Player Matchup

Ix Chel
Ix Chel
Loulil
Ix Chel
Level 102
God Stats
6W - 6L
1,499 SR
Queue Stats
129W - 110L
1,474 Elo+
Party 1
Sol
Sol
PepoSpin
Sol
Level 15
God Stats
1W - 0L
1,584 SR
Queue Stats
6W - 6L
1,495 Elo+
Party 1
Thanatos
Thanatos
SaItiwnl
Thanatos
Level 68
God Stats
4W - 3L
1,435 SR
Queue Stats
103W - 103L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
ShadTheViking
Zhong Kui
Level 126
God Stats
7W - 1L
1,666 SR
Queue Stats
70W - 55L
1,493 Elo+
Party 1
Hercules
Hercules
iMantequilla
Hercules
Level 182
God Stats
4W - 2L
1,734 SR
Queue Stats
126W - 125L
1,525 Elo+
Solo
Team Averages
Level 99
1,584 SR
1,494 Elo+

VS

Team Averages
Level 125
1,553 SR
1,524 Elo+
Ao Kuang
Ao Kuang
Biaann
Ao Kuang
Level 108
God Stats
28W - 16L
1,674 SR
Queue Stats
398W - 379L
1,526 Elo+
Solo
Hades
Hades
Ki11er z0mb1
Hades
Level 108
God Stats
48W - 36L
1,504 SR
Queue Stats
960W - 998L
1,516 Elo+
Party 2
Artemis
Artemis
NRGbboy
Artemis
Level 99
God Stats
21W - 23L
1,589 SR
Queue Stats
611W - 647L
1,452 Elo+
Party 2
Nox
Nox
UncurledTunic23
Nox
Level 151
God Stats
0W - 2L
1,301 SR
Queue Stats
232W - 202L
1,576 Elo+
Solo
Thor
Thor
zzCalvin
Thor
Level 159
God Stats
24W - 13L
1,697 SR
Queue Stats
362W - 329L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Loulil
Ix Chel
9
1 / 0 / 0
5,197
577
2,421
3,080
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
2 / 3 / 1
5,401
600
3,626
4,907
1,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
SaItiwnl
Thanatos
11
2 / 1 / 2
5,738
638
2,911
6,306
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
ShadTheViking
Zhong Kui
8
0 / 2 / 2
4,942
549
3,819
7,000
5,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
iMantequilla
Hercules
8
1 / 1 / 1
5,253
584
2,811
6,075
4,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Biaann
Ao Kuang
10
2 / 0 / 1
5,619
624
1,302
6,325
2,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 0 / 0
3,284
365
111
457
124
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
NRGbboy
Artemis
8
1 / 2 / 2
4,540
504
3,635
4,892
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 3 / 3
5,155
573
2,933
6,839
4,498
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
9
2 / 1 / 0
5,196
577
4,712
7,424
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
6
7
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Biaann
Ao Kuang
2
0
1
2.5
L
0
0
0
0
W
Ix Chel
Loulil
Ix Chel
1
0
0
1
L
Artemis
NRGbboy
Artemis
1
2
2
1
W
2
3
1
0.83
W
Thanatos
SaItiwnl
Thanatos
2
1
2
3
W
Zhong Kui
ShadTheViking
Zhong Kui
0
2
2
0.5
L
1
3
3
0.83
W
Hercules
iMantequilla
Hercules
1
1
1
1.5
L
Thor
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,588
Damage
12,693
27,368
Taken
25,937
14,203
Mitigated
12,011
11,396
Healing
6,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Biaann
Ao Kuang
1,302
118
0
1,497
6,325
2,248
0
1,207
5,072
43,613
0
L
111
0
60
270
457
124
0
71
364
2,926
0
W
Ix Chel
Loulil
Ix Chel
2,421
437
261
1,205
3,080
1,010
0
284
2,796
40,169
0
L
Artemis
NRGbboy
Artemis
3,635
969
0
612
4,892
1,527
41
2,308
2,584
0
18,013
W
3,626
2,497
0
495
4,907
1,362
987
919
3,988
27,856
0
W
Thanatos
SaItiwnl
Thanatos
2,911
685
0
4,978
6,306
2,397
0
817
5,489
0
42,849
W
Zhong Kui
ShadTheViking
Zhong Kui
3,819
899
0
1,501
7,000
5,307
0
570
6,430
24,662
3,377
L
2,933
809
0
1,330
6,839
4,498
0
3,112
3,653
19,083
0
W
Hercules
iMantequilla
Hercules
2,811
682
0
2,956
6,075
4,127
0
1,756
4,319
0
17,518
L
Thor
4,712
507
0
2,246
7,424
3,614
0
2,678
4,700
0
32,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,531
Gold Earned
23,794
269
Minions Killed
167
0
Camps Cleared
0
838,411
Distance Traveled
693,223
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,619
624
78
9
0
186,080
0
L
Hades
3,284
365
7
1
0
27,381
0
W
Ix Chel
5,197
577
74
8
0
165,905
3
L
Artemis
4,540
504
24
3
0
157,251
0
W
Sol
5,401
600
52
6
0
163,214
0
W
Thanatos
5,738
638
72
8
0
185,751
0
W
Zhong Kui
4,942
549
53
6
0
152,000
1
L
Nox
5,155
573
23
3
0
168,821
0
W
Hercules
5,253
584
18
2
0
171,541
2
L
Thor
5,196
577
35
4
0
153,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role