Player Matchup

Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DeltaGrif4356
Cthulhu
Level 67
God Stats
10W - 4L
1,527 SR
Queue Stats
54W - 48L
1,545 Elo+
Party 1
Bacchus
Bacchus
GooRRa
Bacchus
Level 67
God Stats
10W - 2L
1,522 SR
Queue Stats
19W - 10L
1,308 Elo+
Solo
Bastet
Bastet
Sinacore
Bastet
Level 121
God Stats
1W - 3L
1,212 SR
Queue Stats
271W - 262L
1,535 Elo+
Party 1
Chiron
Chiron
moonsigngemini
Chiron
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 70L
1,567 Elo+
Party 1
Team Averages
Level 91
1,452 SR
1,491 Elo+

VS

Team Averages
Level 140
1,564 SR
1,493 Elo+
Mercury
Mercury
LILRAF45
Mercury
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
48W - 27L
1,500 Elo+
Party 2
Chang'e
Chang'e
SadDumbTrap
Chang'e
Level 167
God Stats
1W - 3L
1,768 SR
Queue Stats
18W - 13L
1,500 Elo+
Party 2
King Arthur
King Arthur
Zanthony310
King Arthur
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 35L
1,500 Elo+
Party 2
Odin
Odin
dubedtoken
Odin
Level 122
God Stats
7W - 8L
1,500 SR
Queue Stats
81W - 82L
1,484 Elo+
Solo
Danzaburou
Danzaburou
minby7
Danzaburou
Level 128
God Stats
270W - 258L
1,551 SR
Queue Stats
272W - 270L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 1 / 2
4,804
686
1,107
2,814
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
7
0 / 0 / 3
4,477
640
2,316
5,346
2,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
GooRRa
Bacchus
7
0 / 2 / 2
4,263
609
3,937
4,349
3,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bastet
Sinacore
Bastet
9
4 / 0 / 1
5,302
757
2,869
3,399
1,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
2 / 1 / 1
4,602
657
2,267
2,955
984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LILRAF45
Mercury
8
3 / 0 / 0
5,147
735
2,800
5,216
1,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
SadDumbTrap
Chang'e
1
0 / 0 / 0
2,948
421
401
824
180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Zanthony310
King Arthur
6
1 / 3 / 1
4,267
610
1,851
6,676
3,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 1 / 0
3,862
552
1,370
5,086
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
minby7
Danzaburou
8
0 / 3 / 1
4,479
640
1,643
4,951
1,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
7
Kills
4
4
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
2
2
W
Cthulhu
0
0
3
1.5
W
Bacchus
GooRRa
Bacchus
0
2
2
0.5
L
Mercury
LILRAF45
Mercury
3
0
0
3
L
Chang'e
SadDumbTrap
Chang'e
0
0
0
0
W
Bastet
Sinacore
Bastet
4
0
1
4.5
L
King Arthur
Zanthony310
King Arthur
1
3
1
0.5
L
0
1
0
0
L
Danzaburou
minby7
Danzaburou
0
3
1
0.17
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,496
Damage
8,065
18,863
Taken
22,753
9,447
Mitigated
8,922
5,075
Healing
3,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,107
168
0
620
2,814
788
250
0
2,814
26,171
0
W
Cthulhu
2,316
258
720
1,424
5,346
2,792
75
0
5,346
11,407
0
W
Bacchus
GooRRa
Bacchus
3,937
291
0
250
4,349
3,744
0
301
4,048
15,265
0
L
Mercury
LILRAF45
Mercury
2,800
1,055
0
0
5,216
1,544
0
184
5,032
0
29,070
L
Chang'e
SadDumbTrap
Chang'e
401
34
0
252
824
180
0
446
304
736
0
W
Bastet
Sinacore
Bastet
2,869
1,500
0
1,092
3,399
1,139
0
100
3,299
0
31,905
L
King Arthur
Zanthony310
King Arthur
1,851
348
0
900
6,676
3,174
0
3,244
3,108
0
13,314
L
1,370
65
0
1,248
5,086
2,477
0
1,921
3,071
0
9,922
L
Danzaburou
minby7
Danzaburou
1,643
729
0
853
4,951
1,547
12
1,025
3,878
0
23,735
W
2,267
1,170
401
568
2,955
984
0
0
2,955
0
23,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,448
Gold Earned
20,703
196
Minions Killed
124
0
Camps Cleared
0
805,954
Distance Traveled
618,402
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,804
686
52
7
0
158,994
0
W
Cthulhu
4,477
640
13
2
0
165,097
0
W
Bacchus
4,263
609
25
4
0
172,251
0
L
Mercury
5,147
735
52
7
0
185,365
0
L
Chang'e
2,948
421
1
0
0
24,923
0
W
Bastet
5,302
757
65
9
0
184,724
1
L
King Arthur
4,267
610
16
2
0
141,074
0
L
Odin
3,862
552
9
1
0
136,650
2
L
Danzaburou
4,479
640
46
7
0
130,390
0
W
Chiron
4,602
657
41
6
0
124,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role