Player Matchup

Thanatos
Thanatos
Fpeanutbutter
Thanatos
Level 119
God Stats
9W - 6L
1,527 SR
Queue Stats
449W - 427L
1,465 Elo+
Solo
Ymir
Ymir
Lil_Szg07
Ymir
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,758 Elo+
Solo
Nu Wa
Nu Wa
TayRay0110
Nu Wa
Level 121
God Stats
10W - 3L
1,822 SR
Queue Stats
309W - 288L
1,529 Elo+
Party 1
Jormungandr
Jormungandr
a-mayes-ing27
Jormungandr
Level 121
God Stats
62W - 38L
1,654 SR
Queue Stats
299W - 297L
1,455 Elo+
Party 1
Cernunnos
Cernunnos
gardell4
Cernunnos
Level 105
God Stats
52W - 43L
1,503 SR
Queue Stats
138W - 113L
1,508 Elo+
Solo
Team Averages
Level 116
1,601 SR
1,543 Elo+

VS

Team Averages
Level 96
1,589 SR
1,487 Elo+
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Dimas XG
Sun Wukong
Level 111
God Stats
9W - 6L
1,748 SR
Queue Stats
264W - 272L
1,386 Elo+
Solo
Bakasura
Bakasura
Gladiator5203
Bakasura
Level 80
God Stats
11W - 5L
1,679 SR
Queue Stats
364W - 316L
1,565 Elo+
Solo
Jing Wei
Jing Wei
saico89
Jing Wei
Level 83
God Stats
11W - 10L
1,516 SR
Queue Stats
94W - 85L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fpeanutbutter
Thanatos
16
3 / 2 / 4
9,889
549
6,244
11,146
4,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
13
0 / 0 / 5
8,527
474
4,876
10,495
10,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
14
1 / 3 / 4
8,836
491
11,386
10,805
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
a-mayes-ing27
Jormungandr
18
3 / 0 / 1
11,181
621
12,917
16,061
18,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
gardell4
Cernunnos
16
5 / 0 / 2
9,824
546
15,661
9,748
4,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 3 / 2
9,108
506
6,535
16,699
20,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
 
Artio
11
1 / 2 / 1
7,531
418
2,962
18,172
12,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Dimas XG
Sun Wukong
15
0 / 1 / 2
8,293
461
11,738
15,685
10,996
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Gladiator5203
Bakasura
14
3 / 2 / 0
8,191
455
6,434
16,656
6,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
saico89
Jing Wei
13
0 / 4 / 0
7,687
427
4,659
12,875
4,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
4
5
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
2
0.33
L
Artio
 
Artio
1
2
1
0.75
L
Sun Wukong
Dimas XG
Sun Wukong
0
1
2
1
W
Thanatos
Fpeanutbutter
Thanatos
3
2
4
2.5
L
Bakasura
Gladiator5203
Bakasura
3
2
0
1.5
W
Ymir
0
0
5
2.5
W
Nu Wa
1
3
4
1
W
Jormungandr
a-mayes-ing27
Jormungandr
3
0
1
3.5
W
Cernunnos
gardell4
Cernunnos
5
0
2
6
L
Jing Wei
saico89
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,084
Damage
32,328
58,255
Taken
80,087
42,374
Mitigated
55,728
22,136
Healing
31,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,535
1,471
0
8,949
16,699
20,302
0
9,705
6,994
0
64,845
L
Artio
 
Artio
2,962
674
2,074
4,707
18,172
12,814
0
3,805
14,367
23,972
0
L
Sun Wukong
Dimas XG
Sun Wukong
11,738
2,532
0
5,913
15,685
10,996
0
9,518
6,167
0
85,727
W
Thanatos
Fpeanutbutter
Thanatos
6,244
1,727
0
8,439
11,146
4,698
1,266
177
10,884
0
86,082
L
Bakasura
Gladiator5203
Bakasura
6,434
4,082
0
5,215
16,656
6,855
0
3,746
12,910
0
58,472
W
Ymir
4,876
1,167
0
2,210
10,495
10,489
64
947
9,440
37,446
0
W
Nu Wa
11,386
5,320
0
834
10,805
3,965
120
96
10,578
57,191
0
W
Jormungandr
a-mayes-ing27
Jormungandr
12,917
4,871
0
4,627
16,061
18,968
425
538
14,823
92,409
733
W
Cernunnos
gardell4
Cernunnos
15,661
8,881
0
6,026
9,748
4,254
2,197
1,204
8,434
0
81,173
L
Jing Wei
saico89
Jing Wei
4,659
3,983
0
4,319
12,875
4,761
0
1,672
11,203
0
59,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,257
Gold Earned
40,810
542
Minions Killed
452
0
Camps Cleared
0
1,658,102
Distance Traveled
1,737,065
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,108
506
126
7
0
320,016
6
L
Artio
7,531
418
24
1
0
337,140
9
L
Sun Wukong
8,293
461
109
6
0
348,622
0
W
Thanatos
9,889
549
111
6
0
379,020
0
L
Bakasura
8,191
455
92
5
0
399,470
0
W
Ymir
8,527
474
44
2
0
326,058
0
W
Nu Wa
8,836
491
103
6
0
313,118
4
W
Jormungandr
11,181
621
170
9
0
319,062
10
W
Cernunnos
9,824
546
114
6
0
320,844
0
L
Jing Wei
7,687
427
101
6
0
331,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role