Player Matchup

Medusa
Medusa
JACO944
Medusa
Level 27
God Stats
8W - 3L
1,448 SR
Queue Stats
29W - 47L
1,140 Elo+
Party 1
Merlin
Merlin
TELLLUUMMM88
Merlin
Level 41
God Stats
1W - 1L
1,230 SR
Queue Stats
15W - 25L
1,120 Elo+
Solo
Bacchus
Bacchus
oKeeper
Bacchus
Level 47
God Stats
10W - 6L
1,482 SR
Queue Stats
47W - 58L
1,242 Elo+
Party 1
Team Averages
Level 38
1,387 SR
1,167 Elo+

VS

Team Averages
Level 35
1,540 SR
1,268 Elo+
Vulcan
Vulcan
GamerFenix77
Vulcan
Level 39
God Stats
46W - 49L
1,373 SR
Queue Stats
192W - 245L
1,182 Elo+
Party 2
Izanami
Izanami
K1LL5H0T_789111
Izanami
Level 36
God Stats
1W - 2L
1,747 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
P4ND1LLA
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 251L
1,122 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JACO944
Medusa
16
8 / 3 / 4
13,133
821
14,164
17,487
7,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
14
0 / 6 / 10
11,650
728
8,077
11,839
4,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
oKeeper
Bacchus
15
6 / 3 / 7
12,732
796
11,242
20,427
23,035
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
6 / 8 / 5
12,598
787
20,803
14,798
5,732
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
5 / 5 / 6
11,959
747
12,937
13,951
4,648
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
P4ND1LLA
Yemoja
15
0 / 1 / 7
10,599
662
2,667
8,307
10,193
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
14
Kills
11
12
Deaths
14
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vulcan
6
8
5
1.06
W
Medusa
JACO944
Medusa
8
3
4
3.33
L
5
5
6
1.6
L
Yemoja
P4ND1LLA
Yemoja
0
1
7
3.5
W
Merlin
0
6
10
0.83
W
Bacchus
oKeeper
Bacchus
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,483
Damage
36,407
49,753
Taken
37,056
34,773
Mitigated
20,573
8,775
Healing
1,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
20,803
7,871
0
6
14,798
5,732
378
7,810
6,988
63,365
0
W
Medusa
JACO944
Medusa
14,164
4,941
0
5,626
17,487
7,223
1,717
9,256
8,231
0
72,083
L
12,937
10,020
0
800
13,951
4,648
0
7,412
6,539
0
45,177
L
Yemoja
P4ND1LLA
Yemoja
2,667
248
567
156
8,307
10,193
84
4,728
3,579
14,626
0
W
Merlin
8,077
1,096
0
1,060
11,839
4,515
893
6,946
4,893
41,921
0
W
Bacchus
oKeeper
Bacchus
11,242
1,590
0
2,089
20,427
23,035
121
8,196
12,231
35,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,515
Gold Earned
35,156
181
Minions Killed
141
0
Camps Cleared
0
820,728
Distance Traveled
785,457
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
12,598
787
71
4
0
256,926
0
W
Medusa
13,133
821
86
5
0
273,242
0
L
Izanami
11,959
747
63
4
0
229,123
5
L
Yemoja
10,599
662
7
0
0
299,408
0
W
Merlin
11,650
728
57
4
0
249,571
4
W
Bacchus
12,732
796
38
2
0
297,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role