Player Matchup

Thor
Thor
Its1v9EveryGame
Thor
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,475 Elo+
Solo
Athena
Athena
JackTheRipper_JB
Athena
Level 45
God Stats
5W - 3L
1,637 SR
Queue Stats
270W - 269L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Renegade_Warden
Kuzenbo
Level 104
God Stats
0W - 3L
1,295 SR
Queue Stats
196W - 181L
1,483 Elo+
Party 1
Bellona
Bellona
arcticwolf893
Bellona
Level 102
God Stats
2W - 4L
1,522 SR
Queue Stats
210W - 195L
1,502 Elo+
Party 1
Raijin
Raijin
darksiderdragons
Raijin
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 57L
1,413 Elo+
Party 1
Team Averages
Level 71
1,491 SR
1,475 Elo+

VS

Team Averages
Level 91
1,575 SR
1,504 Elo+
Bellona
Bellona
 
Bellona
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Bjslick
Morgan Le Fay
Level 83
God Stats
2W - 5L
1,443 SR
Queue Stats
104W - 95L
1,520 Elo+
Solo
Horus
Horus
Mez_theBattousai
Horus
Level 64
God Stats
3W - 2L
1,565 SR
Queue Stats
228W - 232L
1,546 Elo+
Solo
Kukulkan
Kukulkan
StoniestBowl2
Kukulkan
Level 127
God Stats
17W - 12L
1,596 SR
Queue Stats
360W - 417L
1,419 Elo+
Party 2
Ao Kuang
Ao Kuang
TORONTO 4163827
Ao Kuang
Level 25
God Stats
9W - 14L
1,773 SR
Queue Stats
11W - 19L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 5
7,844
603
9,890
10,845
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 8 / 3
5,927
456
4,055
16,169
10,808
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
1 / 0 / 1
5,757
443
3,981
8,449
8,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
11
2 / 2 / 4
7,015
540
5,472
10,727
5,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 5 / 3
7,523
579
5,499
9,928
3,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
8 / 2 / 2
8,480
652
10,277
11,471
6,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Bjslick
Morgan Le Fay
13
1 / 2 / 2
7,652
589
5,575
7,264
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 4
6,860
528
2,880
10,117
4,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
StoniestBowl2
Kukulkan
12
1 / 4 / 0
6,814
524
3,987
7,839
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
13
8 / 2 / 4
8,606
662
12,547
16,009
8,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
11
Kills
18
19
Deaths
11
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
2
2
4.5
W
Morgan Le Fay
Bjslick
Morgan Le Fay
1
2
2
1
L
4
4
5
1.63
L
0
8
3
0.19
W
0
1
4
2
L
1
0
1
1.5
W
Kukulkan
StoniestBowl2
Kukulkan
1
4
0
0.25
W
Ao Kuang
8
2
4
5
L
Bellona
2
2
4
2
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,897
Damage
35,266
56,118
Taken
52,700
33,785
Mitigated
26,206
7,074
Healing
21,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
10,277
4,606
0
2,849
11,471
6,760
0
2,657
8,656
0
43,782
W
Morgan Le Fay
Bjslick
Morgan Le Fay
5,575
732
0
1,064
7,264
2,910
0
2,480
4,624
58,385
0
L
9,890
2,771
0
695
10,845
4,595
0
2,610
8,170
0
60,928
L
4,055
1,611
0
2,015
16,169
10,808
7
8,633
7,536
29,362
0
W
2,880
1,510
2,112
3,934
10,117
4,766
0
1,937
8,156
0
18,608
L
3,981
1,638
0
1,626
8,449
8,717
0
2,575
5,837
12,481
0
W
Kukulkan
StoniestBowl2
Kukulkan
3,987
876
0
1,516
7,839
3,074
9
435
7,404
47,148
0
W
Ao Kuang
12,547
3,907
144
9,788
16,009
8,696
826
5,540
10,325
59,407
0
L
Bellona
5,472
1,026
50
2,224
10,727
5,768
600
2,796
7,881
0
45,777
L
5,499
787
0
464
9,928
3,897
0
5,077
4,585
36,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,066
Gold Earned
38,412
273
Minions Killed
346
0
Camps Cleared
0
1,316,714
Distance Traveled
1,281,885
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,480
652
68
5
0
302,858
0
W
Morgan Le Fay
7,652
589
103
8
0
222,068
0
L
Thor
7,844
603
84
6
0
302,835
0
L
Athena
5,927
456
36
3
0
241,495
0
W
Horus
6,860
528
17
1
0
266,449
3
L
Kuzenbo
5,757
443
18
1
0
294,446
0
W
Kukulkan
6,814
524
87
7
0
257,189
6
W
Ao Kuang
8,606
662
71
5
0
233,321
2
L
Bellona
7,015
540
64
5
0
243,702
0
L
Raijin
7,523
579
71
5
0
234,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role