Player Matchup

Raijin
Raijin
BocBipBookie
Raijin
Level 129
God Stats
0W - 1L
1,767 SR
Queue Stats
3W - 17L
1,225 Elo+
Party 2
Thoth
Thoth
ChaosFor100T
Thoth
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 42L
1,073 Elo+
Party 2
Gilgamesh
Gilgamesh
FeetPrince
Gilgamesh
Level 67
God Stats
2W - 3L
1,432 SR
Queue Stats
112W - 143L
1,404 Elo+
Solo
Baba Yaga
Baba Yaga
TrueKingWavy
Baba Yaga
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 85L
1,073 Elo+
Party 2
Chang'e
Chang'e
VloneOmie
Chang'e
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 13L
1,165 Elo+
Party 2
Team Averages
Level 65
1,540 SR
1,188 Elo+

VS

Team Averages
Level 83
1,500 SR
1,420 Elo+
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
LeroyWombpoker
Maui
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 35L
1,351 Elo+
Party 1
Hera
Hera
PainTrainCuCuchu
Hera
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 3
Pele
Pele
Thomaults
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,360 Elo+
Party 1
Ra
Ra
clapcheds9
Ra
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 102L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
4 / 6 / 8
10,910
779
19,796
13,622
5,422
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 5 / 10
10,332
738
11,473
12,409
5,563
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
FeetPrince
Gilgamesh
16
3 / 7 / 7
10,171
727
13,694
20,439
20,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
TrueKingWavy
Baba Yaga
16
4 / 6 / 9
9,551
682
15,275
13,605
5,983
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
VloneOmie
Chang'e
15
2 / 8 / 7
8,861
633
6,035
17,631
6,853
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
7 / 3 / 12
11,226
802
8,934
16,466
8,052
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
0 / 4 / 18
9,407
672
3,986
17,320
18,619
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
0 / 4 / 17
10,412
744
13,624
11,109
5,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
20
15 / 3 / 8
12,261
876
22,757
18,174
14,890
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
10 / 4 / 11
12,146
868
17,648
14,167
7,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
98
17
Kills
32
32
Deaths
18
41
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
3
12
4.33
L
Raijin
4
6
8
1.33
L
4
5
10
1.8
L
Gilgamesh
FeetPrince
Gilgamesh
3
7
7
0.93
W
0
4
18
2.25
W
0
4
17
2.13
W
Pele
15
3
8
6.33
L
Baba Yaga
TrueKingWavy
Baba Yaga
4
6
9
1.42
L
Chang'e
VloneOmie
Chang'e
2
8
7
0.69
W
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,273
Damage
66,949
77,706
Taken
77,236
44,767
Mitigated
54,446
15,867
Healing
31,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,934
2,387
1,013
2,703
16,466
8,052
1,933
9,340
6,816
0
21,232
L
Raijin
19,796
577
977
1,351
13,622
5,422
620
4,728
8,829
45,467
0
L
11,473
1,656
273
2,172
12,409
5,563
266
4,791
7,618
20,498
0
L
Gilgamesh
FeetPrince
Gilgamesh
13,694
2,580
1,257
2,982
20,439
20,946
0
10,280
10,019
0
25,722
W
3,986
302
361
875
17,320
18,619
432
11,540
5,677
6,437
0
W
13,624
2,445
658
444
11,109
5,509
1,777
8,647
2,261
26,948
0
W
Pele
22,757
5,000
1,753
5,004
18,174
14,890
1,477
11,539
6,325
0
38,145
L
Baba Yaga
TrueKingWavy
Baba Yaga
15,275
741
608
2,274
13,605
5,983
0
5,278
8,182
26,238
0
L
Chang'e
VloneOmie
Chang'e
6,035
1,732
2,224
1,749
17,631
6,853
690
9,327
7,800
16,493
0
W
17,648
466
13,681
4,850
14,167
7,376
1,432
11,513
2,540
45,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,825
Gold Earned
55,452
128
Minions Killed
135
0
Camps Cleared
0
1,152,850
Distance Traveled
1,294,393
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,226
802
28
2
0
287,593
0
L
Raijin
10,910
779
48
3
0
248,721
0
L
Thoth
10,332
738
20
1
0
239,573
0
L
Gilgamesh
10,171
727
11
1
0
256,912
0
W
Maui
9,407
672
5
0
0
234,541
0
W
Hera
10,412
744
26
2
0
258,731
0
W
Pele
12,261
876
29
2
0
271,170
0
L
Baba Yaga
9,551
682
28
2
0
216,132
0
L
Chang'e
8,861
633
21
2
0
191,512
0
W
Ra
12,146
868
47
3
0
242,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role