Player Matchup

Merlin
Merlin
Amorzi
Merlin
Level 58
God Stats
1W - 3L
1,392 SR
Queue Stats
87W - 90L
1,455 Elo+
Party 1
Horus
Horus
ItsEquilibrium
Horus
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 91L
1,446 Elo+
Solo
Sun Wukong
Sun Wukong
ODINSPIZZAPLACE
Sun Wukong
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,220 Elo+
Solo
Sobek
Sobek
Zihqos
Sobek
Level 149
God Stats
1W - 3L
1,250 SR
Queue Stats
94W - 69L
1,600 Elo+
Party 1
He Bo
He Bo
pkuh
He Bo
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 78L
1,576 Elo+
Party 1
Team Averages
Level 87
1,429 SR
1,460 Elo+

VS

Team Averages
Level 124
1,572 SR
1,480 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Agent-Monolith
Ix Chel
Level 108
God Stats
4W - 2L
1,581 SR
Queue Stats
191W - 175L
1,513 Elo+
Solo
Agni
Agni
LowKeyGold
Agni
Level 148
God Stats
1W - 0L
1,480 SR
Queue Stats
13W - 18L
1,513 Elo+
Solo
Arachne
Arachne
ag3nt0fcha0z
Arachne
Level 191
God Stats
1W - 1L
1,577 SR
Queue Stats
100W - 99L
1,487 Elo+
Party 2
Medusa
Medusa
iTz MR Nasty
Medusa
Level 29
God Stats
1W - 0L
1,723 SR
Queue Stats
23W - 29L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Amorzi
Merlin
14
1 / 5 / 6
8,197
745
4,084
9,024
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 3 / 8
8,529
775
7,588
14,560
13,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sun Wukong
ODINSPIZZAPLACE
Sun Wukong
16
4 / 1 / 6
8,312
756
6,785
10,575
11,451
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Zihqos
Sobek
14
0 / 5 / 9
8,065
733
8,764
18,001
23,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
pkuh
He Bo
13
3 / 7 / 6
8,084
735
7,541
11,058
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
7 / 1 / 12
9,931
903
18,524
7,861
4,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 2 / 9
8,873
807
5,952
9,033
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 1 / 13
8,988
817
14,494
8,608
3,651
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Arachne
ag3nt0fcha0z
Arachne
13
5 / 4 / 8
8,728
793
7,038
11,427
6,221
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Medusa
16
6 / 3 / 6
9,503
864
12,007
8,526
3,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
69
10
Kills
21
21
Deaths
11
35
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
7
1
12
13
W
2
2
9
3.25
L
Merlin
Amorzi
Merlin
1
5
6
0.8
L
2
3
8
2
W
1
1
13
7.5
L
Sun Wukong
ODINSPIZZAPLACE
Sun Wukong
4
1
6
7
L
Sobek
Zihqos
Sobek
0
5
9
0.9
W
Arachne
ag3nt0fcha0z
Arachne
5
4
8
2.25
W
Medusa
6
3
6
3
L
He Bo
pkuh
He Bo
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,762
Damage
58,015
63,218
Taken
45,455
57,403
Mitigated
22,052
20,817
Healing
19,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
18,524
1,351
648
1,389
7,861
4,110
251
3,144
4,717
28,273
0
W
5,952
681
4,409
4,006
9,033
4,133
19
5,614
3,419
17,224
0
L
Merlin
Amorzi
Merlin
4,084
162
576
689
9,024
4,114
0
5,242
3,782
25,151
0
L
7,588
2,027
3,759
5,312
14,560
13,418
0
9,875
4,685
4,843
11,604
W
14,494
1,237
1,635
2,463
8,608
3,651
441
4,005
4,603
27,212
0
L
Sun Wukong
ODINSPIZZAPLACE
Sun Wukong
6,785
1,195
0
2,502
10,575
11,451
0
7,117
3,458
0
16,581
L
Sobek
Zihqos
Sobek
8,764
169
1,503
5,038
18,001
23,795
0
9,833
8,168
19,611
0
W
Arachne
ag3nt0fcha0z
Arachne
7,038
5,737
1,677
2,315
11,427
6,221
75
5,341
6,086
0
10,160
W
Medusa
12,007
3,965
165
725
8,526
3,937
969
4,846
3,680
0
30,008
L
He Bo
pkuh
He Bo
7,541
1,019
712
726
11,058
4,625
0
6,903
4,155
15,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,187
Gold Earned
46,023
134
Minions Killed
131
0
Camps Cleared
0
1,023,572
Distance Traveled
1,103,386
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,931
903
22
2
0
235,635
0
W
Ix Chel
8,873
807
35
3
0
231,425
0
L
Merlin
8,197
745
72
7
0
171,082
0
L
Horus
8,529
775
13
1
0
234,999
0
W
Agni
8,988
817
20
2
0
236,657
0
L
Sun Wukong
8,312
756
14
1
0
224,559
1
L
Sobek
8,065
733
18
2
0
202,516
0
W
Arachne
8,728
793
11
1
0
232,725
0
W
Medusa
9,503
864
43
4
0
166,944
0
L
He Bo
8,084
735
17
2
0
190,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role