Player Matchup

Fafnir
Fafnir
BananaBread54
Fafnir
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 68L
1,564 Elo+
Party 1
Hercules
Hercules
EmailDevourer
Hercules
Level 26
God Stats
17W - 9L
1,677 SR
Queue Stats
39W - 35L
1,548 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GatorJesus
Morgan Le Fay
Level 122
God Stats
3W - 2L
1,611 SR
Queue Stats
96W - 99L
1,512 Elo+
Party 1
Chronos
Chronos
Justalittleblack
Chronos
Level 129
God Stats
7W - 2L
1,640 SR
Queue Stats
13W - 10L
1,562 Elo+
Party 1
Bakasura
Bakasura
VACSparrow
Bakasura
Level 126
God Stats
2W - 1L
1,203 SR
Queue Stats
112W - 104L
1,504 Elo+
Party 1
Team Averages
Level 99
1,526 SR
1,538 Elo+

VS

Team Averages
Level 146
1,485 SR
1,498 Elo+
Ares
Ares
 
Ares
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DuNnMeGa FTW
Cthulhu
Level 157
God Stats
0W - 2L
1,320 SR
Queue Stats
0W - 3L
1,271 Elo+
Solo
Surtr
Surtr
MikeIsBack
Surtr
Level 159
God Stats
14W - 16L
1,758 SR
Queue Stats
289W - 274L
1,570 Elo+
Solo
Agni
Agni
jer222
Agni
Level 125
God Stats
9W - 10L
1,583 SR
Queue Stats
194W - 144L
1,627 Elo+
Solo
Rama
Rama
tendarinin
Rama
Level 149
God Stats
10W - 7L
1,266 SR
Queue Stats
79W - 71L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 6
6,739
674
2,009
4,982
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
EmailDevourer
Hercules
11
9 / 1 / 0
7,407
741
9,413
6,700
4,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
GatorJesus
Morgan Le Fay
11
1 / 0 / 1
5,975
598
2,117
4,463
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
2 / 0 / 0
5,212
521
1,125
664
205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
VACSparrow
Bakasura
13
3 / 0 / 2
7,232
723
3,323
8,156
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
1
0 / 0 / 0
3,675
368
261
806
336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
DuNnMeGa FTW
Cthulhu
4
0 / 7 / 0
3,757
376
396
9,279
4,616
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Surtr
8
1 / 5 / 0
5,215
522
3,337
8,843
5,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
jer222
Agni
9
0 / 3 / 0
5,244
524
4,745
5,705
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 1 / 0
3,681
368
57
1,285
336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
16
Kills
1
1
Deaths
16
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
0
0
0
W
1
0
6
4
L
Cthulhu
DuNnMeGa FTW
Cthulhu
0
7
0
0
W
Hercules
EmailDevourer
Hercules
9
1
0
9
W
Morgan Le Fay
GatorJesus
Morgan Le Fay
1
0
1
1.5
W
2
0
0
2
L
Surtr
1
5
0
0.2
W
Bakasura
VACSparrow
Bakasura
3
0
2
4
L
Agni
jer222
Agni
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,987
Damage
8,796
24,965
Taken
25,918
15,628
Mitigated
12,244
8,183
Healing
3,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
261
89
138
140
806
336
0
288
518
2,605
0
W
2,009
549
0
1,514
4,982
5,312
210
1,699
3,165
17,080
0
L
Cthulhu
DuNnMeGa FTW
Cthulhu
396
278
0
270
9,279
4,616
0
513
8,312
3,682
0
W
Hercules
EmailDevourer
Hercules
9,413
4,039
0
2,644
6,700
4,947
472
355
6,345
0
43,657
W
Morgan Le Fay
GatorJesus
Morgan Le Fay
2,117
294
0
1,576
4,463
1,645
0
1,772
2,539
47,575
0
W
1,125
450
0
308
664
205
0
0
664
14,556
2,262
L
Surtr
3,337
1,723
0
2,063
8,843
5,040
0
1,020
6,855
257
27,453
W
Bakasura
VACSparrow
Bakasura
3,323
2,293
0
2,141
8,156
3,519
207
1,314
6,750
0
61,515
L
Agni
jer222
Agni
4,745
392
0
875
5,705
1,916
0
2,628
2,867
33,925
0
L
57
49
0
177
1,285
336
0
694
591
0
2,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,565
Gold Earned
21,572
340
Minions Killed
143
0
Camps Cleared
0
884,266
Distance Traveled
681,026
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,675
368
6
1
0
62,497
0
W
Fafnir
6,739
674
29
3
0
193,731
0
L
Cthulhu
3,757
376
5
1
0
188,079
0
W
Hercules
7,407
741
78
8
0
180,178
0
W
Morgan Le Fay
5,975
598
72
7
0
195,360
0
W
Chronos
5,212
521
40
4
0
67,373
0
L
Surtr
5,215
522
56
6
0
193,484
0
W
Bakasura
7,232
723
121
12
0
247,624
0
L
Agni
5,244
524
74
7
0
204,534
0
L
Rama
3,681
368
2
0
0
32,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role