Player Matchup

Pele
Pele
BigD818OG
Pele
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 142L
1,424 Elo+
Solo
Fenrir
Fenrir
GiraffeLad
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,393 Elo+
Party 2
Da Ji
Da Ji
LordSnow12
Da Ji
Level 143
God Stats
2W - 2L
1,540 SR
Queue Stats
479W - 502L
1,484 Elo+
Solo
Nox
Nox
Slim Neely
Nox
Level 150
God Stats
5W - 6L
1,462 SR
Queue Stats
287W - 297L
1,475 Elo+
Solo
Ix Chel
Ix Chel
sooupie
Ix Chel
Level 105
God Stats
0W - 2L
1,496 SR
Queue Stats
145W - 155L
1,462 Elo+
Party 2
Team Averages
Level 104
1,500 SR
1,448 Elo+

VS

Team Averages
Level 91
1,450 SR
1,435 Elo+
Cerberus
Cerberus
C0braKaiNvrDies
Cerberus
Level 182
God Stats
4W - 1L
1,619 SR
Queue Stats
286W - 338L
1,380 Elo+
Solo
Camazotz
Camazotz
Kulisha
Camazotz
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 134L
1,459 Elo+
Party 1
Surtr
Surtr
Rytsar Vovk
Surtr
Level 28
God Stats
1W - 2L
1,131 SR
Queue Stats
17W - 33L
1,384 Elo+
Party 1
Amaterasu
Amaterasu
SynaminBuns
Amaterasu
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 42L
1,364 Elo+
Party 1
Guan Yu
Guan Yu
TheOneMVP
Guan Yu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
3 / 7 / 8
11,136
655
17,836
18,277
7,456
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
GiraffeLad
Fenrir
16
2 / 8 / 10
10,019
589
17,332
25,061
28,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
1
0 / 0 / 0
4,228
249
0
0
0
20
7 / 3 / 12
13,585
799
20,164
12,423
6,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
sooupie
Ix Chel
20
8 / 4 / 7
11,742
691
28,703
15,781
7,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
3 / 4 / 15
12,660
745
19,052
23,229
33,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Camazotz
Kulisha
Camazotz
20
12 / 3 / 7
13,587
799
18,112
17,284
7,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 6 / 15
10,578
622
8,513
25,346
16,649
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
SynaminBuns
Amaterasu
19
6 / 3 / 14
11,500
676
14,071
29,387
19,149
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
TheOneMVP
Guan Yu
17
0 / 6 / 12
10,135
596
6,896
15,996
15,371
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
85
20
Kills
22
22
Deaths
22
37
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Pele
3
7
8
1
W
Cerberus
3
4
15
2.63
L
Fenrir
GiraffeLad
Fenrir
2
8
10
0.88
W
Camazotz
Kulisha
Camazotz
12
3
7
5.17
L
Da Ji
0
0
0
0
W
1
6
15
1.42
L
7
3
12
4.33
W
Amaterasu
SynaminBuns
Amaterasu
6
3
14
4.33
W
Guan Yu
TheOneMVP
Guan Yu
0
6
12
1
L
Ix Chel
sooupie
Ix Chel
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,035
Damage
66,644
71,542
Taken
111,242
49,678
Mitigated
92,792
20,681
Healing
47,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
17,836
2,862
594
2,318
18,277
7,456
0
5,865
12,412
0
41,200
W
Cerberus
19,052
795
1,170
9,038
23,229
33,843
1,010
8,615
14,614
38,425
1,157
L
Fenrir
GiraffeLad
Fenrir
17,332
3,204
584
2,504
25,061
28,711
78
5,454
19,607
232
23,127
W
Camazotz
Kulisha
Camazotz
18,112
4,837
1,724
7,410
17,284
7,780
4,554
6,225
11,059
0
47,314
L
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
8,513
3,411
338
6,118
25,346
16,649
676
12,110
13,236
827
20,952
L
20,164
927
651
2,315
12,423
6,064
0
3,073
9,350
49,130
0
W
Amaterasu
SynaminBuns
Amaterasu
14,071
3,765
2,179
12,938
29,387
19,149
890
14,214
15,173
0
19,322
W
Guan Yu
TheOneMVP
Guan Yu
6,896
804
4,039
2,489
15,996
15,371
262
7,926
8,070
0
15,245
L
Ix Chel
sooupie
Ix Chel
28,703
4,538
6,000
5,715
15,781
7,447
279
3,813
11,968
49,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,710
Gold Earned
58,460
200
Minions Killed
155
0
Camps Cleared
0
1,124,011
Distance Traveled
1,409,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,136
655
55
3
0
247,348
0
W
Cerberus
12,660
745
47
3
0
255,463
0
L
Fenrir
10,019
589
22
1
0
284,382
0
W
Camazotz
13,587
799
52
3
0
293,596
0
L
Da Ji
4,228
249
0
0
0
0
0
W
Surtr
10,578
622
32
2
0
275,845
0
L
Nox
13,585
799
69
4
0
295,713
0
W
Amaterasu
11,500
676
13
1
0
291,392
0
W
Guan Yu
10,135
596
11
1
0
292,765
0
L
Ix Chel
11,742
691
54
3
0
296,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role