Player Matchup

Yemoja
Yemoja
Ash_ketchup_4200
Yemoja
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,350 Elo+
Party 1
Serqet
Serqet
SquadyGaurd5life
Serqet
Level 127
God Stats
0W - 2L
1,244 SR
Queue Stats
116W - 107L
1,482 Elo+
Party 1
Da Ji
Da Ji
Sun_Wu_Tofu
Da Ji
Level 66
God Stats
3W - 4L
1,257 SR
Queue Stats
214W - 223L
1,395 Elo+
Solo
Thanatos
Thanatos
TheKnobStopper
Thanatos
Level 103
God Stats
0W - 2L
1,417 SR
Queue Stats
444W - 429L
1,355 Elo+
Solo
Geb
Geb
ry14471
Geb
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 68L
1,490 Elo+
Party 1
Team Averages
Level 96
1,384 SR
1,414 Elo+

VS

Team Averages
Level 78
1,557 SR
1,456 Elo+
Aphrodite
Aphrodite
Canova33
Aphrodite
Level 68
God Stats
3W - 0L
1,460 SR
Queue Stats
26W - 16L
1,533 Elo+
Solo
Ah Puch
Ah Puch
ChinoHefe-_-
Ah Puch
Level 109
God Stats
9W - 2L
1,706 SR
Queue Stats
354W - 360L
1,382 Elo+
Solo
Neith
Neith
Ichompedu95
Neith
Level 66
God Stats
6W - 6L
1,513 SR
Queue Stats
257W - 264L
1,452 Elo+
Solo
Shiva
Shiva
Theorax21
Shiva
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
134W - 138L
1,465 Elo+
Solo
Hades
Hades
TwoWayAthletic
Hades
Level 84
God Stats
13W - 4L
1,606 SR
Queue Stats
331W - 323L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 5
8,278
828
7,505
15,875
11,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
1 / 7 / 4
7,064
706
4,016
10,502
6,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
7 / 5 / 6
9,234
923
13,269
11,025
6,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thanatos
13
3 / 7 / 6
7,819
782
8,206
12,636
6,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
12
1 / 5 / 6
7,448
745
7,871
16,501
14,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Canova33
Aphrodite
15
1 / 2 / 21
9,077
908
9,375
10,623
5,494
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
ChinoHefe-_-
Ah Puch
14
4 / 4 / 11
8,807
881
10,093
8,105
2,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 1 / 16
10,543
1,054
14,982
11,587
5,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shiva
Theorax21
Shiva
16
9 / 5 / 13
9,967
997
13,612
13,532
15,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
9 / 3 / 14
9,880
988
11,520
9,525
5,943
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
104
14
Kills
29
29
Deaths
15
27
Assists
75
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
Aphrodite
Canova33
Aphrodite
1
2
21
5.75
W
Ah Puch
ChinoHefe-_-
Ah Puch
4
4
11
2.38
W
6
1
16
14
L
1
7
4
0.43
L
7
5
6
2
L
Thanatos
3
7
6
0.86
W
Shiva
Theorax21
Shiva
9
5
13
3.1
W
9
3
14
5.33
L
Geb
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,867
Damage
59,582
66,539
Taken
53,372
45,966
Mitigated
35,184
12,407
Healing
20,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,505
2,326
2,451
1,059
15,875
11,442
0
7,857
7,925
14,042
0
W
Aphrodite
Canova33
Aphrodite
9,375
1,720
5,438
5,890
10,623
5,494
750
3,185
7,191
16,955
0
W
Ah Puch
ChinoHefe-_-
Ah Puch
10,093
334
1,085
956
8,105
2,830
930
236
7,869
24,473
0
W
14,982
6,960
619
2,960
11,587
5,274
3,390
3,574
7,857
0
28,625
L
4,016
729
0
629
10,502
6,713
0
5,799
4,627
0
6,961
L
13,269
3,655
597
1,086
11,025
6,967
0
5,899
4,980
0
20,852
L
Thanatos
8,206
1,328
546
3,442
12,636
6,040
0
5,034
7,427
0
14,407
W
Shiva
Theorax21
Shiva
13,612
697
337
1,098
13,532
15,643
136
5,034
8,498
2,168
16,355
W
11,520
1,197
622
1,534
9,525
5,943
1,082
3,347
6,032
17,899
0
L
Geb
7,871
350
1,133
1,464
16,501
14,804
0
7,807
8,285
13,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,843
Gold Earned
48,274
60
Minions Killed
114
0
Camps Cleared
0
825,196
Distance Traveled
942,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,278
828
18
2
0
146,019
0
W
Aphrodite
9,077
908
17
2
0
195,239
0
W
Ah Puch
8,807
881
30
3
0
190,665
0
W
Neith
10,543
1,054
36
4
0
202,952
0
L
Serqet
7,064
706
13
1
0
147,428
0
L
Da Ji
9,234
923
12
1
0
141,622
0
L
Thanatos
7,819
782
11
1
0
174,008
0
W
Shiva
9,967
997
15
2
0
177,716
0
W
Hades
9,880
988
16
2
0
176,325
0
L
Geb
7,448
745
6
1
0
216,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role