
5W - 7L
1,464 SR
Queue Stats
39W - 47L
1,467 Elo+
Party 1
Heimdallr
Heimdallr
UzielDarkGirMx
Heimdallr
Level 237
God Stats
9W - 9L
1,558 SR
Queue Stats
262W - 255L
1,571 Elo+
Solo
Team Averages
Level 122
1,507 SR
1,495 Elo+

VS

Team Averages
Level 154
1,486 SR
1,524 Elo+
Cerberus
Cerberus
DarkViperVII
Cerberus
Level 147
God Stats
10W - 10L
1,622 SR
Queue Stats
457W - 412L
1,550 Elo+
Solo
Tiamat
Tiamat
NotAudreyHepburn
Tiamat
Level 191
God Stats
395W - 257L
1,611 SR
Queue Stats
1,366W - 1,259L
1,606 Elo+
Solo
Cliodhna
Cliodhna
Sloppzz
Cliodhna
Level 71
God Stats
8W - 9L
1,377 SR
Queue Stats
254W - 223L
1,555 Elo+
Solo
Jormungandr
Jormungandr
WizardryAntics
Jormungandr
Level 157
God Stats
0W - 2L
1,258 SR
Queue Stats
88W - 86L
1,402 Elo+
Solo
Hou Yi
Hou Yi
ex0 VII
Hou Yi
Level 203
God Stats
23W - 16L
1,564 SR
Queue Stats
269W - 262L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GachaSatan
King Arthur
17
6 / 2 / 1
11,098
617
14,180
16,404
16,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Surtr
Jumpsers
Surtr
16
2 / 3 / 5
10,085
560
9,061
20,802
13,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Lesamuen
Fafnir
14
0 / 2 / 9
9,813
545
6,731
14,209
19,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
SongstressEX
Chang'e
16
6 / 3 / 4
10,602
589
11,755
13,110
6,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
UzielDarkGirMx
Heimdallr
18
4 / 1 / 5
11,352
631
20,367
11,119
5,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DarkViperVII
Cerberus
16
3 / 3 / 5
10,030
557
9,757
21,093
25,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 2 / 4
10,573
587
16,742
13,219
11,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
Sloppzz
Cliodhna
14
1 / 6 / 3
8,272
460
8,610
19,972
8,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
WizardryAntics
Jormungandr
13
2 / 2 / 4
8,223
457
6,712
15,162
16,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
ex0 VII
Hou Yi
13
0 / 5 / 1
7,713
429
3,543
16,064
5,949
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
18
Kills
10
11
Deaths
18
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DarkViperVII
Cerberus
3
3
5
1.83
W
King Arthur
GachaSatan
King Arthur
6
2
1
3.25
W
Surtr
Jumpsers
Surtr
2
3
5
1.5
W
Fafnir
Lesamuen
Fafnir
0
2
9
2.25
L
4
2
4
3
L
Cliodhna
Sloppzz
Cliodhna
1
6
3
0.42
W
Chang'e
SongstressEX
Chang'e
6
3
4
2.67
W
Heimdallr
UzielDarkGirMx
Heimdallr
4
1
5
6.5
L
Jormungandr
WizardryAntics
Jormungandr
2
2
4
2
L
Hou Yi
ex0 VII
Hou Yi
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,094
Damage
45,364
75,644
Taken
85,510
61,280
Mitigated
68,183
24,076
Healing
28,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DarkViperVII
Cerberus
9,757
769
0
8,785
21,093
25,637
0
1,737
18,117
59,258
0
W
King Arthur
GachaSatan
King Arthur
14,180
2,054
0
953
16,404
16,815
65
8,149
8,178
0
78,048
W
Surtr
Jumpsers
Surtr
9,061
3,784
0
7,250
20,802
13,175
17
6,908
13,664
1,509
90,064
W
Fafnir
Lesamuen
Fafnir
6,731
1,047
0
3,381
14,209
19,686
34
7,624
6,349
14,879
0
L
16,742
766
0
5,500
13,219
11,973
0
4,517
8,672
112,515
0
L
Cliodhna
Sloppzz
Cliodhna
8,610
709
0
6,935
19,972
8,035
0
5,729
14,091
0
59,643
W
Chang'e
SongstressEX
Chang'e
11,755
736
2,014
6,281
13,110
6,204
454
6,882
5,974
83,496
0
W
Heimdallr
UzielDarkGirMx
Heimdallr
20,367
11,584
0
4,197
11,119
5,400
3,444
3,623
7,432
0
114,211
L
Jormungandr
WizardryAntics
Jormungandr
6,712
1,959
0
3,160
15,162
16,589
0
5,157
9,907
32,559
0
L
Hou Yi
ex0 VII
Hou Yi
3,543
2,160
0
4,492
16,064
5,949
0
2,676
13,385
0
58,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,950
Gold Earned
44,811
601
Minions Killed
544
0
Camps Cleared
0
1,825,275
Distance Traveled
1,865,682
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,030
557
123
7
0
336,303
4
W
King Arthur
11,098
617
120
7
0
329,821
0
W
Surtr
10,085
560
115
6
0
395,526
0
W
Fafnir
9,813
545
18
1
0
357,727
7
L
Tiamat
10,573
587
202
11
0
383,138
3
L
Cliodhna
8,272
460
72
4
0
412,878
6
W
Chang'e
10,602
589
154
9
0
404,882
0
W
Heimdallr
11,352
631
194
11
0
337,319
0
L
Jormungandr
8,223
457
45
3
0
325,416
2
L
Hou Yi
7,713
429
102
6
0
407,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role