Player Matchup

Nu Wa
Nu Wa
ComanderO25
Nu Wa
Level 27
God Stats
5W - 6L
1,455 SR
Queue Stats
12W - 23L
1,290 Elo+
Party 1
Kuzenbo
Kuzenbo
TerminaSoul
Kuzenbo
Level 42
God Stats
0W - 2L
1,229 SR
Queue Stats
12W - 23L
1,290 Elo+
Party 1
Hera
Hera
mrgame44
Hera
Level 25
God Stats
0W - 4L
1,137 SR
Queue Stats
12W - 23L
1,290 Elo+
Party 1
Team Averages
Level 31
1,274 SR
1,290 Elo+

VS

Team Averages
Level 105
1,597 SR
1,499 Elo+
Kukulkan
Kukulkan
COPASSION7084
Kukulkan
Level 24
God Stats
7W - 2L
1,753 SR
Queue Stats
40W - 44L
1,484 Elo+
Party 2
Skadi
Skadi
SN3AKY SH0TZ
Skadi
Level 146
God Stats
1W - 0L
1,260 SR
Queue Stats
76W - 73L
1,513 Elo+
Party 2
Ymir
Ymir
WindowShopper75
Ymir
Level 144
God Stats
7W - 3L
1,777 SR
Queue Stats
71W - 64L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,206
721
4,633
8,512
4,078
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
TerminaSoul
Kuzenbo
9
2 / 7 / 0
7,512
751
3,921
11,808
12,434
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
9
0 / 8 / 1
6,719
672
8,388
9,126
3,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
COPASSION7084
Kukulkan
12
9 / 0 / 11
9,613
961
10,387
3,883
1,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
10 / 1 / 10
9,870
987
10,734
8,781
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 16
8,040
804
3,865
8,722
8,546
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
3
Kills
20
20
Deaths
3
3
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
COPASSION7084
Kukulkan
9
0
11
14.5
L
1
5
2
0.4
W
10
1
10
15
L
Kuzenbo
TerminaSoul
Kuzenbo
2
7
0
0.29
W
1
2
16
4.5
L
Hera
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,942
Damage
24,986
29,446
Taken
21,386
19,966
Mitigated
13,479
2,528
Healing
2,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
COPASSION7084
Kukulkan
10,387
1,383
0
0
3,883
1,525
1,026
3,320
563
34,745
0
L
4,633
1,391
0
1,170
8,512
4,078
0
4,483
4,029
26,127
0
W
10,734
4,846
0
1,646
8,781
3,408
1,264
7,253
1,528
0
44,341
L
Kuzenbo
TerminaSoul
Kuzenbo
3,921
1,601
220
638
11,808
12,434
0
5,308
6,500
11,285
0
W
3,865
1,058
0
450
8,722
8,546
439
6,590
2,132
12,597
0
L
Hera
8,388
1,863
0
500
9,126
3,454
0
4,740
4,386
27,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,437
Gold Earned
27,523
79
Minions Killed
119
0
Camps Cleared
0
430,430
Distance Traveled
524,064
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,613
961
61
6
0
173,164
0
L
Nu Wa
7,206
721
34
3
0
139,087
0
W
Skadi
9,870
987
52
5
0
174,507
0
L
Kuzenbo
7,512
751
5
1
0
149,788
0
W
Ymir
8,040
804
6
1
0
176,393
2
L
Hera
6,719
672
40
4
0
141,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role