Player Matchup

Charybdis
Charybdis
Gold II
ANGELZAFIRO
Charybdis
Gold II
Level 164
God Stats
10W - 7L
1,614 SR
Queue Stats
314W - 315L
1,452 MMR
Solo
Terra
Terra
Gold III
InFaMoUsChUkE69
Terra
Gold III
Level 134
God Stats
2W - 1L
1,802 SR
Queue Stats
66W - 66L
1,487 MMR
Party 2
Amaterasu
Amaterasu
Gold III
Lapzil
Amaterasu
Gold III
Level 177
God Stats
12W - 10L
1,704 SR
Queue Stats
190W - 182L
1,486 MMR
Solo
Scylla
Scylla
Gold III
xRipSaitama
Scylla
Gold III
Level 156
God Stats
2W - 1L
1,684 SR
Queue Stats
97W - 89L
1,427 MMR
Party 2
Pele
Pele
Platinum IV
ßattousai
Pele
Platinum IV
Level 186
God Stats
3W - 4L
1,576 SR
Queue Stats
578W - 582L
1,488 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,676 SR
1,468 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,507 SR
1,471 MMR
Janus
Janus
Gold III
AlucardTps
Janus
Gold III
Level 204
God Stats
25W - 29L
1,583 SR
Queue Stats
222W - 235L
1,534 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Anderson 2016
Sun Wukong
Gold IV
Level 145
God Stats
23W - 20L
1,572 SR
Queue Stats
167W - 191L
1,380 MMR
Party 1
Ares
Ares
Silver I
HaLo 3 FtFw
Ares
Silver I
Level 115
God Stats
4W - 4L
1,385 SR
Queue Stats
20W - 28L
1,508 MMR
Solo
Bastet
Bastet
Gold II
HolyWarrior29
Bastet
Gold II
Level 129
God Stats
34W - 33L
1,541 SR
Queue Stats
153W - 163L
1,533 MMR
Party 1
Poseidon
Poseidon
Silver I
Ward4 lif3
Poseidon
Silver I
Level 156
God Stats
17W - 20L
1,455 SR
Queue Stats
150W - 159L
1,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ANGELZAFIRO
Charybdis
16
3 / 2 / 6
9,583
564
8,676
13,824
5,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 1 / 8
8,682
511
6,038
15,319
13,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
Lapzil
Amaterasu
16
1 / 0 / 0
9,648
568
12,078
22,502
18,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Scylla
16
6 / 2 / 8
10,118
595
8,726
6,667
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 0 / 5
10,258
603
15,148
15,582
7,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangXbalanqueGeb

VS

Bans
ArachneHadesSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 4 / 1
8,587
505
8,879
10,150
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
Anderson 2016
Sun Wukong
14
0 / 2 / 0
8,496
500
12,787
18,695
15,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 2
7,219
425
3,934
15,174
11,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 5 / 0
9,088
535
10,041
17,571
6,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Poseidon
Ward4 lif3
Poseidon
12
0 / 3 / 0
7,302
430
9,061
9,642
2,908
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
17
Kills
5
5
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ANGELZAFIRO
Charybdis
3
2
6
3
L
Janus
1
4
1
0.38
L
Sun Wukong
Anderson 2016
Sun Wukong
0
2
0
0
L
0
3
2
0.33
L
4
5
0
0.8
W
1
1
8
5
W
Amaterasu
Lapzil
Amaterasu
1
0
0
1
L
Poseidon
Ward4 lif3
Poseidon
0
3
0
0
W
Scylla
6
2
8
5
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,666
Damage
44,702
73,894
Taken
71,232
47,077
Mitigated
40,677
33,444
Healing
22,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ANGELZAFIRO
Charybdis
8,676
3,872
0
7,286
13,824
5,610
1,595
5,464
8,241
0
87,842
L
Janus
8,879
246
0
1,806
10,150
3,745
0
5,233
4,917
65,162
0
L
Sun Wukong
Anderson 2016
Sun Wukong
12,787
4,247
0
7,036
18,695
15,652
0
177
18,518
0
72,532
L
3,934
147
339
3,490
15,174
11,587
171
3,144
12,030
26,774
0
L
10,041
2,978
0
6,927
17,571
6,785
0
3,410
14,161
0
66,782
W
6,038
907
2,982
4,269
15,319
13,386
363
9,055
6,121
26,257
0
W
Amaterasu
Lapzil
Amaterasu
12,078
6,952
0
14,303
22,502
18,177
87
0
22,502
0
82,471
L
Poseidon
Ward4 lif3
Poseidon
9,061
881
0
3,382
9,642
2,908
305
2,800
6,842
67,099
0
W
Scylla
8,726
1,527
0
1,320
6,667
2,528
0
3,919
2,508
77,406
0
W
15,148
4,740
0
3,284
15,582
7,376
600
3,529
11,915
0
107,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,289
Gold Earned
40,692
559
Minions Killed
461
0
Camps Cleared
0
1,733,655
Distance Traveled
1,620,346
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,583
564
134
8
0
282,972
2
L
Janus
8,587
505
121
7
0
327,450
8
L
Sun Wukong
8,496
500
110
6
0
310,312
0
L
Ares
7,219
425
37
2
0
294,934
3
L
Bastet
9,088
535
98
6
0
366,445
0
W
Terra
8,682
511
21
1
0
360,784
2
W
Amaterasu
9,648
568
116
7
0
352,497
1
L
Poseidon
7,302
430
95
6
0
321,205
0
W
Scylla
10,118
595
152
9
0
334,259
5
W
Pele
10,258
603
136
8
0
403,143
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role