Player Matchup

Olorun
Olorun
 
Olorun
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Dhrogoooo
Hera
Level 156
God Stats
1W - 0L
1,724 SR
Queue Stats
37W - 11L
1,840 Elo+
Party 1
Bacchus
Bacchus
Kaltrez
Bacchus
Level 37
God Stats
12W - 9L
1,627 SR
Queue Stats
38W - 14L
1,662 Elo+
Party 1
Jormungandr
Jormungandr
izpuvq
Jormungandr
Level 66
God Stats
6W - 4L
1,574 SR
Queue Stats
45W - 54L
1,439 Elo+
Party 1
Loki
Loki
xenonvow
Loki
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 14L
1,277 Elo+
Party 1
Team Averages
Level 58
1,585 SR
1,544 Elo+

VS

Team Averages
Level 97
1,428 SR
1,489 Elo+
Ne Zha
Ne Zha
MhunterZ92
Ne Zha
Level 84
God Stats
6W - 4L
1,703 SR
Queue Stats
105W - 78L
1,596 Elo+
Solo
Arachne
Arachne
Seattlefan3103
Arachne
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
221W - 207L
1,525 Elo+
Party 2
Osiris
Osiris
SquidwardEZ
Osiris
Level 68
God Stats
3W - 4L
1,403 SR
Queue Stats
37W - 32L
1,344 Elo+
Solo
Olorun
Olorun
TheKo0ts
Olorun
Level 104
God Stats
4W - 6L
1,260 SR
Queue Stats
158W - 125L
1,423 Elo+
Solo
Scylla
Scylla
jacrispy___32
Scylla
Level 105
God Stats
1W - 2L
1,273 SR
Queue Stats
299W - 267L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 2 / 1
6,518
543
3,092
5,364
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
13
3 / 0 / 3
7,215
601
5,954
3,897
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Kaltrez
Bacchus
10
1 / 0 / 7
6,379
532
3,323
6,104
5,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
izpuvq
Jormungandr
12
1 / 0 / 2
7,006
584
6,699
9,014
7,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
12
3 / 1 / 4
7,146
596
4,107
8,235
3,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
MhunterZ92
Ne Zha
7
1 / 4 / 0
5,538
462
2,167
7,700
5,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 1 / 0
6,143
512
1,636
8,580
3,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
11
0 / 2 / 1
6,551
546
7,215
12,492
11,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
TheKo0ts
Olorun
12
0 / 1 / 1
6,995
583
4,237
5,068
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 0
5,912
493
1,630
6,277
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
3
3
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
2
1
1.25
W
Hera
3
0
3
4.5
W
Bacchus
Kaltrez
Bacchus
1
0
7
4.5
L
Ne Zha
MhunterZ92
Ne Zha
1
4
0
0.25
L
2
1
0
2
L
Osiris
0
2
1
0.25
L
Olorun
TheKo0ts
Olorun
0
1
1
0.5
W
Jormungandr
izpuvq
Jormungandr
1
0
2
2
L
0
2
0
0
W
Loki
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,175
Damage
16,885
32,614
Taken
40,117
18,810
Mitigated
24,207
11,854
Healing
11,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
3,092
1,197
120
1,488
5,364
2,146
0
3,470
1,894
46,046
0
W
Hera
5,954
1,244
0
1,025
3,897
1,204
447
410
3,433
61,253
0
W
Bacchus
Kaltrez
Bacchus
3,323
178
0
1,288
6,104
5,279
32
1,449
4,576
12,897
0
L
Ne Zha
MhunterZ92
Ne Zha
2,167
224
0
1,536
7,700
5,543
0
4,068
3,632
0
13,286
L
1,636
1,029
0
3,340
8,580
3,307
0
551
8,029
0
44,111
L
Osiris
7,215
2,065
0
4,488
12,492
11,284
33
7,299
5,193
0
48,543
L
Olorun
TheKo0ts
Olorun
4,237
2,269
0
1,834
5,068
2,008
189
2,789
2,279
57,971
3,890
W
Jormungandr
izpuvq
Jormungandr
6,699
3,448
0
2,805
9,014
7,043
0
0
9,014
50,426
0
L
1,630
167
0
750
6,277
2,065
0
4,361
1,916
36,566
0
W
Loki
4,107
962
0
5,128
8,235
3,138
318
401
7,830
0
57,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,264
Gold Earned
31,139
402
Minions Killed
352
0
Camps Cleared
0
1,220,475
Distance Traveled
1,148,812
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,518
543
83
7
0
212,861
0
W
Hera
7,215
601
128
11
0
241,974
3
W
Bacchus
6,379
532
10
1
0
271,529
0
L
Ne Zha
5,538
462
10
1
0
220,921
2
L
Arachne
6,143
512
70
6
0
254,326
0
L
Osiris
6,551
546
71
6
0
237,804
0
L
Olorun
6,995
583
114
10
0
216,865
1
W
Jormungandr
7,006
584
87
7
0
210,335
1
L
Scylla
5,912
493
87
7
0
218,896
0
W
Loki
7,146
596
94
8
0
283,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role