Player Matchup

Gilgamesh
Gilgamesh
Kirkmanator2
Gilgamesh
Level 144
God Stats
67W - 45L
1,597 SR
Queue Stats
774W - 750L
1,501 Elo+
Solo
Maman Brigitte
Maman Brigitte
NoOrdinaryDingus
Maman Brigitte
Level 157
God Stats
3W - 4L
1,520 SR
Queue Stats
123W - 125L
1,553 Elo+
Party 1
Nu Wa
Nu Wa
PigsDragon
Nu Wa
Level 145
God Stats
30W - 20L
1,615 SR
Queue Stats
231W - 230L
1,552 Elo+
Party 1
Atlas
Atlas
Sîckle
Atlas
Level 195
God Stats
3W - 2L
1,562 SR
Queue Stats
201W - 216L
1,545 Elo+
Solo
Neith
Neith
drippyhippy42
Neith
Level 127
God Stats
8W - 3L
1,395 SR
Queue Stats
109W - 78L
1,532 Elo+
Solo
Team Averages
Level 154
1,538 SR
1,537 Elo+

VS

Team Averages
Level 155
1,571 SR
1,444 Elo+
Pele
Pele
BloodMageSyn
Pele
Level 178
God Stats
3W - 5L
1,638 SR
Queue Stats
252W - 237L
1,501 Elo+
Party 3
Kumbhakarna
Kumbhakarna
LILRAF45
Kumbhakarna
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 27L
1,272 Elo+
Party 2
Anubis
Anubis
OhMyHime
Anubis
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
206W - 211L
1,539 Elo+
Party 3
Surtr
Surtr
Zanthony310
Surtr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 35L
1,272 Elo+
Party 2
Arachne
Arachne
genokiller1122
Arachne
Level 173
God Stats
6W - 4L
1,715 SR
Queue Stats
167W - 128L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kirkmanator2
Gilgamesh
11
3 / 1 / 3
6,743
674
7,920
12,001
7,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Maman Brigitte
NoOrdinaryDingus
Maman Brigitte
11
6 / 1 / 3
6,559
656
7,328
8,392
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nu Wa
11
3 / 1 / 3
6,530
653
6,922
4,976
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
Sîckle
Atlas
10
2 / 0 / 4
6,244
624
2,689
6,157
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 0 / 2
6,254
625
3,520
3,904
1,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,787
579
4,544
10,848
3,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
LILRAF45
Kumbhakarna
8
1 / 1 / 0
5,175
518
2,776
5,997
4,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
OhMyHime
Anubis
9
0 / 4 / 2
5,418
542
4,384
8,772
4,369
8
0 / 4 / 0
5,265
527
4,425
9,702
6,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
5,047
505
2,107
8,538
3,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
14
Kills
2
3
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Gilgamesh
Kirkmanator2
Gilgamesh
3
1
3
4.5
L
Kumbhakarna
LILRAF45
Kumbhakarna
1
1
0
1
W
Maman Brigitte
NoOrdinaryDingus
Maman Brigitte
6
1
3
7.5
L
Anubis
OhMyHime
Anubis
0
4
2
0.25
W
Nu Wa
3
1
3
4.5
W
Atlas
Sîckle
Atlas
2
0
4
4
L
0
4
0
0
W
0
0
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,379
Damage
18,236
35,430
Taken
43,857
16,917
Mitigated
21,629
11,656
Healing
14,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,544
774
0
1,813
10,848
3,984
0
5,058
5,536
0
47,482
W
Gilgamesh
Kirkmanator2
Gilgamesh
7,920
2,989
0
4,172
12,001
7,363
0
1,519
10,482
0
42,768
L
Kumbhakarna
LILRAF45
Kumbhakarna
2,776
381
0
724
5,997
4,176
0
3,093
2,846
8,849
0
W
Maman Brigitte
NoOrdinaryDingus
Maman Brigitte
7,328
708
0
2,964
8,392
2,459
0
1,259
7,133
37,770
0
L
Anubis
OhMyHime
Anubis
4,384
152
0
4,032
8,772
4,369
0
5,384
3,254
44,311
0
W
Nu Wa
6,922
1,659
0
1,016
4,976
1,352
20
2,690
2,286
43,872
0
W
Atlas
Sîckle
Atlas
2,689
959
0
1,992
6,157
4,536
25
1,420
4,737
19,285
0
L
4,425
2,463
0
2,715
9,702
6,032
0
664
8,974
214
27,701
W
3,520
578
0
1,512
3,904
1,207
369
412
3,492
0
54,057
L
2,107
1,549
0
4,793
8,538
3,068
0
2,194
6,308
0
25,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,330
Gold Earned
26,692
338
Minions Killed
258
0
Camps Cleared
0
1,082,001
Distance Traveled
1,033,820
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,787
579
62
6
0
225,629
0
W
Gilgamesh
6,743
674
69
7
0
225,398
0
L
Kumbhakarna
5,175
518
6
1
0
204,134
2
W
Maman Brigitte
6,559
656
55
6
0
231,423
0
L
Anubis
5,418
542
76
8
0
168,665
2
W
Nu Wa
6,530
653
84
8
0
203,641
0
W
Atlas
6,244
624
27
3
0
220,209
4
L
Surtr
5,265
527
50
5
0
212,472
2
W
Neith
6,254
625
103
10
0
201,330
0
L
Arachne
5,047
505
64
6
0
222,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role