Player Matchup

Vamana
Vamana
CarnivalDusk
Vamana
Level 125
God Stats
2W - 2L
1,408 SR
Queue Stats
185W - 161L
1,549 Elo+
Party 2
Sol
Sol
Holameng
Sol
Level 122
God Stats
7W - 9L
1,405 SR
Queue Stats
630W - 587L
1,554 Elo+
Solo
Anubis
Anubis
ImSuperCritical
Anubis
Level 122
God Stats
1W - 2L
1,743 SR
Queue Stats
198W - 208L
1,528 Elo+
Party 2
He Bo
He Bo
Pazuuzuuuu
He Bo
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 79L
1,609 Elo+
Solo
Xing Tian
Xing Tian
satronachYT
Xing Tian
Level 129
God Stats
0W - 2L
1,618 SR
Queue Stats
75W - 82L
1,487 Elo+
Solo
Team Averages
Level 130
1,534 SR
1,545 Elo+

VS

Team Averages
Level 93
1,544 SR
1,548 Elo+
Nemesis
Nemesis
Harley_Quinn0129
Nemesis
Level 146
God Stats
1W - 2L
1,662 SR
Queue Stats
250W - 178L
1,623 Elo+
Party 3
Sobek
Sobek
KingKash93
Sobek
Level 66
God Stats
4W - 3L
1,761 SR
Queue Stats
196W - 136L
1,605 Elo+
Party 3
Vamana
Vamana
Mecanicor
Vamana
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 130L
1,452 Elo+
Party 1
Neith
Neith
PHX SeanWhile
Neith
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 71L
1,554 Elo+
Solo
Danzaburou
Danzaburou
Pekenos
Danzaburou
Level 108
God Stats
1W - 5L
1,295 SR
Queue Stats
339W - 336L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
2 / 2 / 8
9,865
822
19,547
22,221
21,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
5 / 1 / 6
10,633
886
18,887
8,716
4,332
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 7 / 3
8,275
690
5,731
15,948
7,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

He Bo
16
4 / 6 / 3
9,655
805
11,629
11,179
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
satronachYT
Xing Tian
6
0 / 1 / 1
6,572
548
867
2,703
1,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 10
10,294
858
11,873
13,689
10,464
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
18
5 / 4 / 10
10,400
867
11,301
23,522
27,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
Mecanicor
Vamana
16
5 / 3 / 8
9,536
795
11,841
15,887
11,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

1
0 / 0 / 0
3,276
273
0
0
0
Danzaburou
Pekenos
Danzaburou
17
2 / 2 / 9
10,135
845
13,740
11,679
6,573
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
54
12
Kills
17
17
Deaths
12
21
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Vamana
2
2
8
3
W
5
3
10
3.33
L
5
1
6
8
L
1
7
3
0.36
W
Sobek
5
4
10
2.5
W
Vamana
Mecanicor
Vamana
5
3
8
3
W
0
0
0
0
L
He Bo
4
6
3
0.92
W
Danzaburou
Pekenos
Danzaburou
2
2
9
3.25
L
Xing Tian
satronachYT
Xing Tian
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,661
Damage
48,755
60,767
Taken
64,777
39,915
Mitigated
56,476
20,805
Healing
26,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
19,547
3,983
738
10,364
22,221
21,747
320
3,554
17,644
0
28,662
W
11,873
3,290
2,973
4,510
13,689
10,464
769
8,574
4,831
0
24,934
L
18,887
5,395
679
2,993
8,716
4,332
1,203
1,692
6,977
45,020
461
L
5,731
408
792
3,152
15,948
7,318
235
2,968
12,795
10,900
0
W
Sobek
11,301
1,131
1,710
10,055
23,522
27,909
108
13,473
9,284
17,529
0
W
Vamana
Mecanicor
Vamana
11,841
4,314
998
2,595
15,887
11,530
0
8,963
6,351
0
22,661
W
0
0
0
0
0
0
0
0
0
0
0
L
He Bo
11,629
1,378
601
483
11,179
4,557
398
2,852
8,189
20,889
0
W
Danzaburou
Pekenos
Danzaburou
13,740
4,583
754
3,378
11,679
6,573
1,050
5,937
5,236
0
36,295
L
Xing Tian
satronachYT
Xing Tian
867
0
365
638
2,703
1,961
0
235
2,430
1,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,000
Gold Earned
43,641
125
Minions Killed
131
0
Camps Cleared
0
908,119
Distance Traveled
977,278
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,865
822
20
2
0
269,953
0
W
Nemesis
10,294
858
30
3
0
263,686
2
L
Sol
10,633
886
58
5
0
230,290
0
L
Anubis
8,275
690
15
1
0
161,250
0
W
Sobek
10,400
867
19
2
0
243,406
1
W
Vamana
9,536
795
25
2
0
243,116
0
W
Neith
3,276
273
0
0
0
0
0
L
He Bo
9,655
805
32
3
0
205,767
0
W
Danzaburou
10,135
845
57
5
0
227,070
0
L
Xing Tian
6,572
548
0
0
0
40,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role