Player Matchup

Lancelot
Lancelot
AtomiKT666
Lancelot
Level 42
God Stats
2W - 5L
1,444 SR
Queue Stats
111W - 126L
1,356 Elo+
Party 1
Zhong Kui
Zhong Kui
Blunt4_2_0Force
Zhong Kui
Level 91
God Stats
86W - 57L
1,674 SR
Queue Stats
525W - 513L
1,437 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hobboman
Cu Chulainn
Level 71
God Stats
1W - 7L
1,214 SR
Queue Stats
297W - 307L
1,376 Elo+
Party 1
Cernunnos
Cernunnos
ImRealMeaty
Cernunnos
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,397 Elo+
Party 3
Charon
Charon
SlimeLord6801
Charon
Level 36
God Stats
3W - 7L
1,343 SR
Queue Stats
47W - 63L
1,341 Elo+
Party 3
Team Averages
Level 58
1,435 SR
1,381 Elo+

VS

Team Averages
Level 61
1,552 SR
1,429 Elo+
Skadi
Skadi
BigMastaB
Skadi
Level 69
God Stats
22W - 13L
1,550 SR
Queue Stats
415W - 410L
1,472 Elo+
Solo
Shiva
Shiva
Imagine-Catt
Shiva
Level 52
God Stats
5W - 1L
1,639 SR
Queue Stats
32W - 36L
1,389 Elo+
Party 2
Arachne
Arachne
korkam4488
Arachne
Level 54
God Stats
23W - 13L
1,620 SR
Queue Stats
112W - 142L
1,441 Elo+
Party 2
Kumbhakarna
Kumbhakarna
playingsad
Kumbhakarna
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 71L
1,478 Elo+
Solo
Sol
Sol
weaselking3
Sol
Level 66
God Stats
211W - 189L
1,452 SR
Queue Stats
283W - 287L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AtomiKT666
Lancelot
10
1 / 5 / 0
6,662
444
5,790
13,832
5,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
Blunt4_2_0Force
Zhong Kui
11
1 / 5 / 1
6,576
438
10,313
12,834
8,823
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Hobboman
Cu Chulainn
13
0 / 3 / 1
7,458
497
8,111
16,109
15,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
ImRealMeaty
Cernunnos
11
0 / 6 / 0
6,131
409
3,803
12,275
4,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 0 / 0
7,585
506
3,160
9,766
6,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BigMastaB
Skadi
13
3 / 1 / 5
8,113
541
13,345
7,215
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 0 / 3
9,087
606
8,394
10,117
6,394
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
korkam4488
Arachne
14
6 / 1 / 6
8,774
585
7,077
13,361
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
playingsad
Kumbhakarna
13
2 / 0 / 4
8,220
548
4,476
9,091
7,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
7 / 1 / 4
9,762
651
9,838
11,132
4,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
19
19
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AtomiKT666
Lancelot
1
5
0
0.2
W
Skadi
BigMastaB
Skadi
3
1
5
5.5
L
Zhong Kui
Blunt4_2_0Force
Zhong Kui
1
5
1
0.3
L
Cu Chulainn
Hobboman
Cu Chulainn
0
3
1
0.17
L
Cernunnos
ImRealMeaty
Cernunnos
0
6
0
0
W
1
0
3
2.5
L
1
0
0
1
W
Arachne
korkam4488
Arachne
6
1
6
9
W
Kumbhakarna
playingsad
Kumbhakarna
2
0
4
4
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,177
Damage
43,130
64,816
Taken
50,916
41,460
Mitigated
26,809
13,259
Healing
19,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AtomiKT666
Lancelot
5,790
993
0
2,156
13,832
5,453
0
3,046
10,786
0
44,424
W
Skadi
BigMastaB
Skadi
13,345
4,633
0
1,643
7,215
2,882
122
1,084
6,131
0
65,523
L
Zhong Kui
Blunt4_2_0Force
Zhong Kui
10,313
1,423
0
3,749
12,834
8,823
0
5,147
7,687
47,823
0
L
Cu Chulainn
Hobboman
Cu Chulainn
8,111
1,110
0
3,333
16,109
15,526
0
2,160
13,949
73
56,737
L
Cernunnos
ImRealMeaty
Cernunnos
3,803
1,771
0
770
12,275
4,695
278
1,969
10,306
0
36,242
W
8,394
1,705
0
3,437
10,117
6,394
361
865
8,529
0
64,925
L
3,160
649
1,407
1,844
9,766
6,963
170
1,992
7,774
27,537
0
W
Arachne
korkam4488
Arachne
7,077
4,995
0
3,927
13,361
5,533
0
5,070
8,209
0
56,879
W
Kumbhakarna
playingsad
Kumbhakarna
4,476
751
94
2,987
9,091
7,491
0
2,202
6,889
33,401
0
W
9,838
2,408
200
7,374
11,132
4,509
1,436
4,325
6,709
75,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,412
Gold Earned
43,956
345
Minions Killed
448
0
Camps Cleared
0
1,436,850
Distance Traveled
1,561,678
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,662
444
63
4
0
360,928
0
W
Skadi
8,113
541
95
6
0
284,357
3
L
Zhong Kui
6,576
438
72
5
0
259,240
0
L
Cu Chulainn
7,458
497
108
7
0
272,675
0
L
Cernunnos
6,131
409
75
5
0
268,023
0
W
Shiva
9,087
606
121
8
0
279,428
0
L
Charon
7,585
506
27
2
0
275,984
0
W
Arachne
8,774
585
81
5
0
382,917
0
W
Kumbhakarna
8,220
548
34
2
0
323,823
0
W
Sol
9,762
651
117
8
0
291,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role