Player Matchup

Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ELITEBaseball89
Pele
Level 68
God Stats
21W - 16L
1,562 SR
Queue Stats
138W - 132L
1,479 Elo+
Party 1
Hercules
Hercules
StingiestJoker
Hercules
Level 65
God Stats
4W - 5L
1,469 SR
Queue Stats
151W - 153L
1,444 Elo+
Party 1
Kuzenbo
Kuzenbo
Tredex2021
Kuzenbo
Level 46
God Stats
1W - 3L
1,142 SR
Queue Stats
115W - 142L
1,362 Elo+
Party 2
Izanami
Izanami
absolutX001
Izanami
Level 2
God Stats
2W - 2L
1,269 SR
Queue Stats
3W - 2L
1,184 Elo+
Party 2
Team Averages
Level 61
1,388 SR
1,394 Elo+

VS

Team Averages
Level 65
1,465 SR
1,454 Elo+
Anhur
Anhur
Demodras01
Anhur
Level 63
God Stats
3W - 2L
1,525 SR
Queue Stats
135W - 156L
1,393 Elo+
Solo
Loki
Loki
Felipe9535
Loki
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 52L
1,446 Elo+
Solo
Maui
Maui
XxMonwamxX
Maui
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,543 Elo+
Party 3
Discordia
Discordia
chukoo
Discordia
Level 39
God Stats
0W - 3L
1,299 SR
Queue Stats
22W - 23L
1,473 Elo+
Party 3
Guan Yu
Guan Yu
il_TheFuZZ_li
Guan Yu
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 177L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 2 / 3
9,630
602
11,184
12,784
5,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 1 / 4
11,146
697
11,460
17,490
8,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
14
3 / 2 / 1
8,746
547
10,579
12,743
14,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Tredex2021
Kuzenbo
11
0 / 3 / 2
7,259
454
3,562
15,737
14,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
absolutX001
Izanami
13
2 / 2 / 0
7,817
489
5,052
7,986
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
2 / 2 / 0
6,874
430
5,307
8,117
2,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 3 / 2
8,246
515
5,021
11,588
4,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

11
1 / 4 / 4
6,926
433
7,082
14,437
13,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Discordia
chukoo
Discordia
12
2 / 5 / 1
7,785
487
11,509
11,806
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
13
3 / 4 / 0
8,305
519
9,020
16,937
19,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
17
Kills
10
10
Deaths
18
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
2
3
2.25
L
Anhur
2
2
0
1
W
9
1
4
11
L
2
3
2
1
W
Hercules
3
2
1
1.75
W
Kuzenbo
Tredex2021
Kuzenbo
0
3
2
0.33
L
1
4
4
0.75
W
Izanami
absolutX001
Izanami
2
2
0
1
L
Discordia
chukoo
Discordia
2
5
1
0.5
L
Guan Yu
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,837
Damage
37,939
66,740
Taken
62,885
46,193
Mitigated
43,529
29,437
Healing
11,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,184
1,436
852
9,068
12,784
5,835
520
6,140
6,644
84,472
0
L
Anhur
5,307
3,538
0
2,846
8,117
2,575
0
1,729
6,388
0
41,083
W
11,460
2,607
0
10,757
17,490
8,045
0
3,930
13,560
0
111,901
L
5,021
1,458
0
4,292
11,588
4,219
0
1,835
9,753
0
64,487
W
Hercules
10,579
5,145
0
3,490
12,743
14,701
0
1,161
11,582
0
57,181
W
Kuzenbo
Tredex2021
Kuzenbo
3,562
1,431
67
3,380
15,737
14,768
600
5,584
10,153
16,947
0
L
7,082
1,621
0
1,605
14,437
13,169
0
5,944
8,493
22,430
0
W
Izanami
absolutX001
Izanami
5,052
3,301
0
1,823
7,986
2,844
4,060
3,127
4,859
0
52,823
L
Discordia
chukoo
Discordia
11,509
1,669
0
1,000
11,806
3,943
0
5,194
6,568
62,790
0
L
Guan Yu
9,020
1,465
0
1,424
16,937
19,623
0
0
16,937
3,773
45,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,598
Gold Earned
38,136
476
Minions Killed
372
0
Camps Cleared
0
1,624,467
Distance Traveled
1,437,595
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,630
602
141
9
0
331,894
0
L
Anhur
6,874
430
64
4
0
184,765
0
W
Pele
11,146
697
158
10
0
368,494
1
L
Loki
8,246
515
94
6
0
346,665
0
W
Hercules
8,746
547
68
4
0
321,534
4
W
Kuzenbo
7,259
454
18
1
0
319,242
0
L
Maui
6,926
433
29
2
0
296,379
2
W
Izanami
7,817
489
91
6
0
283,303
0
L
Discordia
7,785
487
112
7
0
285,404
0
L
Guan Yu
8,305
519
73
5
0
324,382
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role