Player Matchup

Chaac
Chaac
Kuroi HiShinobi
Chaac
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 78L
1,382 Elo+
Solo
Athena
Athena
OvOLOGIIC
Athena
Level 134
God Stats
3W - 2L
1,337 SR
Queue Stats
551W - 521L
1,510 Elo+
Solo
Ne Zha
Ne Zha
Strider2469
Ne Zha
Level 185
God Stats
11W - 5L
1,480 SR
Queue Stats
502W - 498L
1,479 Elo+
Solo
Bacchus
Bacchus
TheFatherGrim
Bacchus
Level 106
God Stats
3W - 2L
1,285 SR
Queue Stats
128W - 132L
1,461 Elo+
Solo
Scylla
Scylla
komdiv
Scylla
Level 150
God Stats
3W - 3L
1,467 SR
Queue Stats
662W - 678L
1,449 Elo+
Solo
Team Averages
Level 141
1,414 SR
1,456 Elo+

VS

Team Averages
Level 122
1,505 SR
1,468 Elo+
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Luv505CeCe
Ullr
Level 120
God Stats
3W - 4L
1,515 SR
Queue Stats
342W - 344L
1,436 Elo+
Solo
Nox
Nox
Solar Bones
Nox
Level 153
God Stats
16W - 17L
1,510 SR
Queue Stats
616W - 623L
1,477 Elo+
Party 1
Xing Tian
Xing Tian
Spellz4Sellz
Xing Tian
Level 126
God Stats
4W - 5L
1,499 SR
Queue Stats
607W - 627L
1,482 Elo+
Party 1
Xbalanque
Xbalanque
StutterKing
Xbalanque
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 11
10,468
805
10,320
15,860
16,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Athena
OvOLOGIIC
Athena
16
6 / 3 / 18
10,001
769
10,680
23,887
25,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
18
9 / 2 / 15
11,000
846
18,207
10,779
5,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
16
3 / 3 / 16
10,546
811
9,196
24,737
34,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
komdiv
Scylla
18
7 / 1 / 17
11,294
869
16,004
6,595
2,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
6 / 6 / 4
9,862
759
13,247
15,231
13,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 3 / 9
8,675
667
9,034
11,914
5,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 6 / 8
9,202
708
8,115
9,562
3,896
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Spellz4Sellz
Xing Tian
12
0 / 8 / 10
7,584
583
6,201
18,651
18,110
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
StutterKing
Xbalanque
17
5 / 6 / 6
9,700
746
20,784
12,674
5,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
51
29
Kills
14
14
Deaths
29
77
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
6
6
4
1.33
W
4
5
11
1.9
L
1
3
9
1.83
W
Athena
OvOLOGIIC
Athena
6
3
18
5
L
2
6
8
1
L
Xing Tian
Spellz4Sellz
Xing Tian
0
8
10
0.63
W
Ne Zha
9
2
15
8.25
L
Xbalanque
StutterKing
Xbalanque
5
6
6
1.33
W
Bacchus
3
3
16
3.67
W
Scylla
komdiv
Scylla
7
1
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,407
Damage
57,381
81,858
Taken
68,032
84,823
Mitigated
46,554
36,300
Healing
11,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
13,247
2,457
921
3,430
15,231
13,274
0
8,126
6,935
0
21,766
W
10,320
1,030
114
4,881
15,860
16,147
494
4,516
11,344
0
22,485
L
9,034
3,446
1,489
1,861
11,914
5,401
0
5,751
5,981
0
21,749
W
Athena
OvOLOGIIC
Athena
10,680
1,965
418
7,513
23,887
25,361
183
1,999
21,888
15,518
684
L
8,115
741
700
272
9,562
3,896
0
4,101
5,285
19,866
0
L
Xing Tian
Spellz4Sellz
Xing Tian
6,201
465
764
327
18,651
18,110
0
10,534
7,701
7,978
647
W
Ne Zha
18,207
1,848
476
2,175
10,779
5,689
1,115
1,418
9,361
0
31,868
L
Xbalanque
StutterKing
Xbalanque
20,784
8,341
511
997
12,674
5,873
0
4,833
7,594
0
39,389
W
Bacchus
9,196
695
2,617
10,347
24,737
34,863
405
4,426
20,311
18,508
660
W
Scylla
komdiv
Scylla
16,004
968
4,583
3,176
6,595
2,763
1,713
1,310
5,285
31,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,309
Gold Earned
45,023
135
Minions Killed
123
0
Camps Cleared
0
1,207,347
Distance Traveled
1,105,583
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,862
759
20
2
0
251,343
0
W
Chaac
10,468
805
20
2
0
222,431
0
L
Ullr
8,675
667
29
2
0
231,882
0
W
Athena
10,001
769
8
1
0
234,075
0
L
Nox
9,202
708
35
3
0
229,461
0
L
Xing Tian
7,584
583
4
0
0
198,544
0
W
Ne Zha
11,000
846
30
2
0
250,781
0
L
Xbalanque
9,700
746
35
3
0
194,353
0
W
Bacchus
10,546
811
13
1
0
255,858
2
W
Scylla
11,294
869
64
5
0
244,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role