Player Matchup

Pele
Pele
ChEpONE12
Pele
Level 136
God Stats
14W - 8L
1,678 SR
Queue Stats
270W - 282L
1,442 Elo+
Solo
Danzaburou
Danzaburou
InfiniteRage2020
Danzaburou
Level 85
God Stats
44W - 15L
1,688 SR
Queue Stats
154W - 114L
1,556 Elo+
Party 1
Surtr
Surtr
Mad Xeno
Surtr
Level 33
God Stats
12W - 14L
1,510 SR
Queue Stats
13W - 17L
1,458 Elo+
Solo
Charon
Charon
SoggyBluWaffles
Charon
Level 46
God Stats
5W - 1L
1,567 SR
Queue Stats
69W - 70L
1,413 Elo+
Party 1
Sol
Sol
sl33pych1ck3n
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,432 Elo+
Party 1
Team Averages
Level 66
1,588 SR
1,460 Elo+

VS

Team Averages
Level 94
1,563 SR
1,473 Elo+
Arachne
Arachne
KUSHsalad4yaTHOT
Arachne
Level 126
God Stats
17W - 14L
1,515 SR
Queue Stats
214W - 213L
1,483 Elo+
Solo
Bacchus
Bacchus
MR animal NL
Bacchus
Level 63
God Stats
7W - 4L
1,511 SR
Queue Stats
141W - 149L
1,430 Elo+
Party 2
Izanami
Izanami
MarneeNL
Izanami
Level 61
God Stats
10W - 3L
1,632 SR
Queue Stats
171W - 198L
1,453 Elo+
Party 2
Anubis
Anubis
ScruffyCommy
Anubis
Level 63
God Stats
4W - 1L
1,816 SR
Queue Stats
42W - 43L
1,453 Elo+
Solo
Thor
Thor
SurfyChef15
Thor
Level 159
God Stats
15W - 18L
1,338 SR
Queue Stats
853W - 842L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
1 / 3 / 0
6,459
497
4,804
11,813
3,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
InfiniteRage2020
Danzaburou
10
0 / 2 / 1
6,148
473
5,890
7,892
3,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Mad Xeno
Surtr
12
2 / 2 / 0
7,206
554
7,220
11,897
5,813
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 1
5,526
425
5,696
6,200
2,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 3 / 1
5,248
404
2,245
7,744
1,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,945
534
1,972
10,628
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bacchus
MR animal NL
Bacchus
10
1 / 1 / 2
6,502
500
3,138
8,761
7,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
MarneeNL
Izanami
11
1 / 0 / 0
6,472
498
3,050
6,684
2,490
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
13
5 / 1 / 3
8,368
644
11,310
10,401
4,731
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 1 / 0
8,033
618
6,528
11,175
9,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
10
10
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
1
3
0
0.33
L
Danzaburou
InfiniteRage2020
Danzaburou
0
2
1
0.25
W
1
2
1
0.75
W
Bacchus
MR animal NL
Bacchus
1
1
2
2
L
Surtr
Mad Xeno
Surtr
2
2
0
1
W
Izanami
MarneeNL
Izanami
1
0
0
1
W
Anubis
5
1
3
6.5
L
1
0
1
1.5
W
2
1
0
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,855
Damage
25,998
45,546
Taken
47,649
16,849
Mitigated
28,131
10,295
Healing
16,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
4,804
1,142
0
1,658
11,813
3,633
0
4,652
7,161
0
55,721
L
Danzaburou
InfiniteRage2020
Danzaburou
5,890
2,396
0
2,121
7,892
3,024
0
3,008
4,884
0
45,375
W
1,972
1,260
0
4,284
10,628
3,841
0
1,356
9,272
0
49,137
W
Bacchus
MR animal NL
Bacchus
3,138
308
1,440
2,477
8,761
7,754
1
2,253
6,508
14,920
0
L
Surtr
Mad Xeno
Surtr
7,220
4,085
0
4,248
11,897
5,813
0
125
11,772
854
52,818
W
Izanami
MarneeNL
Izanami
3,050
2,055
0
133
6,684
2,490
969
1,965
4,719
0
57,541
W
Anubis
11,310
180
0
6,082
10,401
4,731
1,337
2,220
8,181
69,224
0
L
5,696
1,147
0
361
6,200
2,822
0
1,755
4,445
25,991
0
W
6,528
1,414
0
1,610
11,175
9,315
0
451
10,724
0
61,768
L
2,245
1,343
0
1,907
7,744
1,557
0
4,908
2,836
21,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,587
Gold Earned
36,320
325
Minions Killed
448
0
Camps Cleared
0
1,186,561
Distance Traveled
1,226,651
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,459
497
80
6
0
276,689
1
L
Danzaburou
6,148
473
75
6
0
222,876
4
W
Arachne
6,945
534
79
6
0
228,693
0
W
Bacchus
6,502
500
20
2
0
263,909
0
L
Surtr
7,206
554
89
7
0
252,815
0
W
Izanami
6,472
498
107
8
0
244,847
1
W
Anubis
8,368
644
115
9
0
229,648
0
L
Charon
5,526
425
38
3
0
248,031
3
W
Thor
8,033
618
127
10
0
259,554
0
L
Sol
5,248
404
43
3
0
186,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role