Player Matchup

Anubis
Anubis
Groovy_naner
Anubis
Level 128
God Stats
7W - 5L
1,527 SR
Queue Stats
271W - 235L
1,554 Elo+
Solo
Artemis
Artemis
Madcow1337
Artemis
Level 146
God Stats
73W - 39L
1,660 SR
Queue Stats
150W - 120L
1,531 Elo+
Solo
Maman Brigitte
Maman Brigitte
Or1i
Maman Brigitte
Level 123
God Stats
39W - 25L
1,675 SR
Queue Stats
131W - 98L
1,632 Elo+
Solo
Mulan
Mulan
OverlordOuranos
Mulan
Level 136
God Stats
25W - 19L
1,556 SR
Queue Stats
245W - 226L
1,445 Elo+
Solo
Ymir
Ymir
ohlorday1
Ymir
Level 152
God Stats
1W - 1L
1,288 SR
Queue Stats
349W - 330L
1,542 Elo+
Solo
Team Averages
Level 137
1,541 SR
1,541 Elo+

VS

Team Averages
Level 134
1,663 SR
1,534 Elo+
Set
Set
 
Set
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Geozef
Atlas
Level 65
God Stats
7W - 1L
2,030 SR
Queue Stats
37W - 35L
1,562 Elo+
Party 1
Hercules
Hercules
Tdogtwin
Hercules
Level 127
God Stats
17W - 12L
1,784 SR
Queue Stats
240W - 199L
1,566 Elo+
Party 1
Olorun
Olorun
TimmyBimmy
Olorun
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 208L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
3 / 2 / 4
8,356
597
14,410
12,733
6,755
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
Madcow1337
Artemis
14
0 / 1 / 4
8,353
597
7,680
10,461
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Maman Brigitte
Or1i
Maman Brigitte
14
7 / 2 / 1
8,764
626
11,288
11,845
5,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 2
7,833
560
8,785
14,923
10,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
13
1 / 2 / 6
7,691
549
5,695
15,067
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
0 / 5 / 3
7,271
519
6,038
12,635
8,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Loki
 
Loki
7
0 / 2 / 2
5,482
392
1,803
4,912
1,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Geozef
Atlas
11
1 / 0 / 7
7,497
536
7,685
15,940
17,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Tdogtwin
Hercules
15
8 / 0 / 0
9,304
665
12,749
16,410
18,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
TimmyBimmy
Olorun
11
3 / 4 / 1
7,440
531
7,731
11,645
4,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
11
Kills
12
12
Deaths
11
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
5
3
0.3
L
Loki
 
Loki
0
2
2
0.5
L
Atlas
Geozef
Atlas
1
0
7
4.5
W
Anubis
3
2
4
2.5
W
Artemis
Madcow1337
Artemis
0
1
4
2
W
Maman Brigitte
Or1i
Maman Brigitte
7
2
1
3.75
W
0
5
2
0.2
L
Hercules
Tdogtwin
Hercules
8
0
0
8
L
Olorun
TimmyBimmy
Olorun
3
4
1
0.88
W
Ymir
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,858
Damage
36,006
65,029
Taken
61,542
38,892
Mitigated
50,677
23,023
Healing
23,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,038
2,513
0
2,206
12,635
8,513
0
9,005
3,630
0
59,416
L
Loki
 
Loki
1,803
364
0
1,942
4,912
1,458
0
1,912
3,000
0
19,004
L
Atlas
Geozef
Atlas
7,685
3,126
0
4,626
15,940
17,666
0
10,001
5,939
23,975
0
W
Anubis
14,410
412
0
8,262
12,733
6,755
280
2,801
9,932
76,934
0
W
Artemis
Madcow1337
Artemis
7,680
3,768
0
3,937
10,461
4,052
3,003
4,048
6,413
0
67,748
W
Maman Brigitte
Or1i
Maman Brigitte
11,288
705
0
4,992
11,845
5,185
318
2,439
9,406
72,280
0
W
8,785
1,196
0
3,296
14,923
10,187
0
1,855
13,068
0
63,261
L
Hercules
Tdogtwin
Hercules
12,749
5,015
0
10,032
16,410
18,062
0
5,159
11,251
1,495
66,872
L
Olorun
TimmyBimmy
Olorun
7,731
4,190
300
4,596
11,645
4,978
1,119
5,316
6,329
46,803
2,271
W
Ymir
5,695
1,199
0
2,536
15,067
12,713
25
5,213
9,854
32,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,997
Gold Earned
36,994
486
Minions Killed
366
0
Camps Cleared
0
1,453,229
Distance Traveled
1,287,342
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,271
519
109
8
0
315,243
0
L
Loki
5,482
392
39
3
0
116,199
0
L
Atlas
7,497
536
17
1
0
289,391
0
W
Anubis
8,356
597
130
9
0
271,641
2
W
Artemis
8,353
597
121
9
0
265,226
0
W
Maman Brigitte
8,764
626
103
7
0
321,649
4
W
Mulan
7,833
560
99
7
0
299,544
0
L
Hercules
9,304
665
112
8
0
307,893
0
L
Olorun
7,440
531
89
6
0
258,616
6
W
Ymir
7,691
549
33
2
0
295,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role