Player Matchup

Yemoja
Yemoja
BroodingSpore34
Yemoja
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,403 Elo+
Party 2
Ravana
Ravana
Father Deech
Ravana
Level 45
God Stats
2W - 2L
1,536 SR
Queue Stats
15W - 27L
1,359 Elo+
Party 2
Hades
Hades
Lordking8966
Hades
Level 31
God Stats
5W - 9L
1,196 SR
Queue Stats
104W - 105L
1,175 Elo+
Solo
Atlas
Atlas
bdizzlebball
Atlas
Level 49
God Stats
1W - 8L
1,287 SR
Queue Stats
19W - 37L
1,361 Elo+
Party 2
Cupid
Cupid
jbeaz17
Cupid
Level 16
God Stats
7W - 16L
1,478 SR
Queue Stats
7W - 18L
1,376 Elo+
Party 2
Team Averages
Level 39
1,399 SR
1,335 Elo+

VS

Team Averages
Level 46
1,566 SR
1,430 Elo+
Sol
Sol
Brenvarax
Sol
Level 43
God Stats
1W - 0L
1,763 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Surtr
Surtr
DavixChrist
Surtr
Level 40
God Stats
14W - 11L
1,296 SR
Queue Stats
66W - 83L
1,322 Elo+
Solo
Heimdallr
Heimdallr
dconn15
Heimdallr
Level 29
God Stats
5W - 2L
1,685 SR
Queue Stats
64W - 71L
1,408 Elo+
Party 1
Arachne
Arachne
meeenawah
Arachne
Level 63
God Stats
51W - 34L
1,609 SR
Queue Stats
118W - 114L
1,466 Elo+
Party 1
Shiva
Shiva
roasting-economy
Shiva
Level 54
God Stats
9W - 10L
1,477 SR
Queue Stats
195W - 178L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,747
479
3,532
7,671
5,039
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
7
1 / 2 / 1
5,024
419
2,737
6,868
2,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 2
4,942
412
4,458
9,291
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 2 / 0
6,480
540
6,752
11,174
8,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cupid
jbeaz17
Cupid
10
0 / 2 / 1
5,050
421
2,598
5,857
2,242
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,755
563
5,934
6,298
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
2 / 3 / 0
6,924
577
6,250
12,063
5,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
dconn15
Heimdallr
10
2 / 1 / 2
5,901
492
7,715
7,564
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
meeenawah
Arachne
11
2 / 0 / 2
6,624
552
4,358
6,407
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
2 / 2 / 3
6,351
529
5,921
9,927
5,882
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
10
10
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
1
1
1
1.5
W
2
3
0
0.67
L
Ravana
1
2
1
0.75
L
0
3
2
0.33
L
4
2
0
2
W
Heimdallr
dconn15
Heimdallr
2
1
2
3
L
Cupid
jbeaz17
Cupid
0
2
1
0.25
W
Arachne
meeenawah
Arachne
2
0
2
3
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,077
Damage
30,178
40,861
Taken
42,259
22,465
Mitigated
19,231
9,234
Healing
15,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,934
2,241
0
2,923
6,298
2,583
0
705
5,508
45,439
8,050
L
3,532
724
1,867
2,167
7,671
5,039
325
22
7,649
17,168
0
W
6,250
2,527
0
4,228
12,063
5,562
548
4,616
6,851
946
40,750
L
Ravana
2,737
508
0
54
6,868
2,640
0
1,122
5,746
0
23,390
L
4,458
388
225
1,860
9,291
3,954
621
286
9,005
34,410
0
L
6,752
2,127
0
1,250
11,174
8,590
0
1,356
9,818
33,184
314
W
Heimdallr
dconn15
Heimdallr
7,715
2,806
0
3,101
7,564
2,871
813
4,414
3,150
50
45,887
L
Cupid
jbeaz17
Cupid
2,598
1,380
245
1,566
5,857
2,242
0
3,545
2,312
0
24,396
W
Arachne
meeenawah
Arachne
4,358
3,249
0
1,936
6,407
2,333
0
364
6,043
23
51,915
W
5,921
1,291
1,410
2,245
9,927
5,882
211
3,600
6,279
403
21,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,243
Gold Earned
32,555
244
Minions Killed
296
0
Camps Cleared
0
1,104,267
Distance Traveled
1,133,779
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,755
563
77
6
0
227,513
0
L
Yemoja
5,747
479
24
2
0
237,525
0
W
Surtr
6,924
577
62
5
0
212,212
2
L
Ravana
5,024
419
46
4
0
211,527
0
L
Hades
4,942
412
59
5
0
241,746
0
L
Atlas
6,480
540
68
6
0
201,822
0
W
Heimdallr
5,901
492
61
5
0
200,840
0
L
Cupid
5,050
421
47
4
0
211,647
0
W
Arachne
6,624
552
76
6
0
250,638
0
W
Shiva
6,351
529
20
2
0
242,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role