Player Matchup

Hachiman
Hachiman
Borndwarf21
Hachiman
Level 128
God Stats
1W - 0L
1,816 SR
Queue Stats
148W - 138L
1,532 Elo+
Party 2
Cthulhu
Cthulhu
Envy Silence
Cthulhu
Level 154
God Stats
10W - 5L
1,638 SR
Queue Stats
355W - 373L
1,570 Elo+
Solo
Sol
Sol
Galzenith
Sol
Level 67
God Stats
13W - 14L
1,540 SR
Queue Stats
107W - 109L
1,520 Elo+
Party 1
Sun Wukong
Sun Wukong
Melon9000
Sun Wukong
Level 89
God Stats
4W - 5L
1,342 SR
Queue Stats
582W - 530L
1,542 Elo+
Party 1
Serqet
Serqet
SCREEEBB
Serqet
Level 146
God Stats
2W - 1L
1,579 SR
Queue Stats
43W - 34L
1,567 Elo+
Party 2
Team Averages
Level 117
1,583 SR
1,546 Elo+

VS

Team Averages
Level 133
1,569 SR
1,560 Elo+
Maman Brigitte
Maman Brigitte
Dovahkiin742
Maman Brigitte
Level 158
God Stats
23W - 11L
1,703 SR
Queue Stats
31W - 24L
1,615 Elo+
Party 4
Zhong Kui
Zhong Kui
Erickson204
Zhong Kui
Level 116
God Stats
21W - 26L
1,488 SR
Queue Stats
158W - 159L
1,517 Elo+
Party 3
Raijin
Raijin
Surn1x
Raijin
Level 148
God Stats
0W - 3L
1,344 SR
Queue Stats
73W - 54L
1,573 Elo+
Party 4
Yemoja
Yemoja
TurboLazer
Yemoja
Level 119
God Stats
12W - 10L
1,812 SR
Queue Stats
145W - 138L
1,554 Elo+
Party 3
Xbalanque
Xbalanque
WHOlandoo
Xbalanque
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Borndwarf21
Hachiman
12
4 / 0 / 2
7,117
647
8,342
7,512
2,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Envy Silence
Cthulhu
9
1 / 0 / 3
5,596
509
5,294
8,062
6,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 3
5,719
520
3,888
6,503
2,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Melon9000
Sun Wukong
12
2 / 0 / 2
7,583
689
6,310
11,079
7,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
SCREEEBB
Serqet
11
1 / 1 / 0
6,200
564
1,498
8,416
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
Dovahkiin742
Maman Brigitte
9
0 / 2 / 0
5,338
485
3,598
9,175
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
Erickson204
Zhong Kui
12
0 / 1 / 0
6,845
622
6,534
9,216
8,096
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Raijin
Surn1x
Raijin
11
2 / 1 / 0
6,663
606
9,086
5,171
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
TurboLazer
Yemoja
8
0 / 1 / 1
5,237
476
1,129
8,552
4,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
WHOlandoo
Xbalanque
9
0 / 3 / 0
4,961
451
4,820
8,974
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
2
2
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Borndwarf21
Hachiman
4
0
2
5
L
Maman Brigitte
Dovahkiin742
Maman Brigitte
0
2
0
0
W
Cthulhu
Envy Silence
Cthulhu
1
0
3
2.5
L
Zhong Kui
Erickson204
Zhong Kui
0
1
0
0
W
0
1
3
1.5
W
Sun Wukong
Melon9000
Sun Wukong
2
0
2
3
W
Serqet
SCREEEBB
Serqet
1
1
0
1
L
Raijin
Surn1x
Raijin
2
1
0
2
L
Yemoja
TurboLazer
Yemoja
0
1
1
0.5
L
Xbalanque
WHOlandoo
Xbalanque
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,332
Damage
25,167
41,572
Taken
41,088
22,470
Mitigated
20,574
13,206
Healing
17,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Borndwarf21
Hachiman
8,342
5,981
0
5,171
7,512
2,921
846
1,681
5,831
0
57,447
L
Maman Brigitte
Dovahkiin742
Maman Brigitte
3,598
139
0
4,630
9,175
3,248
0
2,441
6,734
42,166
0
W
Cthulhu
Envy Silence
Cthulhu
5,294
606
108
2,534
8,062
6,633
0
2,853
5,209
25,072
0
L
Zhong Kui
Erickson204
Zhong Kui
6,534
771
0
5,070
9,216
8,096
0
1,313
7,903
61,099
0
W
3,888
936
0
3,691
6,503
2,515
0
4,884
1,619
35,639
4,121
W
Sun Wukong
Melon9000
Sun Wukong
6,310
733
0
1,202
11,079
7,044
0
7,367
3,712
0
53,321
W
Serqet
SCREEEBB
Serqet
1,498
76
0
500
8,416
3,357
0
3,562
4,854
0
41,775
L
Raijin
Surn1x
Raijin
9,086
276
0
1,536
5,171
1,921
0
1,788
3,303
63,075
0
L
Yemoja
TurboLazer
Yemoja
1,129
583
1,996
2,309
8,552
4,482
0
2,443
5,863
9,912
0
L
Xbalanque
WHOlandoo
Xbalanque
4,820
2,078
0
1,789
8,974
2,827
0
1,004
7,970
0
28,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,215
Gold Earned
29,044
349
Minions Killed
338
0
Camps Cleared
0
1,136,348
Distance Traveled
1,102,696
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,117
647
83
8
0
210,232
0
L
Maman Brigitte
5,338
485
62
6
0
252,766
0
W
Cthulhu
5,596
509
42
4
0
233,160
3
L
Zhong Kui
6,845
622
116
11
0
192,197
1
W
Sol
5,719
520
70
6
0
240,203
1
W
Sun Wukong
7,583
689
86
8
0
230,718
5
W
Serqet
6,200
564
68
6
0
222,035
2
L
Raijin
6,663
606
106
10
0
210,771
2
L
Yemoja
5,237
476
7
1
0
223,974
1
L
Xbalanque
4,961
451
47
4
0
222,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role