Player Matchup

Ares
Ares
Bronze III
Chevynsville
Ares
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,304 MMR
Solo
Chaac
Chaac
Silver V
MagNum5339
Chaac
Silver V
Level 40
God Stats
7W - 9L
1,417 SR
Queue Stats
23W - 70L
1,038 MMR
Party 1
Jing Wei
Jing Wei
Silver II
Mrspitzhowler
Jing Wei
Silver II
Level 129
God Stats
3W - 11L
1,285 SR
Queue Stats
419W - 528L
1,095 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 84
1,401 SR
1,146 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,363 SR
1,148 MMR
Izanami
Izanami
Silver III
Deekyovo
Izanami
Silver III
Level 142
God Stats
18W - 27L
1,418 SR
Queue Stats
51W - 91L
980 MMR
Solo
Ra
Ra
Gold III
WhiteCIaw-
Ra
Gold III
Level 88
God Stats
12W - 15L
1,473 SR
Queue Stats
309W - 406L
1,182 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
marsoc_gamer
Kumbhakarna
Silver I
Level 146
God Stats
12W - 35L
1,198 SR
Queue Stats
178W - 243L
1,281 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
9,228
615
9,048
17,574
18,249
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
12
2 / 3 / 1
10,207
680
11,658
14,870
12,601
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
Mrspitzhowler
Jing Wei
14
2 / 2 / 1
11,004
734
11,115
10,994
4,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeBastetHercules

VS

Bans
BacchusHadesAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deekyovo
Izanami
14
4 / 1 / 5
11,449
763
15,366
14,918
6,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 2 / 4
11,480
765
11,326
10,973
4,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
marsoc_gamer
Kumbhakarna
13
1 / 1 / 8
10,513
701
5,465
17,650
18,486
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
9
9
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Izanami
Deekyovo
Izanami
4
1
5
6.5
L
Chaac
2
3
1
0.83
L
Jing Wei
Mrspitzhowler
Jing Wei
2
2
1
1.25
W
4
2
4
3
W
Kumbhakarna
marsoc_gamer
Kumbhakarna
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,821
Damage
32,157
43,438
Taken
43,541
35,745
Mitigated
29,132
6,405
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,048
718
0
1,199
17,574
18,249
0
6,263
11,124
20,227
0
W
Izanami
Deekyovo
Izanami
15,366
11,602
0
4,713
14,918
6,136
2,266
3,815
11,103
0
68,625
L
Chaac
11,658
243
439
3,802
14,870
12,601
318
4,751
10,060
1,693
31,745
L
Jing Wei
Mrspitzhowler
Jing Wei
11,115
8,092
0
965
10,994
4,895
1,380
5,295
5,539
0
61,901
W
11,326
972
2,899
4,564
10,973
4,510
657
1,215
9,758
50,450
0
W
Kumbhakarna
marsoc_gamer
Kumbhakarna
5,465
581
593
2,038
17,650
18,486
177
4,481
13,169
17,150
429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,439
Gold Earned
33,442
156
Minions Killed
158
0
Camps Cleared
0
784,934
Distance Traveled
821,668
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,228
615
13
1
0
230,804
0
W
Izanami
11,449
763
89
6
0
253,743
3
L
Chaac
10,207
680
34
2
0
286,837
3
L
Jing Wei
11,004
734
109
7
0
267,293
5
W
Ra
11,480
765
60
4
0
273,946
0
W
Kumbhakarna
10,513
701
9
1
0
293,979
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role