Player Matchup

Fenrir
Fenrir
KameKazeKage
Fenrir
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 58L
1,537 Elo+
Solo
Vulcan
Vulcan
KikiTheGreat
Vulcan
Level 134
God Stats
2W - 7L
1,154 SR
Queue Stats
235W - 232L
1,436 Elo+
Party 2
Tyr
Tyr
KingElvisF520
Tyr
Level 123
God Stats
2W - 6L
1,168 SR
Queue Stats
1,167W - 1,236L
1,470 Elo+
Solo
Hachiman
Hachiman
XTheBuffaloX
Hachiman
Level 128
God Stats
3W - 1L
1,713 SR
Queue Stats
228W - 224L
1,449 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
antballs
Ah Muzen Cab
Level 134
God Stats
2W - 2L
1,767 SR
Queue Stats
234W - 231L
1,436 Elo+
Party 2
Team Averages
Level 133
1,461 SR
1,465 Elo+

VS

Team Averages
Level 126
1,607 SR
1,438 Elo+
Apollo
Apollo
GODYO
Apollo
Level 294
God Stats
53W - 48L
1,557 SR
Queue Stats
2,087W - 2,084L
1,385 Elo+
Solo
Janus
Janus
Hornet1404
Janus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 228L
1,474 Elo+
Party 1
Hou Yi
Hou Yi
Prees97
Hou Yi
Level 125
God Stats
15W - 7L
1,627 SR
Queue Stats
236W - 225L
1,479 Elo+
Party 1
Odin
Odin
PushX2Start
Odin
Level 69
God Stats
2W - 1L
1,849 SR
Queue Stats
28W - 32L
1,419 Elo+
Party 1
Fafnir
Fafnir
SlimKebab
Fafnir
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 140L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 4 / 14
10,010
667
5,488
12,880
7,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
20
12 / 3 / 6
12,583
839
20,336
9,827
5,279
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 4 / 15
10,590
706
5,433
25,833
26,301
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
XTheBuffaloX
Hachiman
18
2 / 3 / 12
11,325
755
12,902
11,365
7,005
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
antballs
Ah Muzen Cab
20
8 / 3 / 17
12,476
832
16,540
13,437
7,539
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GODYO
Apollo
14
1 / 7 / 6
8,700
580
6,308
13,062
6,084
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
17
3 / 5 / 7
9,440
629
15,910
9,897
5,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Prees97
Hou Yi
19
6 / 4 / 6
10,696
713
20,682
14,803
8,415
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 6 / 6
9,168
611
10,661
15,867
20,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
SlimKebab
Fafnir
17
3 / 4 / 7
9,381
625
2,836
15,334
23,447
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
48
26
Kills
16
17
Deaths
26
64
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Apollo
GODYO
Apollo
1
7
6
0.57
L
Janus
3
5
7
1.3
W
Fenrir
3
4
14
2.5
W
Vulcan
12
3
6
5
W
1
4
15
2.13
L
Hou Yi
Prees97
Hou Yi
6
4
6
2.25
L
3
6
6
1
L
Fafnir
SlimKebab
Fafnir
3
4
7
1.63
W
Hachiman
XTheBuffaloX
Hachiman
2
3
12
2.67
W
Ah Muzen Cab
antballs
Ah Muzen Cab
8
3
17
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,699
Damage
56,397
73,342
Taken
68,963
53,952
Mitigated
64,046
26,447
Healing
9,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
GODYO
Apollo
6,308
2,944
573
1,834
13,062
6,084
165
4,003
9,059
0
20,593
L
Janus
15,910
771
207
282
9,897
5,112
0
2,198
7,699
28,440
0
W
Fenrir
5,488
691
3,020
3,019
12,880
7,828
1,002
3,738
8,912
0
7,972
W
Vulcan
20,336
10,480
916
1,363
9,827
5,279
1,183
2,404
7,245
40,714
0
W
5,433
211
1,372
9,896
25,833
26,301
248
7,374
18,203
950
18,783
L
Hou Yi
Prees97
Hou Yi
20,682
11,523
424
3,020
14,803
8,415
901
4,661
10,142
0
44,866
L
10,661
693
0
1,770
15,867
20,988
28
4,241
11,626
1,849
17,132
L
Fafnir
SlimKebab
Fafnir
2,836
526
222
1,192
15,334
23,447
22
5,752
9,582
9,239
0
W
Hachiman
XTheBuffaloX
Hachiman
12,902
8,479
718
2,790
11,365
7,005
2,725
2,086
9,141
0
28,013
W
Ah Muzen Cab
antballs
Ah Muzen Cab
16,540
9,145
1,527
1,826
13,437
7,539
1,877
3,420
9,837
0
36,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,984
Gold Earned
47,385
166
Minions Killed
153
0
Camps Cleared
0
1,422,410
Distance Traveled
1,186,307
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,700
580
31
2
0
143,514
2
L
Janus
9,440
629
27
2
0
249,241
0
W
Fenrir
10,010
667
7
0
0
305,281
0
W
Vulcan
12,583
839
60
4
0
289,297
0
W
Tyr
10,590
706
16
1
0
308,016
0
L
Hou Yi
10,696
713
61
4
0
277,712
0
L
Odin
9,168
611
18
1
0
269,261
0
L
Fafnir
9,381
625
16
1
0
246,579
0
W
Hachiman
11,325
755
42
3
0
242,426
0
W
Ah Muzen Cab
12,476
832
41
3
0
277,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role