Player Matchup

He Bo
He Bo
BocBipBookie
He Bo
Level 129
God Stats
0W - 1L
1,563 SR
Queue Stats
3W - 17L
1,252 Elo+
Party 2
Skadi
Skadi
ChaosFor100T
Skadi
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 42L
1,102 Elo+
Party 2
Chang'e
Chang'e
Destroyer1984
Chang'e
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
624W - 621L
1,419 Elo+
Solo
Set
Set
TrueKingWavy
Set
Level 77
God Stats
0W - 4L
1,159 SR
Queue Stats
64W - 85L
1,102 Elo+
Party 2
Zeus
Zeus
VloneOmie
Zeus
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 13L
1,245 Elo+
Party 2
Team Averages
Level 55
1,444 SR
1,224 Elo+

VS

Team Averages
Level 26
1,423 SR
1,349 Elo+
Bakasura
Bakasura
IhuRtFeelNgS
Bakasura
Level 18
God Stats
2W - 1L
1,162 SR
Queue Stats
140W - 154L
1,457 Elo+
Solo
Amaterasu
Amaterasu
Pootie_TooGood96
Amaterasu
Level 27
God Stats
2W - 1L
1,454 SR
Queue Stats
103W - 117L
1,483 Elo+
Solo
Hades
Hades
RagingRevert
Hades
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,290 Elo+
Party 1
Terra
Terra
TheLondraX
Terra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 21L
1,369 Elo+
Solo
Odin
Odin
Vaepers
Odin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,146 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
8,322
832
13,327
11,206
4,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 3 / 5
7,343
734
6,038
8,474
3,186
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
14
0 / 2 / 5
7,116
712
6,661
9,227
3,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 8 / 0
6,716
672
5,688
11,403
6,150
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
11
1 / 7 / 3
6,931
693
6,708
10,710
3,298
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IhuRtFeelNgS
Bakasura
16
7 / 2 / 8
9,130
913
6,810
8,976
7,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
15
3 / 3 / 17
8,818
882
12,278
12,172
6,594
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 1 / 16
9,406
941
13,409
9,592
7,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
13
4 / 1 / 13
8,437
844
5,940
10,585
5,914
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Vaepers
Odin
17
3 / 0 / 18
9,579
958
7,943
8,004
8,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
96
6
Kills
24
24
Deaths
7
16
Assists
72
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
L
1
3
5
1.17
L
Chang'e
0
2
5
1.25
W
Bakasura
IhuRtFeelNgS
Bakasura
7
2
8
5.5
W
Amaterasu
3
3
17
3.83
W
7
1
16
15
W
Terra
4
1
13
10.5
L
1
8
0
0.13
W
Odin
Vaepers
Odin
3
0
18
12
L
Zeus
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,422
Damage
46,380
51,020
Taken
49,329
20,814
Mitigated
36,668
14,270
Healing
27,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,327
307
279
744
11,206
4,442
0
4,175
6,880
27,340
0
L
6,038
1,848
597
191
8,474
3,186
0
3,468
4,906
0
12,082
L
Chang'e
6,661
639
8,101
3,680
9,227
3,738
0
3,960
5,242
18,427
0
W
Bakasura
IhuRtFeelNgS
Bakasura
6,810
4,892
0
2,855
8,976
7,803
788
3,696
5,280
0
9,244
W
Amaterasu
12,278
3,728
1,930
3,957
12,172
6,594
1,098
6,938
5,234
0
20,017
W
13,409
1,120
1,123
4,422
9,592
7,860
958
5,401
4,191
19,402
0
W
Terra
5,940
255
5,468
5,554
10,585
5,914
552
6,161
4,424
10,701
0
L
5,688
1,261
140
448
11,403
6,150
0
4,799
6,519
0
11,001
W
Odin
Vaepers
Odin
7,943
681
0
1,751
8,004
8,497
725
4,500
3,504
0
29,000
L
Zeus
6,708
2,094
0
90
10,710
3,298
0
2,947
7,426
14,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,428
Gold Earned
45,370
100
Minions Killed
113
0
Camps Cleared
0
855,644
Distance Traveled
1,032,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,322
832
33
3
0
197,471
0
L
Skadi
7,343
734
13
1
0
189,226
0
L
Chang'e
7,116
712
26
3
0
183,779
0
W
Bakasura
9,130
913
19
2
0
135,825
0
W
Amaterasu
8,818
882
13
1
0
231,889
0
W
Hades
9,406
941
16
2
0
213,886
0
W
Terra
8,437
844
7
1
0
221,897
0
L
Set
6,716
672
11
1
0
159,598
0
W
Odin
9,579
958
58
6
0
228,998
0
L
Zeus
6,931
693
17
2
0
125,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role