Player Matchup

Mulan
Mulan
 
Mulan
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Plumsum
Yemoja
Level 88
God Stats
1W - 0L
1,683 SR
Queue Stats
14W - 7L
1,632 Elo+
Party 1
Izanami
Izanami
Stellaksiina
Izanami
Level 86
God Stats
5W - 2L
1,598 SR
Queue Stats
18W - 9L
1,535 Elo+
Party 1
Anubis
Anubis
notski
Anubis
Level 13
God Stats
8W - 6L
1,364 SR
Queue Stats
11W - 7L
1,568 Elo+
Party 1
Team Averages
Level 70
1,529 SR
1,547 Elo+

VS

Team Averages
Level 98
1,521 SR
1,479 Elo+
Izanami
Izanami
 
Izanami
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Copellon6188
Nox
Level 108
God Stats
1W - 1L
1,649 SR
Queue Stats
52W - 48L
1,520 Elo+
Solo
Kali
Kali
D3adMuffin
Kali
Level 69
God Stats
0W - 3L
1,183 SR
Queue Stats
2W - 4L
1,397 Elo+
Solo
Mercury
Mercury
Gestament
Mercury
Level 83
God Stats
1W - 2L
1,629 SR
Queue Stats
239W - 232L
1,487 Elo+
Solo
Aphrodite
Aphrodite
LORO15
Aphrodite
Level 61
God Stats
55W - 34L
1,644 SR
Queue Stats
307W - 311L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
4 / 0 / 4
7,903
1,317
6,683
3,356
3,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Geb
 
Geb
12
0 / 0 / 9
6,919
1,153
6,666
3,550
2,450
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yemoja
Plumsum
Yemoja
12
0 / 0 / 9
7,529
1,255
2,240
5,895
4,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Stellaksiina
Izanami
12
5 / 2 / 5
8,121
1,354
13,540
8,182
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Anubis
notski
Anubis
13
1 / 1 / 7
7,067
1,178
6,330
4,377
2,253
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

365

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 2 / 2
7,257
1,210
8,906
8,942
3,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 3
7,289
1,215
2,634
6,602
5,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 2 / 0
7,364
1,227
5,385
11,038
5,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Gestament
Mercury
11
0 / 4 / 2
7,154
1,192
3,986
9,414
4,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
LORO15
Aphrodite
11
0 / 1 / 1
6,636
1,106
1,919
2,895
1,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
10
Kills
3
3
Deaths
10
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
0
4
6
W
Geb
 
Geb
0
0
9
4.5
L
Izanami
 
Izanami
1
2
2
1
L
0
1
3
1.5
L
2
2
0
1
L
Mercury
Gestament
Mercury
0
4
2
0.25
L
Aphrodite
LORO15
Aphrodite
0
1
1
0.5
W
Yemoja
Plumsum
Yemoja
0
0
9
4.5
W
Izanami
Stellaksiina
Izanami
5
2
5
3.75
W
Anubis
notski
Anubis
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,459
Damage
22,830
25,360
Taken
38,891
15,781
Mitigated
20,585
12,653
Healing
4,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,683
1,185
0
874
3,356
3,263
0
775
2,431
0
15,856
W
Geb
 
Geb
6,666
94
0
612
3,550
2,450
0
431
3,119
11,610
0
L
Izanami
 
Izanami
8,906
7,032
0
0
8,942
3,661
0
2,716
6,166
0
27,142
L
2,634
207
0
444
6,602
5,067
0
2,332
4,043
4,572
0
L
5,385
2,515
0
1,549
11,038
5,741
0
4,469
6,400
0
12,309
L
Mercury
Gestament
Mercury
3,986
1,289
254
527
9,414
4,337
0
4,762
4,454
0
12,193
L
Aphrodite
LORO15
Aphrodite
1,919
85
694
898
2,895
1,779
0
807
1,956
6,293
0
W
Yemoja
Plumsum
Yemoja
2,240
942
6,619
2,244
5,895
4,255
0
766
4,971
4,636
0
W
Izanami
Stellaksiina
Izanami
13,540
11,069
0
987
8,182
3,560
0
2,233
5,949
0
29,883
W
Anubis
notski
Anubis
6,330
400
0
1,317
4,377
2,253
0
348
3,879
24,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,539
Gold Earned
35,700
142
Minions Killed
126
5
Camps Cleared
5
626,479
Distance Traveled
545,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,903
1,317
18
3
1
139,670
0
W
Geb
6,919
1,153
23
4
2
144,207
0
L
Izanami
7,257
1,210
62
10
0
110,269
0
L
Nox
7,289
1,215
4
1
1
111,330
0
L
Kali
7,364
1,227
22
4
3
142,058
0
L
Mercury
7,154
1,192
35
6
0
135,178
0
L
Aphrodite
6,636
1,106
3
1
1
46,166
0
W
Yemoja
7,529
1,255
3
1
0
116,890
0
W
Izanami
8,121
1,354
48
8
2
108,424
0
W
Anubis
7,067
1,178
50
8
0
117,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role